I ask again, how many games of DotA have you played?
Many items are similar to many DotA hero abilities too. BKB? Repel(omni). Guinsoo(sheepstick)? Hex(Lion/Rhasta). Eul? Brewmaster ult. Rod of atos? Open wounds(naix). Ghost scepter? Pugna banish. Dagon? Lion/Lina ult.
But that doesn't matter. Items are there to extend your heroes arsenal of abilities; one can buy a statstick(which can be good too ofcourse!), but one could also use that money to buy an extra ability (generally the item you buy has sort of synergy with your hero).
Items make your hero customizable. There is no definite X way to play some hero (at least not for every hero), and this is what makes DotA fun. For instance, one game I play NS as semi-carry, next game I play him as support, and so on.
I just started playing (mainly played HON) and it's been a hard transition. Everything just feels so much damn slower. Buy menu is annoying as hell to. Has anyone else experienced what I'm going through?
The complexity of DotA comes from
microing units, blocking, juking, hit-walk, animation cancel, projectile dodging, fog of war, creep pulling, creep stacking, deny, spawn canceling, skillshots(real skillshots, unlike lame skillshots of LoL which I call freeshots) and TONS OF active items... but obviously MKing has no idea about these concepts but items in dota.Again, do us a favor and please stick with LoL.
Last edited by Kuntantee; 2012-06-20 at 07:59 PM.
Also, yes the LoL items are simplified. That's not a bad thing unless you are trying to build your nerd boner. Yes people build glass cannon builds at Low ELO and normal games, but they would be destroyed at higher ELO. There are viable builds with unique items in LoL, But most people in normal games just use glass cannon stuff to destroy noobs that after the match will say "LoL is too easy" even though they were the ones that died.
Last edited by MKing; 2012-06-20 at 08:15 PM.
Dota 2 i'v had beta since april and probably played a little over 20 matches, I'm just so used to LoL's quick matches which unless you get a 20 minutes match where you are dominating your opponents the game lasts way too long.
Can some moderator clean out this dota VS lol battle of the titans bullshit please?
The "unique" effects of LoL items are laughably simple and are only ever made because they synergize with you, not with what your allies or enemies are playing. The only aura items that support champions usually build are Shurelia's and maybe Aegis and that's it and they're usually core to that champion and not to the game.
Actually, just thought of something. Sash to counter Mordekaiser. That's about all I can think of.
---------- Post added 2012-06-20 at 08:47 PM ----------
Basically the builds you are mentioning are always used in Low ELO/Normal games.
Last edited by MKing; 2012-06-20 at 08:48 PM.
I just have one thing to say.
That is all, back to you Cave Johnson.
Every mechanic that bestows the feeling of helplessness to the enemy will never be implemented according to that thread aka blood seekers ultimate is anti-fun because you can't move. I mean is LOL really defined around these kind of concepts for instances crits are considered fun, yet dodging/evasion is considered anti-fun. Those Devs must really be morons.