Originally Posted by
PizzaSHARK
Drow's only tough to lane if you try to give her offlane solo. She's a decent mid, not the best but not the worst. Longer than average range and slowing orb make it easy for her to harass and her damage skyrockets once she hits level 6 (5-6 mins.) Silence combined with high damage and orb make her a capable ganker - again, not best, but not worst - and while she's squishy, so are a lot of heroes. Her huge damage boost lets her farm up a lothar's or helm pretty quickly to help address that.
She's strong in an aggressive duo lane, especially with an aggressive support like Veno. Never seen someone run a trilane with her, but I don't see any reason why it wouldn't work. Drow definitely needs to be able to harass to win her lane, though. Her damage is a little low until level 6 and she definitely can't afford to play passively. If Drow is in a lane where she's getting harassed away from creeps or can't harass the enemy, she needs to swap lanes.
Free kill in what way? Invoker's squishy as fuck, too, and even if you're running QW, dust counters your awful invis. QoP is also a free kill if you can tag her with a silence or stun, or force the blink before initiating. Pudge's completely screwed if you get him out of position due to his lack of escape method and terrible move speed. TA's reliant on refraction stacks to tank the hits, any hero that can quickly strip those off can setup free kills on her.
Saying a hero is squishy isn't really significant, because most heroes are squishy. Even AM is squishy, he's just hard to pin down because of the 5 sec blink he has, but a stun or silence takes care of that. Drow doesn't have an escape button before lothar's, but she DOES have damage that skyrockets at 6, a powerful slow, and a great silence.
Yeah, I can see her losing mid to Invoker, but the smart thing to do there would be to just have Drow change lanes. Invoker's basically guaranteed to win solo mid since that's basically what the guy does best, only hero that might be better at it than him is maybe QoP.
We'll have to see how the extra 25 range pans out. I'm still not a fan of it, though, because +40 AGI is just too damn much at 6 minutes. I'd really rather see it be +20 AGI and an extra +20 or however much damage versus creeps and towers. It still gives her the increased farming ability without making her such a beast as soon as she hits 6.
As far as Centaur... meh. I don't see the changes doing a fucking thing about how inherently broken that skill is. Either needs to not be global range, or make it so only centaur procs a stun.