DoTA2 is a clone of DoTA with a better engine under the hood. In terms of play it is identical. So saying that DoTA2 has more options in its meta-game than LoL because it is "new" is just laughable. Comparison with LoL is not really fair anyway. LoL was designed to be easier to pick up and play than DoTA and will never have the complexity of the original...because it is not meant to be so. HoN is a better comparison.
On the other hand, if they changed anything, from a single ability in a couple of heroes to how powerful supports are or whatever, if they plan to add new heroes, items etc, the meta can change at any moment. It might already have. That's my point. Maybe going 3bot is viable atm, maybe it was in dota (haven't played it for a quite a while). Maybe it won't be a year from now when people have played a thousand matches and have ended up in one or two valid strategies. So basically it comes down to this. Is it a new dota, following closely on the steps of the previous? then you can't possible know the strategies it has. Is it exactly like the old, complete copy paste? then you know everything.
Last edited by akts; 2012-03-11 at 11:58 AM.
In Soviet Russia banks rob you! Oh, wait a second...
you dont know everything, this game is changing constantly, like starcraft someone got briliant idea that works and few weeks later someone else figured way to counter it so you need to find new strat
and icefrog is still adding new heroes to pool, new items etc.
do you really think that warcraft dota was better because its free? (DOTA2 is most likely going to be fp2 and you have to buy warcraft 3 anyway)
new engine allows new mechanics but the game is still in beta so they need to finish copying original and then start something new
finding good game in dota was huge pain in the ass
no matchaking, tons of custom lobbys (garena, dotalicius etc.) so you can ragequit without any consequences
keybinding sucks, manualy placing items in curier and if dont have enough slots in inventory you were wasting time trying to complete item on lane
gameplay wise warcraft dota is perfect for me
but engine is terrbile (now)
DOTA2 is just better
In Dota 2, contrary to HoN and LoL, you can win a game where the enemy team out levels, out farms and out carries you.
The meta game changes almost every week without patches or changes to the game of any kind. The game is so versatile, a setup that you've been running for ages can be wrecked by a single hero and you need to rethink your entire strategy. It's beautiful.
Now DotA2 is starting to sound like WoW PvP, to be honest.
But the fact is, in most cases you just look at the hero and you know which hero it is when comparing to dota 1. Like magina for example, its no longer a night elf, but you jsut look at magina and you know its him. Same goes for pretty much every hero.
ps. Kingdom for dota 2 beta key
I mean sure, I always welcome games that put up a challenge, but I don't think it's very fun when you can get absolutely obliterated in an instant.
yes if you are playing bad
e.g. Tiny http://www.dota2wiki.com/wiki/Tiny he can one shot you with toss avalanche combo in early stages of the game (looks like OP hero on paper) but only if you are alone so to counter his ganks you need to place wards on map and stay near creep/tower/friendly hero when hes coming if you didnt do this and he killed you few times well its your fault
and as hes strength hero he need to build his mana pool with items so you can pick good hero to shut down his farm in early game and hes useless later without items
I just got a bit worried, because I really want to try DotA2 (either beta or when it comes out), but it just sounds like you'll get completely destroyed as a newbie.
Heck, I just recently did a 5v5 PvP match in LoL, and my team got absolutely decimated, which only made me dread what kind of hell you could experience in DotA2.
Dota will most likely be F2P with a micro-transactions system similar to Team Fortress 2. LoL has a huge playerbase, the only way they can compete is making the game more accessible. As it stands the game has a higher learning curve than League, if you also have to pay for it people are going to be turned off.
I just really don't like the visual style of DotA 2. The animations, the heroes, everything. It's just ugly and sluggish-looking and the map that I've seen is really boring.
I do have to say warding in DotA is lame... it is a lot better in HoN (where you can place the ward anywhere you like) If you are really interested I'd say wait till more heroes are added... the pool is fairly limited and there aint no like a techies party.
Really we need more kamikazes in games.
◕ ‿ ◕ uguu~
Tiny really is OP, you don't really stop him at any point of the game. He's a prime example of why STR>AGI in terms of carrying. AM or spectre might end a game solo, but they need 45 minutes of being left completely alone to do it. Tiny can 1v2 two ranged heroes, still pick up kills if anyone runs into him alone, still push ranged and support heroes of out lanes, and also become one of the most terrifying carries late game. But that's what's great about DotA, any hero can perform any role if built that way. The game is centered around the items, not the heroes.
Main reason I left LoL permanently the day I got a DotA2 key > boring meta play. LoL is a solid 20 minutes of lane phase most games, DotA the lane phase is over as early as 6. LoL is pretty much ALWAYS solo mid, solo top, support/carry bot and jungler. DotA is solo top/tri bot, two top solo bot roamer, two mid solo top solo bot roamer, etc. And then, once people FINALLY start leaving their lanes for pushes, LoL becomes 150% about staying in a pack of 5. Team fights are over in mere seconds, and that's the entire game. DotA is much, much more friendly to split pushing and late game traps/ganks than LoL, where most games that last more than 30 minutes both teams just run around as 5 until they happen to run into each other or someone tries to baron.
I won't put up a value statement like "dota takes more skill," but I will assert that it has much more personal involvement in the gameplay. Look at the difference in how supports and carries play out in late game team fights and it should be at least a little obvious.
While I know the meta went stale a bit in LoL, I don't think it's as stagnant as some make it out to be. M5 pretty much single-handedly (single-teamedly?) changed the way the jungler works now. AD carries weren't an uncommon sight in mid. People can still send AP carries top. Kill lanes still exist to some extent.
I do agree that for the most part it doesn't diverge much and this is probably one of the main reasons for the slow release of support champions in LoL.
I think creating some different maps in LoL might make the gameplay a bit more exciting, perhaps some maps that can offer other strategies.
But this should probably not be discussed in a DotA2 thread.