I'm not assuming that every professional player has equal skill/teamwork/drafting whatever, not at all. You're missing the point. Sides are decided on coin-toss (randomly) in each tournament. Assuming a balance between the Dire and the Radiant, win rates should equal close to 50/50 once the sample rate is high enough. It wouldn't matter if there were only two professional teams of different skill level. The better team would statistically play Dire 50% and Radiant 50%. This has been the case in every observable time period thus far in Dota 2. Since 6.75, the win rates largely favour the Radiant. With a sample rate of 298, the win rates are - for the first time in Dota 2 - at a 10% difference.
What tilted the balance? The map did not change, so it has nothing to do with it (the only possibility I see is the Aegis having a shorter lifetime, which in theory gives the Dire a very very slight nerf).
As for the side note, most if not all of the variables are largely dismissible on the basis that sides are random. I'm not targeting you specifically, but do you still think this is all random? That there is no specific cause for one side suddenly winning more games?

MMO-Champion
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