What are you on about? First you say he dominates the lane then you say you should lane and die so your team can't be hunted? what kind of logic is that? If he went to the jungle he wouldn't have had only power treads at 10 min and could take the tower if enemies went to hunt his team.
My apologies if I am noobis ( only lvl 12 here :P), but why does nobody play Necro? He is by far my favorite and go to hero, he is tanky, he damages enemies and heals allies frequently, his aura demolishes enemy early game ( and helps late), sadist makes him never run out of mana and his ult can annihilate crucial targets, even fat tanks and 30 sec additional respawn timer + buyback block with scepter can be game winning late on.
At least that is what I experienced ^^
It depends where your teams damage is. TB's armour is obscene right from level 1, so he deals with physical damage well despite his low health pool. If you have lots of burst damage nukes, then he'll probably get himself a BKB so he can fight without instantly blowing up. He can also snowball out of control easy with the right supports and by abusing Meta early on, and show up to fight when he's 4-5 levels ahead and two shot squishies. Failing that, by the time very late game comes around he's probably got enough HP to shrug off most nukes anyway, and enough Lifesteal to stay in the fight regardless, especially if he gets a good Sunder off.
You're right, he's not the strongest team fighting carry, but to say he can't do it at all is flat out wrong.
I'm still waiting on a game where pros dominate the lane with tb against a aggressive dual/trilane.
They won't unless they got one themselves that is stronger. But one thing they for sure won't is run into the woods hiding and talking about how much more farm they get unless there is a support that can stand on the lane instead of the TB and get levels.
http://www.dotabuff.com/matches/944916302
Here is my second match by the way on this hero. I killed Centaur at level 1 with one stun from my support. I decided to run past creeps at level one to get closer to Centaur and he didn't respect my zone and allowed me to pop Meta right next to him and hit him while he was last hittinig. I then pinged on my support and said stun and he went for it. Ask yourself if you'd run past the creeps there and pop meta at level 1. Even if my support didn't come there I'd at least bring down the Centaur to 100 HP on the first wave.I knew Centaur was going to let me hit him because he wanted last hits.
You can say "omg, it's a solo offlane" but this is the trench you were talking about. I'm on a smurf. I'd say dual wouldn't have mattered because I'd kill the Lich instead. I died once in the entire game because my Metamorphosis didn't go off after I slowed, else I'd kill them all. The hero is ridiculously strong in the trench and if you are a strong laner you can abuse it even more. You can shut down solo offlaners by yourself and kill dual lanes if they dare come close. Do note that we were 4v5 for majority of the game. I still casually pulled out 950 GPM. Took over their woods, kept sending illus top and they went for my illus every time.
Sorry no MoM, Lysah.
Last edited by mmoc9f3c8526e6; 2014-10-06 at 10:20 PM.
Are you that really using int treads so much? Just noticing you seem to be on int treads unless you want something else.
I switch to INT every time I summon illusion or about to cast spell. I did not have my Power Treads mod on that account though so sometimes you see me not switching correctly. There is an argument whether it's best to have AGI or INT Treads on illusions. I haven't done any math or anything so I just use INT like RTZ. I'm just lazy switching to STR when I'm not doing anything so I just keep them on INT unless I'm hitting something.
Last edited by mmoc9f3c8526e6; 2014-10-06 at 10:52 PM.
Yeah, know of tread-switching, I was just noticing that early-game'ish you stayed on int treads after casting too.
Power Treads mod though? What's that about?
Yea techies, nice game 5v4. I dont get techies people sorry, i get sky void silencer ogre and shit. Tell me how you can win with tb against those.
Your enemies had basically zero nuke
There are actually some relevant posts about this on the last ~3 pages. Basically his skill set is good, however, you need to play him as a carry because of how reliant on items he is. You need to be quite tanky to be able to survive going near for the death pulses and they are also quite mana intensive. That brings a lot of other problems to the table (Aren't there better choices to go for? Is Necrolyte worth giving the farm to when we have xxx which could also use it? How do we even lane this? etc) and there is also the problem that bkb makes you absolutely useless, so unless you have initiators with enough stun lock into reapers scythe you will probably lose late game.
Necro is good, mainly for pubs because how easily he can turn fights when people overextend, similarly to bristleback - you underestimate the death pulse damage for a second while hunting him for kill and he might just as well kill you off instead. But the problem I see with him is really laning him. On mid you are not that strong ganker unless people are way too careless, as a support you might be able to pull off ulti and two pulses by the time you get 6 without any farm because of mana issues and you can hardly survive offlane. The only place left is carry and try to explain it to people on pubs.
There is also the thing that people on different tiers get away with different things, so while it may work on certain MMR, it may not on others. Hell, I think you may even jungle necro with stacking big camps and killing it with heartstopper aura. Back in WC3 dota when manta was built from diffusal and burnt mana, I played necro with manta style quite often. It made no sense, but it was fun.
I've seen techies do very well. But its rare and usually requires a coordinated team to make good use of mines.
But mostly I shut them down hard. A few sentries and a bit later a gem and me as a support (my normal role) shuts the hero down completely. Yeah sure he has suicide.....but only idiots let that shit hit them on a regular basis. He's also really really easy to farm kills on as he has to come to your territory to plant traps if he wants to try to gank, and again, its easy to shut that down. Nothing more satisfying than blowing up several huge stacks of mines that he's spent the last few mins putting down on runes and jungles etc,..all that wasted effort
I'm not sure techies does any better against TB than any other hero. They are certainly not a reliable counter. He's a standard carry mostly in a teamfight, stun him quick and he melts, if not you have to weather the dmg until you can get past his protection. Nothing new there. The illusions are not a major thing in teamfights really, should not last long.
His main gimmick is split pushing also, so thats what you have to counter.
Last edited by mmoc3f25629bd0; 2014-10-07 at 08:00 AM.
There was a slight discussion on this a few pages back, if you mean on the pro scene why he isn't used. This is what was said basically
So if you mean pro scene wise, it wouldn't be too shocking to see him start popping up more, which will most likely lead to more Necros in Pubs. For now, I'd just say enjoy that he's not really popular in pubs, means you'll usually get him.
That being said, it seems like he is rising in popularity in general.
http://www.dotabuff.com/heroes/necrophos/trends
He dropped after the newest update, then started climbing upward by quite a bit. 50th most popular hero in the game with almost a 60% win rate.
But yeah, Necro is a pretty versatile hero in Pubs in my opinion, he can go to almost any lane, and be a support or a...I hesitate to say actual carry, but semi-carry would probably be accurate.
Granted, almost anything can work out in pubs, but I just feel like he still shines almost anywhere.
Also what Cellmate said.
"El Psy Kongroo!" Hearthstone Moderator
You know Centaur is one of the best heroes against TB, right? His burst is insanely high and kills you quite fast. Meepo is zero nuke? PA can't burst me down? WD can't ult when all I got is Sunder to interrupt? They got plenty of damage. They just never caught me because I'm elusive. Our Silencer left the game. Their Techies kept killing my teammates and stopped me from pushing and gave them some resemblence of map control. How are we playing 5v4?
You're always going to come up with an excuse. I bet you wouldn't have killed that Centaur at level 1. Watch the first minutes, had I not got the kills I did my team would be behind like 0-5 in kills. My support single pulled but that didn't stop me. I had a Gloves of Haste cliff jungling Prophet. You would say "My team just feeds and then one leaves the game, I can't do anything". Of course you can't, you're in the jungle AFK farming.
Last edited by mmoc9f3c8526e6; 2014-10-07 at 12:51 AM.
Someone explain to me how Tiny Agh's giving +75% dmg versus buildings to autoswings is balanced.
Yeap. What sucks the most about being colorblind though is not seeing who is TPing in from enemy team or who is pinging the minimap on your team. Any time an enemy hero TPs in to defend a tower I have to make the decision of "Can I kill any hero that TPs in" or "Do I need to run because it can be X hero TPing in". Usually I just hope for the best case scenario.
What's refreshing about trench MMR is people don't flame. Even if it's going bad for them they aren't whining on team constantly. Sure, that Silencer left but he didn't say or flame anyone before he did. Maybe I have just been lucky. I mean, when I fed three kills like a hero in my first TB game no one said shit. I even got a compliment at the end of the game from one of my allies because of my split pushing and taking raxes.
WD ulti is physical it does shit to tb, PA same all physical except dagger. Meepo will kill anybody if got caught in his combo, you just can't get caught with any hero.
Centaur is the only one you should be afraid of. Techies had 5 kills and was naked. Sorry you are not convincing me with this.