Didn't you read the post, or did you just see a WoW thread and decided to bite?
I like the reuse of content, it's to be expected of such a huge game that's been around for so many years. As long as they keep the high quality of the content and make tweaks and it doesn't remove old mounts and such (like from ZG, but as HC before nerfs it was a lot of fun still!) then I'm all for it as filler content between patches, or to bring an interesting story along. I can't wait to see what's become of Lilian Voss and eventually the Koltira story and especially Scholomance has always been a favourite of mine.
If they would redo Karazhan and bring it back as an elite HC (5 people but too hard and too long for pugs) or even a 90 raid, I'd be one happy camper!
All in all...some people just HAVE to whine, they look at the negative and overlook the positive completely. They have such a deep running bitterness toward Blizzard or whatever that they look for anything to jump at and they just cannot grasp how ANYONE could disagree or think that what they do is good and high quality.
Last edited by Rorcanna; 2012-04-22 at 10:49 AM.
Quite funny how a minority of people want the game perpetually stagnated in an era when it had a minimum of content that was grindy but mechanically faceroll, and then they hate on people playing Live because "WoD had no content!"...
In the Legion Alpha Club! Woo!
I hate rehashed places. I hate playing on an environment(includes mobs and places) that I already played before regardless of mechanics. I don't mind same weapon or armor models, mechanics, quests etc. It's just rehashed environment ruins my experience.
Eh, I don't mind rehashing all that much. It was nice to do ZG and ZA once more. I never got to do Naxxramas during vanilla, so that was fine too. No doubt that I will enjoy doing SM and especially Scholomance in MoP. Many good memories from them.
I wish we saw Karazhan again, too.
The statistics prove only that more people transmog BC raid gear. Most people don't like the classic raid gear. LK raids can be a bit difficult to impossible to solo for the average player. BC raids, for the most part are easy to solo. If I could solo Ulduar or ICC with ease every week I would be in there farming for gear on multiple toons. The fact is it is much harder than the BC content, that is why it is the most transmogged.
Does anyone remember when T5 was released. Every player especially Paladins hated the Pally T5 I know many that refused to roll on the tokens becasue no one wanted to be the purple power ranger. I see many of them running around in it now. Is it because it is that much better? It is because it is that much easier to get.
Defending rehashes is like defending series reruns on TV channels. It's ok every now and then but people will just tune out if you do it constantly like Activi$ion Bli$$ard do.
A good rehash is a good thing, it speeds up development as they're not having to create new assets. Zul'gurub was a good rehash, while ZA Was terrible.
Likewise reusing gear models is a good thing, as it speeds up creation time and uses less resources that can be spent elsewhere.
The Zul rehash was bad, only because ZA ruined it. I enjoyed the new ZG but the new ZA is just boring.
Last edited by Matt0193; 2012-05-05 at 01:55 PM.
"Reason is not automatic. Those who deny it cannot be conquered by it." - Ayn Rand
In addition to creating new content and things to do, Blizzard is gradually remaking and refurbishing the older parts of the game; updating some of the best stuff so that it's relevant at the latter stages of the game.
I don't see it as particularly lazy. Brand new content takes longer to do. Re-using existing assets to tell a different story or to construct a different fight is fine by me.
We can't ever know for sure how it works at Blizzard HQ, but the obvious work that has been done to things like to the 1-60 redesign, DarkMoon Faire and MoP generally is anything but lazy.
It's best to assume that those that rant about rehashes are at heart really mostly interested in eye candy and much less interested in the main point of the game. In any case, some things don't work out. That holds true for both reused and new content.
Other than plain recycling, which usually crops up in the form of art assets like bosses that don't warrant a unique model or gear, rehashes remind people of the good times while giving them something new to do. I'm sure at least a few people though Firelands was cool just because they got to see Ragnaros again, while SFK and VC were popular because they continued the lore of old favorites.
When a series runs its course, a lot of people are left wanting more. "But what happened to this guy? Where'd this story thread go?" They're often left with a lot of questions, and Blizzard expanding on these old characters and stories is just another way to keep people coming back, for the stuff they fell in love with in the first place.
I hate rehashes. But only certain ones, I loathed the day they revamped Zul'Aman and Zul'Gurub, I loved the original raid, why delete them???? Okay, by all mean introduce higher level versions but why delete the old ones?
It's like..it's like if Lamborghini made a new car, and recalled all their old classics and said, "We made a new version of the car using the ideas and designs of our old cars, we are just gonna bin all these old classic, great cars, which people love"
It's complete and utter sacrilege.
As for Boss models I'm not keen but its understandable in some cases, one case I don't like is the use of such a boss as Lord Marrowgar, he was so cool and he was the front man of my favourite raid Icecrown Citadel, only to be reused but with a different colour in the
Halls of Origination.
I'm not a fan of reused voices and noises for bosses and dungeons... Pisses me off lol.
The difference between stupidity and genius is that genius has its limits, whereas stupidity does not...