Heavily depends on your picks, strategies, enemy strategies, enemy picks, etc etc. I don't even want to give you a generalization because it's so all over the place.
Just seems like once you have a few items it's mostly just "pop BKB, blink in, right click." Maybe I'm missing something though.
If you wanna have some good fun atleast for the lower MMR pick: Lion, Drow, Siper, Lich and TH. Lion and Sniper takes easy lane and should be able to get a kill ones level 6, Drow in mid, and Lich and TH for hard lane. This is a really good fun and working combo, Lich as Support with Mek ofcause and the lovely AoE Ulti and combine that would TH Ulti... sweet times.
Oderint dum metuat.Success is dependent on effort.
Holy shit im about to kill a puppy with the sheer amount of hatred ive stored up after my last game.
>on weaver trying to farm up
>ES my support, keeps hitting the creeps maknig it impossible for me
>doesnt deny once against a centaur noobrunner
>40minutes into the game courier isnt upgraded
>no wards ever
>blames me for everything (im 2-2-7 after he kept fucking up his stuns causing me to get assists)
>his mouthbreathing friend joins in
GOD, can the influx of shit players please just leave. Dota 2's community was immense before they gave out 50k invites.
Game difficulty, in my opinion
Hybrid carry (sven, tiny, SB) > hybrid support (necro, puck, kroberus, OD) > hypercarry (AM, PA, drow) > support (CM, dazzle) > int carry (qop, tinker)
Getting no farm because you're always ganking and still coming out late game with items is harder than going AFK in the woods protecting someone and buying nothing but wards all game. Having your team rely on you to never, ever die and AFK farm effectively so you can save them against team pushes mid to late and win the game is difficult, if you're not an A+ last hitter and map watcher you probably should never pick hard carry (which is, surprisingly to me, most people - even good players can be terrible last hitters). Still, buying wards and protecting people and somehow managing to remain useful late game is very difficult, and there is a huge difference between a good support player and a bad support player. I would say that the only role you can pick where you can't possibly impress anyone is caster carry.
It's no wonder most team anchors play carry and go mid. These roles are not only the most important, they are the hardest to pull off against organized and skilled enemies. A good support can make a huge difference in many games, but a bad support can still run in, stun/ult, die and have been useful. Support is generally what you tell new players to pick because they aren't so important. Keep in mind I'm not saying playing support in general is easy, only fulfilling your role on the team is easy, and therefore I can't argue that it's very difficult to be a support player overall.
I'll say, I almost always play hybrid carry because it is way more demanding of me than other roles. I randomed Wisp last night and it was all standard play. Teleport around for ganks, see ally getting ganked and go teleport in to save him or die so he can get away. 20 minutes in we have BKB daedalus DK and manta lothars SF and its just overcharge and go afk while they kill everything.
SA is a good pick for certain teams because his backstab damage is ENORMOUS. As early as level 5 he can already be hitting for 100+ after armor when most heroes have 500-600 health. Once he's 6 you basically have to sentry the entire map because he can and (if he's a good player) will gank everywhere. SA is my favorite counter pick to afk farm furions and ESPECIALLY radiance rushing syllabears. Give him a hero like Slithice (net>cloud) or SD (disrupt>SC>cloud) and he will even smash his lane with his damage. If you can give him a support that forces people to run away, he will kill them.
That said, late game and in a straight up fight he easily loses to many hyper carries (jugg). Anyone who can stand still and just look at him vastly cuts his damage down so he's on a limited timer to do as much damage as possible and get items before the enemy can afford to group up and put gem on a BKB'd carry. People don't like him much for this reason, I believe. Losing the game because you let it go on too long is always a bad feeling.
As a side note, the blame game in DotA community gets pretty old, I agree. I saw Merlini go rush BoT>radiance on jugg and can't believe I never considered that (only way to play now). Naturally, I had to farm for a bit after I got BoT and by the time I had relic at 18 minutes (I'd say BoT/relic at 18 is pretty decent farm) my team had already died 15 times total trying to push bottom tower. If you know your allies are top and mid, why do you try to 3 man push with 5 mia? And then you go and blame your hypercarry for farming 15 minutes into the game when it's your own fault for trying to team fight without a team. People need to learn that if they die, sure, it can be someone else's fault, but it will always be theirs as well. Die saving a carry? Sure, it's his fault for going out of position, but you still made the decision to jump in and get in the way. Die defending a tower team won't help with? Sure, they should've come, but you made the decision to die defending an already dead tower. Died in a team fight because someone else screwed up his spells? This one's the hardest to accept but there's always something else you could've done other than relying on other people. Maybe if you're in an organized team of 5 it's okay to rely on others, but in public games? Recipe for disaster if you ask me.
Last edited by Lysah; 2013-01-04 at 09:57 PM.
Win and live. Lose and die.
Rule of life. No change rule.
Running worse than losing.
Top level public DotA2
You call them shit players, I call them Russians. What you went through is NOTHING.
Have you ever:
-got your courier killed over and over and over again intentionally by a greifing ally
-get the items from the courier stolen/destroyed?
-0/16 level 5 Oge Magi in minute 20
-PA coming to you mid while you play Invoker and steals all your farm and experience?
I did, and they were all Russian. Surprisingly, when I went to the Asian servers all of these problems disappeared, and people were talking ENGLISH ...on an ASIAN sever, and not on the European ones. They were also drawing arrows on the minimap and not genitals. However there was lag. Horrible, tremendous lag.
Last edited by Celltrex; 2013-01-04 at 10:11 PM.
I am not implying that but Jesus...lots of Russians+them not being able to talk English is a bad combination for a team game, on a server where you are expected to talk in English. This is why Blizzard did the right thing with the region lock. Even Riot did better.
Also, this guy has the guts to do this on stream. Hilarious : http://www.youtube.com/watch?v=5IZ_fctnakE
Last edited by Celltrex; 2013-01-04 at 10:19 PM.
Question: I cannot seem to understand how does Quick Buy works? Why would you drag those items in that box? Isn't there a stash?