But the last game I played, we had a Russian Leoric who went aura first. We calmly explained to him, slowly and with easy words (which, since he responded in english, we're assuming he understood) why you don't want aura early and instead want stun+stats. I check him later, and he's got 1 point in stun, 2 points in aura, and 2 points in crit at level 5. He later turns out to be a complete shitbag, running into shit like 1v5's and raging at the entire team (in russian, ofc) about how bad we are and blah blah blah - the point is, I can guarantee you everyone our team, even the fucking Riki that went MoM+Basher instead of Diffusal Blade, and couldn't land a GG Cloud to save his goddamn life, was better than him.
We lost to a team of idiots (38 minute manta on Morphling despite a full game of free farm, etc) because our teammates were such complete trash. It's frustrating as hell, dude, and it's really obvious when it really isn't your fault.
That's one of those things that requires some after-action analysis to really notice. I've seen it several times, and I used to do it a lot back before I really learned how I'm really fucking my team over by blasting down creep wave after creep wave as Keeper or whatever. It's something that watching pro games casted by people that know what they're talking about (i.e. not Tobi) helped me really learn. But yeah, I see your point.A little story as a final example, make of it what you will. X plays QoP in mid, Dire side, his team lanes 2-1-1 and the enemy does the same. Enemy mid is Pudge which is fairly easy for X to deal with. Few minutes in X grabs a haste rune and ganks the enemy offlaning Windrunner. X is happy with himself, but doesn't pay any thought to the conditions of his gank. Before, Windrunner was effectively kept off XP range and was still at level 1-2, and their carry had perfect lane control. When X ganked, they took the hero kill and screamed a creepwave for some extra farm for good measure, and hasted back to mid without staying to damage or push the tower. In the aftermath, Windrunner finds herself getting easy XP and gold from the pushed lane, and it takes minutes for X's team to get the lane back under control.
Later X finds another rune in bottom and hurries to gank the enemy bot lane with apparent ease. He gets two hero kills but the enemy jungler shows up to kill his teammate, but he rushes back to mid. This goes on an on, X's QoP snowballs a good deal with the fast early gold. X hops from lane to lane, decimating heroes and creepwaves alike. This continues until enemy team manages to successfully defend a bad push, and X gets killed with several teammates. X is pissed at his team, perhaps for whatever they did wrong in the fight or to their carry who had stayed to try to farm (which they knew before trying to push) and proceeds to go on a farming overdrive, clearing two lanes and jungle while trying to get his next item. Eventually the space the enemy team got allows for them to grab some more farm, and they realize X represents a significant portion of his teams net worth and decide to try and focus him. This strategy brings them victory. In the end, X realizes he is 14-3 while rest of his team did a lot worse, he has more farm than their carry and even the enemy heroes he ganked have more farm than his supports. X concludes his team is trash, enemies don't deserve to win against him and matchmaking is shit (or he is too good for it.)
I used to play SC2 1v1 a lot and liked to push my MMR as much as I could. I'm used to analyzing my own play and looking for mistakes. It's a little harder in a team game like Dota 2, but the basics still apply.
Probably because not only do you still have to endure the fucking Russians, you also get to add Brazilians to the mix. I dunno about you, but I queue for USW and USE and it's not very often that I get into a game before my search bar is nearly maxed out. I don't know what that signifies, but it doesn't seem to vary much by time of day. Queues are typically under a minute with friends, though we also tend to play against weaker opponents when that happens. I don't know how to interpret that.And I can only speak for myself but more than half of the time I add USE as region (with EU) I end up regretting it.