Last edited by Kuntantee; 2012-11-17 at 12:20 PM.
As to the discussion at hand, I haven't played a TA I couldn't stomp flat by mid game. She's only scary for people who refuse to buy dust, otherwise, outside of one blink meld hit she doesn't actually do much damage because, surprise, she has no items since she blew all her gold on that positional. It's your fault if you consistently run around with 600 health, but hey, most people preserve the status quo and weak supports are huge right now.
Also, sand storm easier to avoid than psi blades when it has the same range but is a permanent AoE that doesn't need to be aimed? I think you're just arguing for the sake of arguing at this point.
Last edited by Lysah; 2012-11-17 at 01:16 PM.
Zero rage here. I just wrote what I think about you.
I am astonished by pub's inability to counter Invis heroes to begin with.
Pretty serious stalking going on here, no? I don't really give a damn how anyone plays as long as they make up for good discussion, but anyone making unfounded statements with the air of a god talking their opinions from heavens will get my undivided attention.
Silencer (and Clinkz) is good because few heroes or players can stand for long against relentless Glaive spam. Often it's easy to completely zone your enemy off the creeps, and even if you can't, your lasthitting is superior and a tiny misstep from your enemy will let you take half their health. OD is good because not only has he serious autoattack damage and ability to deny you with Prison, by the time he hits level 3 or 4 he can eat away your whole manapool if you're not an int hero, and even if you are you won't be able to do much with what you've got left.
Batrider was always supreme, I wondered a lot why he didn't make his way to Dota 2's pro scene until he was buffed (considering he was a top pick in DotA). He didn't even need the strength buffs, he's a beast with just the movement fixes and the new Flamebreak.
I can't remember the reason I was told why he wasn't picked, especially once TA started getting popular right after she got ported to Dota 2. Saw a lot of him last week, though... napalm is such a pain in the ass to deal with in lane.Batrider was always supreme, I wondered a lot why he didn't make his way to Dota 2's pro scene until he was buffed (considering he was a top pick in DotA). He didn't even need the strength buffs, he's a beast with just the movement fixes and the new Flamebreak.
If i remember correctly batrider was somewhat bugged in dota2 considering turn rates and napalm, and then they fixed that in the same patch they applied buffs, so he imidietly got back to popular.
All facts presented AS IS, with NO warranty whatsoever. Use at your own risk.
But let's assume that you aren't struggling and what you say works (even though I don't see it happening). You will still push the lane a lot and TA will still get her levels and some farm. I don't see how that is considered a "stomp" since SK is pretty useless with early game farm compared to most mid heroes.
A level 1 TA already winning her lane? Sorry, I don't buy it. She takes psi blades and you simply avoid them. She takes refraction and she only has melee range, she will eat the creeps trying to fight you.
All of you keep pretending that TA starts the game with 400 range and 6 stack refraction. She is just as weak at low level as any other hero, probably more so. She needs ALL THREE of her abilities to be useful. Low psi blades? No range. Low meld? No damage. Low refraction? No survivability. TA is a bad hero because she's just as bad at winning her lane as any other hard carry; how often do you see PL go mid? TA goes mid because she HAS to, and that will end when people figure out that they don't need to send Invoker or QoP mid 100% of the time.