Malefice is one of the best non-ultimate disables in the game against non-blinkers. Enigma is good because he doesn't need items like Stout or Hatchet, doesn't need health regen and he jungles with a build that is similar to what you'd build normally. Unless you're a mongoloid and max Eidolons before Malefice. If enemy gets too far into lane you can walk behind them with 6 Eidolons for an easy gank, and after a successful gank you can easily proceed to push a tower. You can pressure the lane with little effort and still have a Soul Ring and Blink or Mek 10-11 minutes in. At that point you're free to push some towers and enemy will think twice before taking a fight against you.
Best 3 junglers right now are easily Chen, Enchantress and Enigma. They don't need specific items for jungling and can have lane presence without any commitment. Although Prophet has some global presence Enigma outstrips him easily in early farming speed and lane control.
Main issue with Enigma jungle is huge mana costs, but you can just chug clarities non stop since he isn't taking any damage to begin with.
if not, get malefice > gank and/or push
at lvl1 you buy sobi mask and 2-3 clarity rest spend on courier, ward or branches
it is enought to get soul ring without buying additional clarities
Omni can jungle fine, most heroes can. You don't see it much because it really just doesn't add much to your team. Jungling is typically reserved for heroes who need gold and can't reliably get it in a lane. Enigma wants to rush his blink, Axe wants to rush his anything, N'aix/Lycan/Ursa can't really lane well against most anything.
I've gone jungle Omni and done just fine (though I rushed Lothar's because I was trolling a 4 agility carry pub team), but I wasn't really rolling in gold or ahead in levels. Probably would've done about the same in lane.
Also, Enigma's jungle is not really safe. A hero like DS can easily just run up to him at level 1 with ion shell and force him to the fountain instantly. Eidolons cost all of his mana and are extremely easy to smash at level 1/2. I have stolen Enigma camps before as DS, killing his 3 eidolons and then taking his 3satyrs is a quick level 2 to surge away if anyone tries to help. If they do, now you've screwed over TWO people on their team. The biggest thing about Enigma is that no one really ever invades him because he can just walk away since he will be full health and is ranged and has a stun.
Last edited by Lysah; 2012-10-13 at 06:54 PM.
Venomancer can mess with Enigma for a couple of levels, too. DS fucks everyone because lol he's DS and a hero that's broken because he's too good at pretty much anything and everything. Ion Shell's just so damn versatile.Also, Enigma's jungle is not really safe. A hero like DS can easily just run up to him at level 1 with ion shell and force him to the fountain instantly. Eidolons cost all of his mana and are extremely easy to smash at level 1/2. I have stolen Enigma camps before as DS, killing his 3 eidolons and then taking his 3satyrs is a quick level 2 to surge away if anyone tries to help. If they do, now you've screwed over TWO people on their team. The biggest thing about Enigma is that no one really ever invades him because he can just walk away since he will be full health and is ranged and has a stun.
I don't know, people solo the long lane with DS all the time and it's pretty easy to stop. Last night I played a game with friends (RD I think it was) and we laned radiant pudge(me)/PA bot lane. I just sat in front of the wave - barely in EXP range - while PA farmed. DS was level 1 when we were level 5. He was probably getting gold from spamming shell, but he died twice without having surge (lolol stifling dagger > hook/rot). Eventually their Venomancer had to come bot and help just so he could get experience (we killed him, too, since he was underleveled from the trilane top).
He can also be counter jungled by anyone with a hard nuke. See what ES can do with long range fissure. You have no way of finishing camps off quickly so he can just stand there until you have the camp at 100 health and take all of it with fissure.
Wall of Replica is definitely absurd, though.
Last edited by Lysah; 2012-10-14 at 06:19 PM.
They're all melee heroes, so with some proper denying is not impossible, also dagger+rot slow you to a crawl, so he'd have to be extra careful (rot's slow lasts a small duration, so by rapidly activating/canceling it you only take minor damage).
I'd assume something like this:
DS walks to lane, shells creeps, pudge comes and rots the hell out of him. DS forced out, PA does't push lane, pudge keeps rotting DS cuz hes prolly too cool to shell himself and go fuck with pudge(and even if he does that, the pa can help pudge, and its a 2v1)
Yeah, DS had to tower hug the entire time. Especially once I was level 2 and he was still 1. He tried to shell me and fight but PA just blink strikes to him and he has to run anyway.
Running into mana problems with that, though. He can't clarity because of the range on stifling dagger, so his mana would be pretty limited.
Definitely feeling like Blink Dagger should be core on Omni. He needs it for instant positioning and it's a lot better than Phase Boots for chasing/escaping. So far I've been getting Soul Ring, Basilius (which can be turned into Vlad's later for the damage aura and lifesteal), Arcane Boots, Orb of Venom, Mekansm, and then buying Blink Dagger and selling the Orb of Venom. Usually follow that with a Heaven's Halberd, and then typically a sheepstick or Shiva's.
He's definitely not as weak as I used to consider him. His cast times are still ridiculously long, but having a Blink Dagger to compensate for his shitty cast ranges and cast times helps a lot. You definitely can't play him as anything less than, say, a 3. I think you could also probably field him as a 2 if he went for the Radiance build.
If you were going to play Omni as a "bruiser," I would say that you would want to get Phase boots, Vlads, Soul Ring, and Halberd. If you still had money after that I'd pick up a AC or heart. You won't ever be able to put out the damage of a carry, but its nice to have such heavy slow, still have mana capabilities from soul ring, buff your melee carries with vlads, and halberd destroys ranged carries.
How did Tide escape nerfs in 6.75? Seems like a hero with no glaring weaknesses, just a good generalist that seems to be just a little too good at too many things, like DS was (arguably still is.) Okay, well, Ravage speed got nerfed some.
But he otherwise was left untouched. All of his skills are very strong at every phase of the game, his stats are overall pretty good, and he doesn't need many items - usually just arcanes and blink dagger as necessities - so he can be played as a hard support effectively, but he's also effective when given some farm. He's seen in aggressive trilanes, is a fairly common solo offlane due to his immense tankiness without items, and can be effective in an aggressive duo lane role with Gush and Anchor smash for quick damage.
Just seems like the guy's just a little too good at everything, maybe due to his complete non-reliance on items combined with his powerful skills (which all remain good even in the late game since they all scale decently.)
Because the anchor smash nerf back in the DotA1 days was enough to make him a boring hero forever. R.I.P. carry TH </3
Also, it seems that the balance changes were geared toward bringing other heroes up to this level instead of bringing heroes down. Morph is still mega stupid, increasing the mana cost of morph strength does not in any way/shape/form prevent him from diving past three towers at level 6 or escaping a 1v4 gank. At the same time, Jakiro made a massive leap up to at least A tier support and makes CM an extremely questionable pick for any occasion now, in my opinion. The buffs to Clock made his early game fantastic and Undying's tombstone is just absurd in all ways, taking him from easily one of the strongest laning experiences in the game right now to actual mid-game team fight initiation/utility. Many heroes that were rarely picked you will start to see very often as the community catches on to how awesome some of these changes are.
Especially Jakiro. The new ice path is borderline too strong.