This thread is getting more and more hilarious.
About sniper, also keep in mind that sniper's projectile speed is one of the highest in game which lets him easily CS and deny. Only problem is he's like Drown Ranger which he lacks a reliable escape mechanism.
Last edited by Kuntantee; 2012-11-20 at 06:43 PM.
I like sniper as is. His squishy-ness makes up for his High dmg. The problem I see is most player focus on just that, his dmg. going for a shadow blade as his only real means of escape & defense, then building things like Deso, mkb. Many times I'll see the sniper (both enemy and friendly) for go getting a bkb, even when the enemy team has heavy magic dmg or cc, a decision that is usually based of how well his early game is. Personally I like building Eye of skedi and/or Manta with shadow blade, or eye/bkb with shadow blade.
Well sniper is good and fun but that hero needs change of mechanics. In terms of DPS, Drown ranger is way way better than him and she got silence. His only arsenal is nearly perma-bash at high attack speed(I think stuns do not persist through BKB not sure tho) and the damage comes with headshot but you got a real problem until you get that point. His ulti is useless. I really doubt we would see him in current competitive scene unless some player feels like it and picks it. Shadowblade is not an escape mechanism just like meld. It's not a defensive item. Well, at least it's not meant to be and I don't think it would fit to sniper. I wonder how it would be if they make his ultimate global with same projectile speed.
Last edited by Kuntantee; 2012-11-20 at 08:13 PM.
Think your right on Head shot not going through BKB, but fairly certain mkb does (no one really gets this item anymore-from what I've seen solo queing) might need to test. Sniper's Ulty is no more useless then Laguna Blade or Finger of Death. However, its better than the last 2 do to its ridiculous range (1800 I believe, or there aboot). Also fairly certain Burizza works on utly and so does the add dmg from shadowblade stealth (testing tonight to see)
Drows DPS only appears better because her ramp up time is lower (aura + ulty), however in the long run Sniper will win, at least this was the case in dota1 (the heros haven't changed much in a long time).
Both of those ultimates does significantly more damage compared to Assassinate. It's something around 325 or 350 damage if I remember correct which is pretty poor. Venge's stun + 1 right click will do same, if not more damage. Those spells are instant and Assasinate needs 1 or 2 seconds before releasing the projectile. Also during a team fight you need to wait the casting time while lina and lion can easly hit and run if necessary. Its only advantage is range but I really don't think thats a huge thing. Also sniper is a carry which makes the ultimate conceptually useless at some point because your right clicks will do more damage with some Headshot procs. If it was a dummy dps race, sniper would win on paper but its not. Personally, I don't consider both Drow Ranger and Sniper as strong carries.
Last edited by Kuntantee; 2012-11-20 at 10:29 PM.
well, you cant actually compare Laguna Blade/Deadly Fingering to Assasinate.
Because Assasinate has 200\2500\3000 cast range, and is spammable at lvl3.
Assassinate is an extremely powerful ult. Biggest strength is that you can't stop it or see it coming. That QoP blinks out of the team fight with 300 health? Dead. Rubick force staffs over some trees? Still dead. The range is extreme, the damage is extreme, and there is zero cooldown. A Lina ult from two screens away with a 10 second cooldown? I don't see how that is anything other than fantastic. Assassinate is how Sniper remains relevant early game, you can easily teleport to a side lane and pop your ult for free kills early game when people stay in lane with 350 health because 60% health feels like a lot when you aren't counting on sniper hitting you for 80% of that from farther range than you can see.
I actually used to go 2x pers > skadi just for laughs back before shrapnel got nerfed. In DotA1 pubs nothing was funnier than going 20-0 spamming that ult. People get more defensive items now than they used to, but it's still a lot of damage.
All that said, Drow's silence and global creepaura does likely make her a better hero than Sniper all around.
Last edited by Lysah; 2012-11-20 at 10:52 PM.
Plus would nerfing the items really get more heroes into the game? I dont think so, some new will enter, some will drop out for being too item dependent (therefor nerfed with the item nerf)
I have tried to rush Ethereal Balde with sniper a few times , it was pretty brutal on the games i was able to farm it early was able to eblade+ulti non str heroes to death , though i was getting oom after the combo so needed lots of regen items after that
His ultimate has only use for picking low life enemy heroes and it, alone, does not make a ultimate great. If you dare to enter team fights, you most likely be crushed. All you can do is picking someone from range and you could earn more gold by just CSing in lane.
ps: I was talking about a competitive game, not pubs.
Last edited by Kuntantee; 2012-11-20 at 11:25 PM.
Let's keep comparing him to Drow. If you're a hero like WD, Drow can silence you and start nuking you with cold arrows. You can duck into a tree and TP out, problem solved. Sniper? Headshot will get you to half health and when you try to TP you get black hole where your head used to be. Mathematically assassinate might not look like much, but that much damage in one skill that can't be avoided for a hard carry is pretty significant. Especially since the cooldown is so low he can pretty much force the enemy mid out of lane the second he hits 6.
Actually, assassinate is *almost* as powerful as culling blade is, it trades a little bit of damage for the ability to be cast at full health and have insane range. Would you argue Axe's ult is bad as well? Pretty sure most people consider it another extremely strong ultimate. Sniper can't assassinate someone through shallow grave or refraction, I guess.
Last edited by Lysah; 2012-11-20 at 11:30 PM.
Last edited by Kuntantee; 2012-11-20 at 11:40 PM.
So, what makes a good ultimate, in your opinion, and what makes it so different from assassinate? Assassinate is directly mathematically balanced between damage, mana cost, cooldown, range, and cast speed, and effectiveness with any other damage ultimate in the game. There are CC ultimates and utility ultimates, but it sounds like you hate an entire caste of ultimates because all they are is damage.
Do you remember how ridiculous assassinate Rubick was before they give him the cast timer back?