Earth spirit vs Ranged is a pita.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Oh they joy when your team takes a rax for free just to overextend 30sec after rax is down to get 5man wiped and loose 2 rax and T4 becouse you was the only one with buyback just in case or didnt overextend.
And it was just 35min into the game.
Honestly, majority of new 94'+ gamers are terrible, games in general are way to easy and brainless nowadays resulting in such player base.
Bad part is, this applies both to games and real life challanges. Best examples I have in family and recruitment at work
Last edited by Sorcereria; 2014-04-09 at 10:36 PM.
http://en.wikipedia.org/wiki/Sarcasm porfavor.
When you cried I'd wipe away all of your tears
When you'd scream I'd fight away all of your fears
And I held your hand through all of these years
Was looking for more QoL binds than scripts like auto key.
Anyway the question still stands, how to force dota to use them?
Amazingly enough, I forget Invoker has ghost walk half the time I play him.
Hit whole Invoker combo twice with RO on 5 heroes, just so Zeus can hit 1 button and get a rampage. Life is so unfair
When you cried I'd wipe away all of your tears
When you'd scream I'd fight away all of your fears
And I held your hand through all of these years
Who else thought how will Ember Spirit get nerfed further? I play him sometimes and pretty much confirm he's quite broken and I also noticed he's first pick/ban material in competitive games.
I'd imagine reduced Sleight of Fist's bonus dmg to heroes or smaller radius, but I think he's in a touchy position as Earth Spirit used to be in before 6.80 (from pubstomp to hard to play with) meaning he might eat nerfs that make him a much less usable hero.
Depends what Icefrog wants to do. The problem with Earth Spirit before was that the level 1 version of his skillset was too generous(and he could use it to make your life miserable, escape from danger, save allies).
I imagine there will be 2 nerfs to Sleight of Fist at least.
IMO currently Ember is OP because he has too much built in survivability and escape tools which allows to build pretty much fully for damage without defensive items. He provide all his damage without being in immediate danger in team fights, while requiring a full CC from 100% health to zero to kill him or he just escapes to a remnant.
If I were Icefrog I would reduce the range of Sleight of Fist to force him to be closer to the enemy and maybe even have a small cast time on his Activate Remnant ability.
Stopping Ember is the same as stopping any other carry, you just prevent him from farming. It's funny how, when he came out, people said he was too fragile to be used at all and was gimmicky and fail carry, and now he's OP as hell just because he got put in CM.
If you want to stop him pick a hero like Viper. It's pretty hard for him to ult away when his ult moves at the same movespeed as him and he can't move.
It's also a requirement to have zero skill and allow the Invoker to hit your whole team with a Tornado > EMP. And if their team has 2 Mana Boots, voila, your 2 main spells just did jack sh*t. Invoker is not OP because of his Tornado > EMP, but because he can fill every single role in the team, and certain builds on him require literally 0 farm to be effective.
When you cried I'd wipe away all of your tears
When you'd scream I'd fight away all of your fears
And I held your hand through all of these years