I also like that Maledict is almost a guaranteed kill, assuming your team can get damage on the target. When I'm feeling trolly, I just build dagon on him to be a dick. Throw stun, land maledict, dagon, and they usually run until maledict kills them. Fun times. XD
Last edited by CaptUntsAhts; 2012-08-01 at 07:11 PM.
Rush urn as core. Maledict + urn is like 600 total damage, throw in the damage from your stun and some auto attacks and you can kill most people. One of the things I always liked about WD, he can take someone with him if he gets ganked more often than not. Urn is fairly cheap and gives him some health as well.
This is one of those heroes I actually don't like shadow blade on. You have to use it at the same time you use your ult so it's still obvious where you are - if the point is to hide yourself so you can't be interrupted just spend the extra 600g and get a BKB, you'll get more health and a better immunity.
Scepter is definitely pretty fun though.
Yeah, I agree with Lysah. I think the BKB is more reliable cuz otherwise they will just buy dust knowing they have to buy true sight to interrupt your ult, with a BKB they can't do anything about it (not counting things like black hole). I agree though that he can suicide for kills if he is ganked, but that only helps you keep even with your gold. I never thought of the urn though, that's pretty sweet.
Urn is a lot like dagon except it costs you like 800g instead of 3k.
Is it just me that constantly has like a 45% winrate. It seems such an uphill battle to try and get a string of wins without idiots impeding
Wow just played a game as Drow. Went like 4-6 (we lost) and Dragon Knight was 2-8 with his only items as Mask of Madness and treads (lol lifesteal with NO damage? What? he literally was hitting for like 90.)
Apparently i got reported for "being a fuck" after saying literally nothing to him other than "yo dude, stay with the team... stop getting picked off in our woods, we are losing and that just gives them advantage for tower pushes..."
"BLUE LOST US THIS GAME HARD HE WAS SO BAD"
I was blue. Huh? I honestly think he was trolling, but he was pretty bad. =/
---------- Post added 2012-08-01 at 11:21 PM ----------
Bloodstone isn't worth getting unless you can get it very early. I personally think Bloodstone in general is a very overrated item.
---------- Post added 2012-08-01 at 11:52 PM ----------
I was 120-40ish at one point. Then I started queueing with friends and it turned into 250-200, now suddenly 479-454. The MMR system really does its damn hardest to beat you into a 50% winrate no matter who you are. But that's the whole point of the system, and the people who use it will flat out admit the objective of the mathematics is to give everyone at all skill levels 50% wins, i.e. "fair matches."
Because, theoretically, no matter who you are, you should lose for every win if you're in fair games, right?
I had a game where we lost in 19 fucking minutes. 19 minutes! And it was apparently a group of four players, two of whom were actually pretty decent and the other two of whom were complete fucktards and ALL OF THEM blamed me for the loss even though I had a better KDA as Crystal fucking Maiden than a TA and NA.
Well that's the trick the system uses to keep people at 50% =p
If you're at 1800 MMR but 55% wins it's going to assume you're better than 1800 MMR. It could put you in a game full of 2000 MMRs, but that wouldn't be fair to them. So instead, have some other 1800ish players, but to counteract the fact that it think you're better than 1800 because of your winrate, have a free 1400 ally. Introducing the fail train of massively feeding allies. Of course, it turns out he also somehow has 55% wins, so both of you get the loss the system thinks you deserve.
People have complained that the ELO/MMR systems have very little to do with skill at the end of the day. There's a lot of merit to it, and it's horribly frustrating. However, in theory, if you just keep playing and deserve to be high rating, over time, you'll get there. You're still not going to have a good win %, though.
I just don't want those losses to be because I had mentally disabled people for teammates. I want to have competent teammates and be playing against competent enemies, so that when I lose, I know I lost because they simply played better than I did. Then I can go back and look at what I did, and what they did, and learn something from it, and become a better player.
I can't get much out of a game that we lost because we had an NA that kept feeding a Sven-Sand King lane on bot because he couldn't understand that they will just stunlock him into the dirt the second he moves past the river.
If you want competent team mates every game you should probably look at some in house leagues