That's a pretty good assessment. As of now chasing and ganking power are more important and a Warlock player needs to be able to read situations correctly or they'll end up wasting their abilities. RoC + Bonds is great initiation, but you need your team to follow up rapidly to make anything out of it. In pub play, if your team is sleeping your perfect initiation turns into perfect waste of your cooldowns. Warlock is good in extended fighting, but even if he can kill the enemy team in 10 seconds it's not good if his team dies first or either team is running away after the first 5.
It's been a while since the last time I played (randomed) Warlock but I liked rushing a BKB just to sit around channeling Upheaval because why not.

MMO-Champion
Reply With Quote













