Originally Posted by
Waterisbest
I agree with the OP.
After turning 30 a few days ago and playing the game following the "meta", it has already started to become stale and boring. To the point that I don't feel like logging in anymore and continue the "grind".
Everything is predetermined in LoL. From summer spells to lane setups to champion setup to champion builds. You can't break any of these cause it will put you into a disadvantage. The game flow is very similar in every game as well. If you know the junglers well, you will know at what level they will first try to gank you (Ali at 2, Skarner at 3) and from there on wards you can ward the map. Have a control on dragon. You can even know when the mid will try to gank you with some experience on your hand.
One thing that bothers me the most is that if you are 10 kills behind and loose out on dragon, the game is pretty much over for your team unless the enemy team is attacking in bits and pieces and everyone is running across the jungle without being careful, aka over-confident. You cannot make a comeback through any strategy. Yes, you can go Baron, but the an organised enemy team is not stupid to let that happen and they will Baron before you do anyways, meaning more advantage to them. And even if you have Baron, it doesn't mean they will become a push over. In most LoL games you can determine if you will win or not in the first 10 mins, if not, then around 20 mins you will be certain. Meaning anything beyond that is simply a waste of time. There are exceptions to this ofc, when you meet a team that matches the skills to that of your team.
About 50% of the games I have played, my team or the enemy team surrendered at 20 cause it was no point continuing. These are the games I'm most frustrated about. They are not fun to me. I wasted 20 mins for nothing. Sure I got a win, but it's hollow to me. It just gives some people bragging rights at how they owned some "noobs", I don't find it fun cause I want COMPETITIVE PvP. I can faceroll so many other games, including PvP, if I wanted to brag. About 40% games have been where I knew whether we will loose or win within the first 15 mins but carried on playing because some people refused to surrender (including me sometimes), in case the enemy team become over-confident and mess up their team play. Hardly happened though. Maybe one or two matches from what I can remember. And there have been about only 10% games where I had no idea until the 30-35 min mark whether we will win or loose and tbh those are the most memorable games I have played and I can pretty much count them on my fingers. All this is an estimate from about 200 PvP games that I have played till now.
LoL is a grind for me atm in terms of gameplay and IP itself. The grind for runes is also major turnoff cause even though I'm level 30, I'm not really level 30 as I don't have runes for specific roles. The runes needed for specific roles is worth about 55k IP in total (AD/AP/Jungler/Support) and this is not counting specific runes required for champions like Ryze/Akali. I'm not going to QQ about buying Runes Pages for IP as I would buy them for real money, which I don't mind at all, the game is free and Riot deserves money from me for playing their game. I don't mind grinding IP for champion either, but if you place the price of runes for a champion they become extremely expensive. A champion like Ryze is not 450 IP rather 15450 IP. This is the reason why I simply put off buying Akali. I simply cannot waste my IP on new champions when I cannot play my current champions to max potential.
I have to hold on playing the game competitively for another 4 months atleast cause I lack IP and good champions set along with runes. It took me 2 months to get 35k IP.
The IP part doesn't belong in this thread but It's something I needed to get off my chest.
What I want is that, not everything should be determined before the game has started. You should make decisions during the game and have a strategy and a plan B if the previous strategy didn't work out. Right now the game is extremely straight forward in terms of game play and that's not how a PvP game should be.
Lets take summer spells, they can be made to choose during the game rather then start of the game to add variety to gameplay. Right now some summoner spells are the "best" because they are better to pick in case of uncertainty then other spells. When you are unsure about 2 options, you will definitely pick one which you think will bring overall better success in the future, but if you had the make a choice right at that moment, your pick might be different.
For eg. you pick a carry and you are a little behind in terms of gold and you lost your tower. In this case picking the Promote spells start to sound really good cause it will give you the extra pushing needed and the extra gold which you are lacking. This spell will bring you overall better success then lets say, Ignite or Heal, cause you don't really need Ignite to damage as carry or Heal because you will get your BT and you have your Support with you. Riot can add a lot more summer spells to choose during the game which will overall make the game more interesting and have more "turning points" and counter strategy during a game. Like a tier of summer spells which unlock as you level up kinda like in Generals and other RTS games. This is ofc, just an example.
They can also make the items have more active effects. More situation depending items then just dmg/hp increases.
Make the game have more buffs then just red/blue/baron(at 20 mins into the game). I was watching some Smite videos, the new 3rd person ARTS, and it had four buffs in it, speed, health regen, mana/energy regen, dmg increase (maybe it has more, I don't know). There were a few games where a player behind in level and gear took all the four buffs, was able to compete and the game turned around because of that.
I'm not saying that my ideas are the best or anything and should be implemented. They are just some ideas I can think of right now.
The Meta in LoL should be less rigid and the game should have more strategies to play with, cause right now, it's very boring for many people and people are simply playing the game cause it's a free PvP game.
But they can change it. Not right now ofc, but in the future. Less rigid meta makes the game more interesting and more competitive. Having a meta is not a good thing for game in the long term. They can change the meta for season 3, but then it will be the same thing for another year. Then they have to change the meta again. People will get fed up and leave if they don't do that.
This design has major flaws cause it promotes Riot to make champions suitable for the current meta. It has absolutely no guarantee that those champions (and older ones) will be viable in the new meta, see Fiddlesticks.
By making a game which has many "metas", they open up many possible champion designs, they don't have to the change their meta for many years, champions don't become "outdated", players have many things to work on, games aren't lost in the first few mins, and players will keep discovering new metas throughout the length of the game which will automatically increase it's life.