I wasn't implying that Veil can't be combined with other nukes, but that Double Edge hits considerably harder than most nukes (400 base damage versus around 300-325 for most other nukes), has a very short cooldown, and mostly has no resource cost past a certain point.
The thing about Magnus is that his mana is ASS. Arcanes are not an option, but mandatory, and that already locks him out of 8 STR/25 IAS. You could just get a carry with HotD and keep a manaburning satyr or whatever it was around and he'd be limited to tossing around two Shockwaves (or an Invoker with EMP lololo so skill rite guyise).
Or... maybe just spread a bit around. Reverse Polarity does not have much of an AoE.
Hilariously enough, I just played a game where my ally got FB'd at level 1 due to magic missile + skewer on to the dire ward spot next to ancients. Mags just used the first blood gold to crow and get a TP scroll. The distance skewer can carry someone is hilariously long, from dire bot's defensive river ward spot all the way through the river to the hill on the other side.
He still lost that game to lothar's Sven though.
I still assert lothar's being a good choice on virtually any hero depending on the game and how fast you can build it. I've seen a lot of BH players making shadow blade for the free 150 damage on their jinada, easy 800 crits 15 minutes in.
My buddy disagrees that PA+Magnus would be a strong combo. I disagree that she needs a ton of farm to be useful - assuming you decide to play aggressive, Vanguard takes care of her immediate health needs (or maybe even Tranquil Boots since those seem to be trending lately), and even with just, say, a Yasha or some other minor damage item, plus Magnus' Empower, she's easily capable of huge crits even at low levels... and those crits cleave for 50%, too.
She's already a phenomenal chaser and has limited escape options with her blink strike and free evasion/minimap hiding. Shit, she'd probably be even better than Anti-Mage in a tri-lane due to her dagger alone, 50% slow on a short cooldown with enormous range would make it really hard to avoid Split Earth/Ice Path/etc.
Its not likely to be some superbuild, but it certainly is fun to play. it only requires good start and less opponents with CCs. Also Im gonna point out, even Korok and Bulba were playing with the idea and it was used in a tournament i think?