Fortress of Arrogance.
Armour of Contempt.
Sure as sure
You want to reward competition. Not punish players for someone who leaves.
Last edited by Shuji V2; 2013-05-22 at 02:08 PM.
When a game is abandoned it's over for me. If you're in the team of whoever abandoned and don't leave, to me you're 10 times worse than the actual leaver.
Like you said, YOU don't want to leave because it looks bad on your statistics. Well guess what, then you continue playing. Because the option of leaving is still there for you. Nobody is stopping you from leaving the game and no one should suffer from your statistics obsession.
Even though I understand it, it's just unreasonable to demand that. It's a personal problem the rest shouldn't be dealing with. So yeah, suck it up.
Anyone got a key I can use to access the beta? If you have, please private message me! Thanks in advance. Really looking forward to trying this out!
Edit: Code received - Big thanks to Zefie! I owe you one buddy!
Last edited by Themessiah; 2013-05-23 at 09:27 AM.
Hiya there guys! Im Iilil your friendly barcode. I switched Steam on today and noticed I have 12 Dota2 Beta Keys, if anyone would like one send me a private message on mmochamps and ill gift you the key.
Leavers aren't a problem for me, people who waste my time are. If leavers getting items is a personal problem for you, then I suppose I can give you your own advice and suck it up. I was never serious about what I initially suggested, I just wanted to point out that to many players someone who wastes everyones time trying to play 1v5 is a lot more annoying than a player who ragequits by typing "disconnect" in console and hitting the abandon button and letting everyone leave instantly. Hell, if I'm in a shitty game and someone in my team bites the bullet and instant abandons I wouldn't mind giving my items and BP to them.
Last edited by Hermanni; 2013-05-24 at 01:06 AM.
So, thoughts on a possible Sylla nerf: bear's death does 10/15/20/25% of Sylla's total HP as pure damage to Sylla instead of a flat 100/200/300/400. 400 HP is a lot early on, but by time Sylla is lvl 16 and has 2200 HP naked, it's nothing. Losing the bear should matter.
But then again, this further forces Sylla to put items only on the bear instead of the hero, and one of the most boring things about Sylla is how there's basically only one way to play that hero at a high level.
Ranged Syllabear > melee any day of the week, just takes a lot more control to pull off.
Also, you seem to forget that you're not the only one playing the game, and that other people are not there for your entertainment. If they continue fighting in a lost game, it's only because it's fun for them. There's nothing wrong about it.
Last edited by Kjalar; 2013-05-24 at 09:19 AM.
The point I wanted to make is that if you can't be bothered to play, you don't get anything either. And to prevent a massive disconnect fest increase the chance of a drop for those who stay.
Currently, if you are frustrated by leavers, just abandon game, nothing will happen to you.
I leave abandoned games only when it's 6 minute and we already 10 kills behind.
Originally Posted by Urban Dictionary
Just had an awesome comeback game, guy on our team left at the start of the game and we were getting owned. Managed to get radiance on doom though and pulled it back.
I dunno... that entire hero needs to go back to the scrapheap so they can come up with a better-designed hero using that concept. But the problem is that the bear is ALWAYS going to get maxed first because of how the hero's designed. Ironically League of Legends would sidestep this kind of design problem with their whole thing with every hero having a free passive - you'd just have the bear scale based on Sylla's level.