
Originally Posted by
PizzaSHARK
Yeah. The question is, should this just be accepted as part of the game, or would it be possible to try and make adjustments here and there to try and make every hero (or as many as possible) have multiple ways of playing them? Like you said, Tide can do a lot of different things, and so can heroes like Profit, Dark Seer, and some others, which would lead to them being used more frequently than other choices simply due to their versatility.
Do you think trying to have as many heroes as possible have this versatility is a good design goal, or do you think it's better to have a handful of all-rounders with most of the other heroes fill in specific roles and niches?