1. #1

    Holy Paladin heroic DS glyphs

    Hello, I am trying to make a list of glyphs used by holy paladins in heroic DS for each boss encounter. I would appreciate it if people with experience in the HC 10-man version of DS would post below for each encounter what glyph setup they've been using.

    Heroic Dragon Sould
    Morchok
    Prime:
    -
    -
    -
    Major:
    -
    -
    -
    Warlord Zon'ozz
    Prime:
    -
    -
    -
    Major:
    -
    -
    -
    Yor'sahj the Unsleeping
    Hagara the Stormbinder
    Ultraxion
    Warmaster Blackhorn
    Spine of Deathwing
    Madness of Deathwing

    *please take into account that the list should cover the 10-man HC version of raid
    *I have not included the minor glyphs because they are necessary
    *Also try to complete the entire list if it's not to much

    Thanks

  2. #2
    Mechagnome
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    Morchok
    Prime:
    - Seal of Insight
    - Divine Favor
    - Word of Glory
    Major:
    - Divinity
    - Divine Plea
    - If you are soaking stomp you should use Lay on Hands or something else, if not I would use Divine Protection.

    For the rest of the encounters I would just go with:

    Prime:
    - Seal of Insight
    - Divine Favor
    - Word of Glory
    Major:
    - Divinity
    - Divine Plea
    - Divine Protection

    Of course I could be wrong.

  3. #3
    Quote Originally Posted by Valkiri View Post
    Morchok
    Prime:
    - Seal of Insight
    - Divine Favor
    - Word of Glory
    Major:
    - Divinity
    - Divine Plea
    - If you are soaking stomp you should use Lay on Hands or something else, if not I would use Divine Protection.

    For the rest of the encounters I would just go with:

    Prime:
    - Seal of Insight
    - Divine Favor
    - Word of Glory
    Major:
    - Divinity
    - Divine Plea
    - Divine Protection

    Of course I could be wrong.
    Morchok won't last seven minutes so glyph of Lay on Hands is useless. Either use Glyph of the Ascetic Crusader (for mana gains) or Glyph of Beacon of Light (if you have a melee DPS staying in), although if a DPS is soaking double stomps and you have to move to orbs, glyph of Divine Protection will be better.

    For pretty much every other fight, it'll be:

    Prime
    - Seal of Insight
    - Divine Favor
    - Word of Glory
    Major
    - Divinity
    - Divine Plea
    - Divine Protection

    There is almost no variation in glyph usage, except for some weird circumstances or raid setups. Glyph of Lay on Hands is good over Divine Protection on fights like Heroic Spine of Deathwing and Heroic Madness of Deathwing just because being able to get a player from 0 HP to 100% HP and get 10% of your mana back twice during the fight is perfect. You'll just have to be aware of the amount of time your raid takes to get to phase 2 of Madness (or third plate of Spine) and use Lay on Hands accordingly.

  4. #4
    Mechagnome
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    Quote Originally Posted by Quarts View Post
    Morchok won't last seven minutes so glyph of Lay on Hands is useless.
    That's true, I just took a random example since no 3rd glyph will really have a major impact on Morchok HC anyways.

  5. #5
    Quote Originally Posted by Quarts View Post
    There is almost no variation in glyph usage, except for some weird circumstances or raid setups. Glyph of Lay on Hands is good over Divine Protection on fights like Heroic Spine of Deathwing and Heroic Madness of Deathwing just because being able to get a player from 0 HP to 100% HP and get 10% of your mana back twice during the fight is perfect. You'll just have to be aware of the amount of time your raid takes to get to phase 2 of Madness (or third plate of Spine) and use Lay on Hands accordingly.
    You'll probably want Holy Wrath on spine to help with kiting on last plate though. If not, you're golden (:
    And mana shouldn't be a issue on madness unless your other healers are slacking or you take to long killing parasites or just generally low dps, which means double LOH might not help you that much, not saying it isnt good but the only time you should have trouble will be coming out from fourth platform and on phase 2, that is if you are 1tank and 3healers.

  6. #6
    Quote Originally Posted by Fajer View Post
    You'll probably want Holy Wrath on spine to help with kiting on last plate though. If not, you're golden (:
    And mana shouldn't be a issue on madness unless your other healers are slacking or you take to long killing parasites or just generally low dps, which means double LOH might not help you that much, not saying it isnt good but the only time you should have trouble will be coming out from fourth platform and on phase 2, that is if you are 1tank and 3healers.
    I run 25-mans and raid healing in general (on Madness) is more intense as well as keeping tanks up in P2 so LoH is very useful in those situations. Glyph of Divine Protection will mitigate a large amount of damage but in P2, it won't suppress Shrapnel and overall, you'll be stacked up for heavy AoE healing phases, making it a less attractive choice of glyph.

  7. #7
    Ty for the responses I need a few more players to post

  8. #8
    Quote Originally Posted by Quarts View Post
    I run 25-mans and raid healing in general (on Madness) is more intense as well as keeping tanks up in P2 so LoH is very useful in those situations. Glyph of Divine Protection will mitigate a large amount of damage but in P2, it won't suppress Shrapnel and overall, you'll be stacked up for heavy AoE healing phases, making it a less attractive choice of glyph.
    Just like every tier this expansion, Glyph of Divine Protection is the best major glyph we have.

  9. #9
    Grunt
    Join Date
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    All the time when we made progress, I used:

    Morchok:
    prime: SoI, WoG and HS
    major: Divinity, Plea and LoD (coz u r in 5man grp)

    rest (without Madness):
    prime: SoI, WoG and HS
    major: Divinity, Plea and DP

    Madness (mana issues):
    prime: SoI, WoG and DF
    major: Divinity, Plea and DP

  10. #10
    Went with Prime: SoI, WoG, DF.
    Major: Divinity, Plea, DP - only switched Divinity for Holy Wrath for Spine.

  11. #11
    Prime should always be SoI, WoG and DF imo

    Major would be the same as Craven above me said, change Div to HW for spine.

    All the other fights I use Div, DPlea, DProt. I personally never use HS its pretty much the general consensus that the 5% crit chance doesn't trump 10% healing done by WoG, it generates more throughput pretty much any way you slice it, especially on encounters like Yor'Sahj.

  12. #12
    Quote Originally Posted by Quarts View Post
    I run 25-mans and raid healing in general (on Madness) is more intense as well as keeping tanks up in P2 so LoH is very useful in those situations. Glyph of Divine Protection will mitigate a large amount of damage but in P2, it won't suppress Shrapnel and overall, you'll be stacked up for heavy AoE healing phases, making it a less attractive choice of glyph.
    Don't want to reawaken a already dead thread, but I kinda agree with you... It's just that I don't want any missunderstanding (also we heal "different" content). But when I said double LOH I meant using LOH early, I meant using LOH on platform 1 or maybe 2. Which is a complete waste unless you actually save someone since mana isnt a issue and you have to use it early for it to be up on P2 where it will be usefull.
    I havent spent any time in a 25man raid in cataclysm so I honestly don't know sh*t about 25man healing heroics so what you say is probably true, but as is what I'm saying. 10/25man is different and I can totally see any healers using more mana in 25man versions than i 10 so our argument if you can call it that comes down to we're arguing different things. Which I wanted to clarify so there's no missunderstandings :P

  13. #13
    Blademaster Jazzster's Avatar
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    Heroic Dragon Soul

    Prime:
    - Seal of Insight
    - Divine Favor
    - Holy Shock or Word of Glory, fight dependent or healer specific. I personally use Holy Shock because it's a higher priority heal. (Debatable)
    Major:
    - Divine Plea - Always
    - Lay on Hands Divinity - Always unless you're good on mana, but hey, free 10% mana.
    - Fight dependent. Divine Protection (Zon'Ozz, Hagara, Yor'Sahj, Morchok, Warmaster) Holy Wrath (Spine) Lay on Hands (Madness)

    Enjoy.

  14. #14
    LoH for madness...I use glyph'd hand of salvation for heroic at least, so our Spriest can disperse and take the impale (2nd impale i should say)

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