The most straight forward explanation, to me, would be the change to tons of heroes paired with the switch-around of the number of bans per round in -cm. Teams are faced with difficulties in drafting since many of the old popular first-picks have fallen out of favour, and both teams are able to guard themselves to a lesser extent. The Radiant (who defaults to firstpick unless settings of lobby specifies other) statistically wins more, even when teams are randomed a side. Seeing no map changes, this seems to imply that the first pick is that much more potent now as compared to 6.74.
I personally expect people to learn and adjust, and with them - the win rates. Give it a month or two and the win rates will with most probability be back to 50/50 (or close thereof). I'm just interested in why they're currently so uneven since this has never happened before.
Apologies for the whole broken record thing.
Last edited by Longview; 2012-11-27 at 09:53 PM.
Ever since I started getting mostly "very high" games my team always seems to include at least 3 carries (and theirs too, I'm not complaining about my team being bad or anything).
This is even worse than normal games when I first started, how does this qualify as "very high"?
Are they randoming? My MMR bracket is 6-8 randoms a game on average.
Last edited by Longview; 2012-11-27 at 11:39 PM.
@Longview my take would be on two things. Like you said, first pick is often on Radiant and first pick often means, well, Magnus. I don't know why people complain about Centaur when I think Magnus could be a lot better subject for complaints. Ever since I saw they added Skewer and upped the range I wondered when people will start playing him more. With the old Magnus I kept thinking of him as some shittier version of Earthshaker who absolutely needs Blink Dagger to be of any use, now it's almost the other way around, though ES is far from useless.
The other reason would be a bit more speculative, I think the 6-minute Aegis as of now could be making teams rush into pickings fights they shouldn't take in order to use the Aegis, and since Dire has some advantage to Roshan it would affect them more negatively. Additionally, Magnus is a pretty good hero for contesting Roshan.
And I almost forgot, but the Radiant pulling mid has been a pretty fashionable thing to do as of late, and since a lot of teams have had trouble adjusting to it, that too could be affecting the winrates. I kind of expect that mid pull might be getting changed, even if the winrates even out with a bigger sample size. And I would be amazed if Reverse Polarity duration or cooldown remain unchanged for long.
---------- Post added 2012-11-28 at 12:19 AM ----------
Edit: They're currently discussing things that need to be changed in the next patch on Much Ado About Dota:
- Magnataur too strong
- fix mid-pulls
Bulba, PaintItGold, Blitz and Aui2000 all agreed on the current heavy focus on pulling and stacking every possible neutral camp is boring from both a viewer and a player perspective. Bulba calls for Morphling buffs, even more interesting. I prefer this show to what TobiWan is doing by miles. Weppas just said you could blink during Skewer, and it would latch the people on and bring them with you. That'll probably get fixed really fast.
Last edited by Longview; 2012-11-28 at 02:12 AM.
I only stopped responding to you because there's nothing for me in arguing with you. I don't feel like wasting time arguing someone who makes himself look like an idiot in every other post and argues like a 12-year old in the rest of them. I'll gladly continue the discussion about Morphling with someone who has got something remotely interesting to say, but that stopped when when the discussion was wrapped up with Lysah and Longview.
I rather lose an argument to someone like Lysah who can - when they stop assuming their skill alone makes an argument - make up good discussion than win an argument against someone like you whose best contributions are gems like "I don't want to bring proof because you would dispute it." Yes, that was me paraphrasing, something I could do without caps and hyperbole. Pizzashark at least knows when it's time to quit, but if it makes you feel better, you can consider yourself the big winner as I did indeed give up. And it is my pride is that keeps me from engaging further in the special olympics of internet arguing against the likes of you.
I do have a bad habit of getting into these arguments, maybe because I approach them as a challenge, but unfortunately quite often people won't give up and while these things drag on I get that mounting feeling of making myself look like an idiot for being seen engaging in any conversation against whoever keeps coming back at me. It's evident you don't have the humility or the intelligence to stop replying, no matter what I write, and at this point I don't want to be known for winning an argument against you any more than I would like to be known for beating 9-year olds in arm wrestling, which is why this conversation was and is discontinued.
I yearn for the day where a genuine discussion which contains no insults or targetting of others in this thread. Everytime I pop in here it seems to be an argument. This is my first post in here because everytime I enter there seems to be a fight between people.
Feel free to voice your opinion but doing so doesn't require you to insult and target eachother.
On topic as much as I love Magnus he does need to be tuned, Battle fury > Crystalus and you can solo a team in the duration of your ulti.
Skewer is rather painful for victims but can also be troublesome for allies as it may place people out of range, It's an ability with a few uses; Escape, initiate or CC. I don't believe it's truely the issue.
The nerf will most likely have to be in the Ult as 4 seconds is a very long time, and it's not uncommon for a Magnus to 1v5 a team in the duration of the stun.
As much as I love Magnus I have to admit the Ult MUST be nerfed it's the love child of Tidehunter and Dark seer being a stun + vortex.
Speaking of Drow, new most hated hero easily. Ultimate is probably just as godmode as morph strength is. She can go mid with no regen, get killed 4 times in a row, but the second she hits 6 she will VASTLY outfarm everyone on the map and there really isn't a single thing you can do to stop it. All her team has to do is turtle for 15 minutes while she farms up manta buriza by 30 minutes and then proceeds to one shot everyone on your team for a nice, easy "GG."
I'm getting really sick of Drow pickers starting out anywhere from 0-3 to 0-8 and ending up with a beyond godlike spree and winning because her ultimate is quite simply just-too-much-f***ing-damage combined with her aura. Your only real option when they pick drow seems to be to stack the living hell out of CCs and try to kill her before she fires a single shot.
Also, what's up with all the game declines lately? I'm having to sit through a dozen 9/10s to get a game every single time, just like it was months ago before they added decline lockouts.
Last edited by Lysah; 2012-11-28 at 03:56 AM.
Magnus is a fantastic pick but I play him as a jungle so a nice farm is guranteed if I don't get invaded and gurantees a win due to Empower + BF + Madness + Crystalis it's rather absurd.
That being said, you're kind of right about what you said first, maybe because balance in dota is pretty subjective. I imagine that even if God or someone helped Icefrog make dota completely balanced without changing the game too much we'd barely see a drop in the amount of balance QQ.
At the end of the day, if it's a rock/paper/scissors game and you went paper and the enemy team is scissors you will feel like their heroes are overpowered.
Last edited by Lysah; 2012-11-28 at 04:30 AM.
I think we'll see a LOT of Centaur if he gets into CM without additional changes. Double Edge is just stupidly good for him... it's an enormous amount of burst damage at all stages of the game (it'll drop off in the late game, but someone can buy a Veil or pick a hero like AA to boost its damage back up to relevancy) and since it has a small AOE component with 100% damage spread, it also allows him to farm very efficiently, especially in regards to stacked jungle camps. The self-damage component rapidly drops off as you finish Tranquil Boots + Ring of Health/Hood of Defiance. His stomp has always been good, his passive becomes pretty good as he gains more Strength, and while I wouldn't say his ulti is OP anymore, it's very strong, especially at level 16 when it's a 60 sec cooldown.
I'll agree that Magnus landing a Reverse Polarity on multiple heroes is pretty much a won fight. Puts you into perfect position to get cleaved and stuns you for five years... and ignores BKB. Heh. I'd love to see a team with Magnus and PA. PA sounds like she could be really silly with Empower, Battle Fury, and whatever else she wants, cleaving close to 100% of 1.5k crits...
---------- Post added 2012-11-27 at 11:15 PM ----------