1. #2741
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    Quote Originally Posted by shroudster View Post
    cmon the odds of that happening are pretty much the same and 2012 being the end of the world maya yadada.
    You can believe what you want, but it will run games much, much, much smoother than a comparable PC.

  2. #2742
    Herald of the Titans shroudster's Avatar
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    Quote Originally Posted by tetrisGOAT View Post
    You can believe what you want, but it will run games much, much, much smoother than a comparable PC.
    at the price of what settings? console market will never equal high end gaming rigs like those around here are becoming more and more common imo.

    @drunken last gpu that was mentioned for the xbox was some ati mid range card worth about $75 and released in 2009 iirc

  3. #2743
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    Quote Originally Posted by shroudster View Post
    at the price of what settings? console market will never equal high end gaming rigs like those around here are becoming more and more common imo.
    ... If it had ran Windows.
    And then, it would be true.
    But it does not (in games). So it will not.

  4. #2744
    I am Murloc! Cyanotical's Avatar
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    Quote Originally Posted by tetrisGOAT View Post
    Sigh. I bet you all will be sulking when it still performs better than the setups you listed.


    And there is nothing wrong with AMD CPUs.

    the beauty of something like a SR-X is VT-d, you can run a dual 2687 xeon setup with 4 gtx-690s, or a complement of GPUs, say 2 690s, 4 7970s and a firepro or quadro, then build VMs with allocated GPU power, game A runs well with crossfire? load up 3 7970s into your VM and game away, while using the 690s for compute of a render, and take no performance hit for either application

    what makes me sad is that the few people with an SR-X build take advantage of almost none of it's capability, most end up being show builds, but that is something that a console wont match, not at least for a few more generations

    and as for graphics and smoothness, consoles have never really matched PC, but they are better for simply gaming, or at least they used to, it used to be you just put your game in and played, but now with constant downloading of patches and updates, and dealing with hard drive space, there really is no advantage to using a console anymore

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  5. #2745
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    Quote Originally Posted by Cyanotical View Post
    the beauty of something like a SR-X is VT-d, you can run a dual 2687 xeon setup with 4 gtx-690s, or a complement of GPUs, say 2 690s, 4 7970s and a firepro or quadro, then build VMs with allocated GPU power, game A runs well with crossfire? load up 3 7970s into your VM and game away, while using the 690s for compute of a render, and take no performance hit for either application
    I actually know how it works.
    And while future gaming will likely get multi-core support, we're not there yet so I can only take that into account; More threads won't make it better for gaming. It will however probably make the CPUs have good enough bandwidth to not limit the GPUs though.

    And I'd say consoles were more than competetive in their early cycles.

    I'm not saying they'll be superior for years and years, but for maybe the first 6 months, the console experience might surprise a few.

  6. #2746
    Quote Originally Posted by Cyanotical View Post
    i did some digging after posting that pic on facebook, it's using a 4 core cpu with each core having 4 logical sub cores,
    So it is a bit like the octo-core in the current PS3 then?

    Don't get me wrong, it is about time that consoles get more powerful, maybe we'll get some games that are designed for better hardware than a wolfdale era dual core and something like an 8400 GTS
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  7. #2747
    Immortal Evil Inside's Avatar
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    Quote Originally Posted by DeltrusDisc View Post
    The GS3 is practically the nicest or one of the nicest phones on the market. O_o

    Also, Corsair M90 came in last night.

    Also, tetrisGOAT is a nerd.
    Yeah, I was thinking something along the lines of the GS3 4G.

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    Quote Originally Posted by protput View Post
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  8. #2748
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    Quote Originally Posted by Butler Log View Post
    So it is a bit like the octo-core in the current PS3 then?

    Don't get me wrong, it is about time that consoles get more powerful, maybe we'll get some games that are designed for better hardware than a wolfdale era dual core and something like an 8400 GTS
    Pretty much this.

    I'd like to start getting games that aren't being artificially gimped so they can meet hardware requirements for shitty consoles.

  9. #2749
    Herald of the Titans shroudster's Avatar
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    Quote Originally Posted by Methanar View Post
    Pretty much this.

    I'd like to start getting games that aren't being artificially gimped so they can meet hardware requirements for shitty consoles.
    same for controls on certain games imo

  10. #2750
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    Quote Originally Posted by shroudster View Post
    same for controls on certain games imo
    God skyrim's menu was awful on a computer. Was designed 100% exclusively for a controller.

  11. #2751
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    Quote Originally Posted by Methanar View Post
    God skyrim's menu was awful on a computer. Was designed 100% exclusively for a controller.
    thats why i use a controller with it

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  12. #2752
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    I am by no means a console gamer, so I don't know much about how things work, but does the limited hardware in consoles not force game developers to come up with more efficient code and have the pc world not gained from that?
    Last edited by Cusco; 2013-01-04 at 01:14 PM.
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  13. #2753
    Elemental Lord Drunkenvalley's Avatar
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    Quote Originally Posted by Cusco View Post
    I am by no means a console gamer, so I don't know much about how things work, but does the limited hardware in consoles not force game developers to come up with more efficient code and have the pc world not gained from that?
    Yes and no. While the code may be more efficient for consoles, the almost universal truth is that when they port to PC the job they do is sloppy, to say the least.

    Look at GTA IV, which was terribly unoptimized for normal hardware. Or Skyrim, whose interface is absolutely terrible, and whose texture quality was originally clearly just ported from the console version, rather than taking a higher resolution version.

    And then there's Dark Soul, which is abhorrent for keyboard and mouse, it's limited to a stupid low resolution as well, and runs GFWL on PC. I also assume that with this poor quality of porting the game was also littered with bugs, but I can't claim familiarity to that. (Though many of the issues were fixed by community, IIRC.)

  14. #2754
    Mechagnome protput's Avatar
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    Saw these on reddit:

    http://imgur.com/a/W5tg2#0

    Pretty damn awesome 10.40 dollars for 100 of em.
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  15. #2755
    Elemental Lord Drunkenvalley's Avatar
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    I like how the poster used a bunch of them, but the cable management still looked like crap...

  16. #2756
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    Quote Originally Posted by Drunkenvalley View Post
    I like how the poster used a bunch of them, but the cable management still looked like crap...
    Wouldn't call that crap myself. Sure it looks messy in the back, but it's the front that matters.


  17. #2757
    Elemental Lord Drunkenvalley's Avatar
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    The front is what "matters", but I think the biggest achievement is getting it clean on both sides.

  18. #2758
    Quote Originally Posted by Drunkenvalley View Post
    Yes and no. While the code may be more efficient for consoles, the almost universal truth is that when they port to PC the job they do is sloppy, to say the least.
    One of the biggest culprits was the latest Duke Nukem release, which clearly had absolutely nothing done to it other than making it able to be run on PC.

    I would also like some of those attachable management loops, I found that there weren't enough of them in my Arc, which led to my cable management being frustrating (even considering I hadn't done cable management in years) :/
    Last edited by Butler Log; 2013-01-04 at 05:54 PM.
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  19. #2759
    I am Murloc! Xuvial's Avatar
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    Quote Originally Posted by Butler Log View Post
    One of the biggest culprits was the latest Duke Nukem release, which clearly had absolutely nothing done to it other than making it able to be run on PC.

    I would also like some of those attachable management loops, I found that there weren't enough of them in my Arc, which led to my cable management being frustrating (even considering I hadn't done cable management in years) :/
    I would probably say Darkness 2 was a bigger culprit with the whole FoV issue...but more or less ALL console ports are culprits.

    You can immediately tell when the PC playerbase has to jump in and figure out all the console commands to increase the FoV (why can't devs understand PC needs HIGHER FUCKING FOV), get graphics/textures running at higher resolutions, applying anti-aliasing, higher amounts of AF, etc etc. None of which are available on the ingame GUI.

    I'm playing Mass Effect 2 (agaaaain!) and it astounds me how much better the game looks after about ~30 minutes of diving deep into all the shit that can be configured, along with a little help from player-made texture packs. The game also flawlessly supports FoV's of 100, but apparently Bioware couldn't figure this shit out:

    Default:


    100: (bonus - lets me see my shepherds as--I mean extra gun)

    Last edited by Xuvial; 2013-01-04 at 09:00 PM.

  20. #2760
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    Yeah, it was absolutely ridiculous for me to look into ME3 and discover that the game, for all intents and purposes, looked like shit.

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