SWTOR is a decent game, it has some issues, but it has a lot of potential. Sadly, with how disappointed a lot of people (including me) are, I think a lot of the damage has been done, and I fear even a jesus patch won't make up for it. I myself have unsubbed and will stay unsubbed. However, I will be following SWTOR news to see how it's doing, since healthy competition is good for the mmo-scene in general.
Monk, I need a monk!!!
I would happy with 450 people just in my faction online at prime. 450 in fleet, yeah right. I have seen a second instance for fleet since early January before the 30 day with the game people left. I figured it was just my faction so I made an alt for crossover and lo and behold, they are just like ours.
If there are people there they are hiding. I think a better way to truly judge population is look at GTN. If I see more than two pages of mats for any skill it must be a weekend.
Waiting for someone to post the Gamsutra article claiming growth... y'know, Gamsutra the people who publish corporate PR statements as if they are original articles.
2012-03-05 : The day SWTOR jumped the shark
Mages are basically "warlocks for girls" - Kerrath
If there are indeed to many servers.. you dont really have to look to far to find out why. Everyone and their brother was bitching and complaining about wait times when they first opened servers despite anyone who had actually played in a MMO launch before telling everyone that it will settle down and full server pops are a good thing. However, what happend? people bitched and complained like they always do and they opened up more servers.. and here we are with low pop servers lol. IF people had just realized they where purposely keeping caps low to help spread out the population things would of been in better shape but.. you cant tell anyone anything these days.
Regardless there are a LOT of servers where the populations are just fine. Server transfers will open up and that will help some and some growth WILL happen and is already happening. Despite the nay sayers and there crusade to prove that the game has some how failed there are a LOT of fantastic things coming and a LOT of development being pushed SWTOR's way which will attract even more people and bring a few back as well. The new patch is awesome and it no longer matters at all what should of been, it is and its coming.
Now it's no use bothering to make a group for anything outside prime time and even then it's mostly "fast BT hardmode" for the daily. Seems like 3/4 of the players are gone (judging by fleet population) and the ones left don't have anything to do besides run PvP and warzones are the only active playmode left.
Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before... He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way. -Kurt Vonnegut, "Cat's Cradle"
http://www.swtor.com/r/Qzbjzl 7 day SWTOR trial with goodies.
Mergining server is a MUST,because this starts to look like AOC and WAR and we all know what happend...
Even why my server was marked at Very Heavy (first month of release) there was never 450 in the fleet, highest was 290.
Now my server is always standard and there is only 150 at the very most on fleet at peak times (Ahto City).
The game is dying and server merges are needed due to their big fuck up at the start of the game.
I ask for a screenshot of this 450, because I think you are lying.
If servers are low pop, people will leave the game. *One thing that makes an MMO a success is lots of people around you playing. *When you play this game, you hardly see anyone.
What I find funny in a mostly ironic sense is that when the servers were queued up back in December and January people were crying out for more servers and increasing caps and now that that's happened people are now saying BW made too many servers and have to force mergers. I'm of the opinion that they should have left the servers as they were and waited until the huge influx of players dwindled to a more predictable level before opening up such a vast amount of servers. Only time will tell, however, and it seems that on my server (Saber of Exar Kun) that although the Republic fleet generally only has 1/3 population of the Empire fleet, I have less problems getting groups on the Republic side. Go figure. That said, the time I'm posting now, both fleets will have about 10-20 people or so. WTB transfer to Asia-Pacific server.
To the people who were crying over server queues at launch, myself and many others were telling them to deal with it as this should happen with every mmo at launch.
Now the people who are still playing, are getting punished from the people who whined about queues.
Bioware are to blame though, they should never of gave in, unless they had ridiculous expectations for an unfinished game to get 5 mil subs.
---------- Post added 2012-03-15 at 04:41 AM ----------
---------- Post added 2012-03-15 at 04:42 AM ----------
Considering you only need 3 people to form a group with, 200+ people is overkill. Population whining is unwarranted.
Assuming 10% of the people in fleet at any given time are 50 and wanting to do a daily HM FP, you only need like 30 50s on fleet, which every server has pretty much on both factions.
The PvP queue times are starting to rise too - well it's either I get an instant queue because the ONLY active Warzone for the republic has 6-7 people in it, or I sit around waiting, some times up to an hour only to get in with half a team.
It's really sad and a shame, I don't want to reroll since I spent so much time here, I'd gladly transfer in an instant, and getting my whole guild to transfer is much more likely than getting them all to reroll again, more likely they would quit than reroll.
---------- Post added 2012-03-15 at 12:06 PM ----------
Curious, what is the ammount of players per-instance in this game?
I play on Axiel Park and last time I went to republic fleet at prime time, it was instance 2, with 6 players?
I don't think I have ever parsed a /who with more than 20 since launch, on this server but the instance numbers have been in the the 20s range on some occasions.
Actually this is incorrect. Shortly after they opened during the early access period or shortly after they opened up several new servers to meet demand, expanding beyond what they had at launch as people could wrap there head around the fact that they where purposely keeping server pops low in order to encourage the population to spread its self around. These where the days of several hour ques. Anyone who has played during a release understood this was temporary but here we are.Besides the new pacific servers they haven't added new ones. I dont see how server xfrs will do anything but make things worse for low population servers. Would you choose to go to a server that never has more then 20 ppl in any zone including fleet for both factions? I know i sure wouldnt, so ppl will leave making it that much worse on those.
Nice to see a fellow Saber of Exar kun player! However our server actually seems to be fine population wise. we usually range between 100-150 in fleet during prime evening hours and there always is a decent spread of individuals between the lvling zones. Granted this is from a imperial perspective. I just started a republic alt so I dont really have a pulse on the populations republic side but our guild has a Republic faction as well and they seem to do fine activity wise. All in all though I know there are some genuinely low pop servers out there I think it is a bit over blown as most things brought to the forums. Only time will tell if they will fill out again or if people will just continue to gravitate toward the already populated servers.however, and it seems that on my server (Saber of Exar Kun) that although the Republic fleet generally only has 1/3 population of the Empire fleet, I have less problems getting groups on the Republic side. Go figure. That said, the time I'm posting now, both fleets will have about 10-20 people or so. WTB transfer to Asia-Pacific server.
Last edited by Vexies; 2012-03-15 at 12:26 PM.
For example, if I were launching an MMO, I would include a few temporary servers at launch. They'd be announced to be temporary with a set merging date for evening out server populations later. You could give some minor boons for players picking these servers - some mount, fluff or a 5 % experience boost (not that problematic since you'd be a bit gimped on running endgame on a temporary server) - and you'd likely get some people who don't mind server moves rolling there instead of having to move those players who might get really pissed off (eg the people who want to pick a name that will exist on every server).
That may or may not help but it's a very simple idea and it's easy to come up with a lot of similar moves. SWToR had no plan, not even any attempt, for the problems that any veteran gamer could see coming and now the servers are a mess with no transfers in sight.
there arent battlegroups for different servers for pvp? Or you only end up with people on same server and therefor might get longer queues?
What this does is that if you your server is full, instead of sitting in a queue, your character will be temporarily transfered to another server while queueing, so you can play while waiting for your queue to finish. Once it does, you can transfer back to your home server, without losing progress.
There's probably other ways, but I really feel like stuff like this should be industry standard.
Monk, I need a monk!!!
I get the feeling that BioWare has kept the server caps way too low from the beginning. Though whether that is more because of expected growth or engine limitations I couldn't say.
Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.