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  1. #1221
    Quote Originally Posted by Dempsey View Post
    Great sword is a great "run around the open world" wep and so is axe/axe. However, in dungeons the greatsword loses its strength greatly, you either have to cut HB off early to avoid dying and sure #3 is some good AoE damage, trust me I know I ran GS for the majority of my gameplay so far.

    Recently I switched to using the axe was going to do axe/axe (this was my original beta weekend build i loved so much) but again for dungeons you don't gain enough from the offhand axe to make it a great tool, if you just used the #1 skill for the duration of the #5 you'll end up doing more damage, so really the #5 is only worth using for hitting things behind you and for destroying objects like burrows.
    The axe main hand has a really fast attack speed (you can end the third attacks channel to start the chain over dealing more damage) and the Axe actually hits harder then the GS #1, just because the GS is scaled for the vulnerability is causes so you "may" see higher numbers from it after the first couple combos, however the axe will deal a flat amount all the time you don't need to keep hitting to deal more damage and you'll be attacking faster.
    That being said I do love the GS and wish it had more valuable skills for dungeons. Not just the ability to get back to the fight really fast after I die.
    But that leaves the off hand selection, again in dungeons I like to look for things that help the group where I can become a valued member of the team instead of just another stereo typed warrior (oh he uses axe most be a glass cannon). In my structured group we run 2 guardians 2 warriors and a mesmer, 1 guardian uses hammer the other uses GS and they are obviously tank specd. That allows us warriors to go full DPS 3400+ attack 93% crit chance 104 crit damage that whole deal, and we run Axe/mace this gives us both really high damage, 12% uptime of 8 stacks of vulnerability (the GS auto attack tops out at 8 and with both of us running this its a 40% uptime iirc) and a skill that removes defiance from bosses which really helps the group.
    When I work with PuGs however I run a really tanky DPS spec, favoring Axe/shield (this set up is also really fun in WvW) this build i hit 3068 attack 3189 armor (until I can get either ascended or exotic Cavalier stated trinkets) 70-83% crit chance (if my sigil hits max stacks it usually does) and 83% crit damage. switching to tankier traits and armor + the shield skills makes me really tanky, while still dealing enough damage and still having skills that help the group, i.e. shield #4 and 5.

    but really just use what you want, just giving my opinion from a hard core dungeon runner.
    Much of what you've said is true, Dempsey, but I tend to stay away from the nitty-gritty theorycrafting stuff (burnt myself out on that in WoW). Many of my responses are from the perspective of someone who loves playing every aspect of this game equally, so they're typically more blanketing than they are focused on one specific aspect.

    One of the beautiful things about GW2 is the fact that you can pretty much use any stat combination and still be viable in whatever you want to do.

    ---------- Post added 2012-11-26 at 09:37 PM ----------

    Quote Originally Posted by dante View Post
    first off: I'm really thankful for this thread and all that everyone offers.

    OK, i'm finaly lvl 80, and have 400 armorsmith and not too far from 400 weaponsmith. I'm planning on making my own armor, as opposed to using karma points. I just feel like I have more control over what stats with crafted armor. My problem is, I'm not sure what stats I want.

    My overall goal is to get into structured pvp. Don't know much about it. Don't have a team or anything. I was trying to decide on the best stats for a Warrior in sPvP.

    After looking at all the weps and dmg they do, I like the bleed effect that the swords give. Is it viable to have gear full of toughness (knight's draconic?) that has power as secondary skill, and then add condition damage with jewelry and such? The bleed damage seems so high, but then again, I've never sPvP, so I don't know. Maybe I should go with the control of the mace.

    Anet making this game where you can choose your play style is a double edged sword. I'm just not sure which route to go.

    thanks for any thoughts / suggestions.
    One thing you should be aware of about sPvP is that you have a completely different set of gear while participating in sPvP areas. Gear obtained through crafting, dungeons, looting, etc is not allowed in the Mists (sPvP lobby) or any of the sPvP areas. Armor is gained through participation in tournaments and combining various sPvP salvage components in the Mystic Forge. The stats of the equipment sets are nearly identical to one another, with each set having a slightly different stat focus, but you can vary your stat focus more through accessories, upgrade sockets, and sigils/runes. All the basic-skinned armor and side-equipment (accessories, etc.) can be purchased for free from the armor vendors in the Mists. New armor skins are purely for looks.

    These things being said, sPvP is very dependent on how skilled you are at playing your class. Stats more or less serve the sole purpose of putting everyone on a level playing field (while still giving you a bit of freedom to specialize your stat focus), leaving actual success in battle to the players skill levels.

    In regards to how well the sword fares in sPvP, I can vouch for it. I normally run sword/shield (hammer off-weapon) and act as a offensive roamer (someone who moves between points) and a bunker (a point-defense player) for my team. This combination has served both my team and myself well, as we've consistently reached second or first place in paid tournaments (which often have very good teams comprised of skilled players competing).

    When played to its strengths, any weapon is viable in sPvP.
    Last edited by Arajal; 2012-11-27 at 03:46 AM.

  2. #1222
    So, a question about the Discipline trait line - does the burst damage bonus ever get above 1%? Only six points in, and will still invest more, but I'm rather disappointed it seems to not advance more noticeably.
    I am Grôgnárd, the one and only!

  3. #1223
    Quote Originally Posted by Grognard View Post
    So, a question about the Discipline trait line - does the burst damage bonus ever get above 1%? Only six points in, and will still invest more, but I'm rather disappointed it seems to not advance more noticeably.
    It goes up by 1% for every 10 points you sink into the line. It caps out at 3%.

  4. #1224
    Ouch. Kind of a gyp gain for the investment, but I suppose it's necessary; Eviscerate already hits really hard and I'm only 30. Factor in the potential for a massive crit rate (crit damage being boosted by Disc traits, too), I can easily see the justification.
    I am Grôgnárd, the one and only!

  5. #1225
    Critical rate percentage is really just used for triggers of other effects and not necessarily for uber damage in this game.

  6. #1226
    Quote Originally Posted by Doozerjun View Post
    Critical rate percentage is really just used for triggers of other effects and not necessarily for uber damage in this game.
    But when those effects cause a good chunk of damage, well...

    Sigils of Air and Sigils of Fire say hi.

  7. #1227
    Quote Originally Posted by Arajal View Post
    But when those effects cause a good chunk of damage, well...
    Yeah, this - especially with the Disc traits which increase crit damage and the Arms passive that causes bleeding on crit.
    I am Grôgnárd, the one and only!

  8. #1228
    Can someone tell me what to use for leveling? I'm currently level 7 and using sword and a shield. Thanks!

  9. #1229
    Quote Originally Posted by grindinlife View Post
    Can someone tell me what to use for leveling? I'm currently level 7 and using sword and a shield. Thanks!
    Use whatever you want. Any weapon is viable for leveling. That being said, a lot of people opt for two axes, a sword and an axe, or a greatsword, as each of those combinations tends to have higher damage output at the cost of utility or defense.

    You might find this useful: http://www.mmo-champion.com/threads/...ion-Playstyles

  10. #1230
    Quote Originally Posted by Arajal View Post
    Use whatever you want. Any weapon is viable for leveling. That being said, a lot of people opt for two axes, a sword and an axe, or a greatsword, as each of those combinations tends to have higher damage output at the cost of utility or defense.

    You might find this useful: http://www.mmo-champion.com/threads/...ion-Playstyles
    Thanks, mate. BTW, how should I level anyway? Since I'm level 7 my main quest now is recommended for level 10 and i basically did all the heart quest around my area.

  11. #1231
    Pursue other hearts/skill points/points of interest/waypoints in the area; zones are pretty huge, and have content for a range of roughly 10~15 levels. Also, events that crop up are good sources of XP and karma.
    I am Grôgnárd, the one and only!

  12. #1232
    While leveling, gather everything you can. The experience adds up. Plus if you do some crafting that can add xp as well.

  13. #1233
    Quote Originally Posted by Dempsey View Post
    1. Great sword is a great "run around the open world" wep and so is axe/axe. However, in dungeons the greatsword loses its strength greatly, you either have to cut HB off early to avoid dying and sure #3 is some good AoE damage, trust me I know I ran GS for the majority of my gameplay so far.
    2. Recently I switched to using the axe was going to do axe/axe (this was my original beta weekend build i loved so much) but again for dungeons you don't gain enough from the offhand axe to make it a great tool, if you just used the #1 skill for the duration of the #5 you'll end up doing more damage, so really the #5 is only worth using for hitting things behind you and for destroying objects like burrows.
    3. The axe main hand has a really fast attack speed (you can end the third attacks channel to start the chain over dealing more damage) and the Axe actually hits harder than the GS #1, just because the GS is scaled for the vulnerability it causes so you "may" see higher numbers from it after the first couple combos, however the axe will deal a flat amount all the time you don't need to keep hitting to deal more damage and you'll be attacking faster.
    4. That being said I do love the GS and wish it had more valuable skills for dungeons. Not just the ability to get back to the fight really fast after I die.
    5. But that leaves the off hand selection, again in dungeons I like to look for things that help the group where I can become a valued member of the team instead of just another stereo typed warrior (oh he uses axe most be a glass cannon). In my structured group we run 2 guardians 2 warriors and a mesmer, 1 guardian uses hammer the other uses GS and they are obviously tank specd.
    6. That allows us warriors to go full DPS 3400+ attack 93% crit chance 104 crit damage that whole deal, and we run Axe/mace this gives us both really high damage, 12% uptime of 8 stacks of vulnerability (the GS auto attack tops out at 8 and with both of us running this its a 40% uptime iirc) and a skill that removes defiance from bosses which really helps the group.
    7. When I work with PuGs however I run a really tanky DPS spec, favoring Axe/shield (this set up is also really fun in WvW) this build i hit 3068 attack 3189 armor (until I can get either ascended or exotic Cavalier stated trinkets) 70-83% crit chance (if my sigil hits max stacks it usually does) and 83% crit damage. switching to tankier traits and armor + the shield skills makes me really tanky, while still dealing enough damage and still having skills that help the group, i.e. shield #4 and 5.
    1. You need to time HB so you won't have to cut it off, most dangerous/one shot mechanics have long cast times (or coordinate your guardians to pop Aegis)
    2. This is mostly true however it's a great Combo Finisher aswell.
    3. The goal is to hit as much as possible, if you combine it with point 1 you can actually say GS>Axe because you're "chaining" HB's
    4. The big AoE burst is great, GS doesn't aim for utility it's utilitity lies in it's power/dmg
    5. Your offhands are all lackluster to buff, warhorn is OK but you'd be better off with a mace for vulnerability and using shouts/banners to buff (on another note why are guardians obviously tank spec'd?)
    6. You can use axe/mace+GS to be a real glasscanon (also do you count fury/banners to get 93%crit? Can you please link your toons gear/build?)
    7. Shield doesn't help your group at all, also going more tanky in pugs shouldn't matter since your skill/ability to dodge doesn't deminish by joining a pug.



    Quote Originally Posted by sabe View Post
    http://en.gw2skills.net/editor/?fIAQRApX3OAA
    Can you please add traits and runes to this build. I want to try it out.
    It's been a while since I pvp'd on my war but I think it was something like this http://gw2skills.net/editor/?fIAQRAp...uck5sgYkxWkJHA (you can change to more defensive runes if you want, I simply focus on power since it works really well with the 100% crit chance)


    Quote Originally Posted by Doozerjun View Post
    While leveling, gather everything you can. The experience adds up. Plus if you do some crafting that can add xp as well.
    Do not craft at low levels!
    Maxing a prof gives you (roughly) 10lvls regardless of what level you're at so let's say take two ends of the spectrum:
    a: you are lvl 1 and are now boosting your crafting to lvl 400 and 400 => you are now lvl 21 (ish)
    b: you are lvl 60 and are now boosting your crafting to lvl 400 and 400 => you are now lvl 80
    Clearly option b is prefered since doing hearts/events/... gets harder the higher your lvl is.
    Last edited by Meledelion; 2012-12-16 at 04:00 AM.

  14. #1234
    Quote Originally Posted by Meledelion View Post
    Do not craft at low levels!
    Maxing a prof gives you (roughly) 10lvls regardless of what level you're at so let's say take two ends of the spectrum:
    a: you are lvl 1 and are now boosting your crafting to lvl 400 and 400 => you are now lvl 21 (ish)
    b: you are lvl 60 and are now boosting your crafting to lvl 400 and 400 => you are now lvl 80
    Clearly option b is prefered since doing hearts/events/... gets harder the higher your lvl is.
    While this may be important to someone focused on squeezing every last drop of exp out of their character's leveling, it's not a hard-and-fast rule. People can play as they like. I crafted throughout the entirety of my leveling process and don't at all regret doing so.

    Also, you'll be finding crafting mats appropriate to your level of crafting as you move between zones, so you have the option of using them for personal progress, rather than being limited to banking or selling them.

  15. #1235
    When someone asks how to lvl I interpret it as how do I lvl the most efficient since I'm pretty sure everyone knows you can go do starting areas of other races if you just want to lvl.

    You also have a bank for a reason, you might aswell use it imo.

  16. #1236
    Quote Originally Posted by Meledelion View Post
    When someone asks how to lvl I interpret it as how do I lvl the most efficient since I'm pretty sure everyone knows you can go do starting areas of other races if you just want to lvl.
    Perfectly understandable; we all interpret questions differently, nothing wrong with that. I just like to let people know that, if other options are available, they aren't pigeon-holed into doing things a certain way because it's the "proper" or "best" way to do it.

    Freedom of choice ftw!

  17. #1237
    Need some advice:

    my warrior has all "knight's" crafted armor and both 1h swords. I'm using the runes of undead, that favor condition damage, as i want to max out my condition dmg from the swords. I love this playstyle. It may not be the "best" according to theory crafters, but I like it.

    My question is this: i am really comfortable with using a rifle as my secondary. It works in PvP, but i don't do much pvE and I want to. What should I use as my secondary for dungeons?

    Thank you

  18. #1238
    Quote Originally Posted by dante View Post
    My question is this: i am really comfortable with using a rifle as my secondary. It works in PvP, but i don't do much pvE and I want to. What should I use as my secondary for dungeons?

    Thank you
    Your rifle is perfectly viable in dungeons. However, you may want to use something else if you want to do AoE damage or focus on controlling enemies. What exactly do you want your role to be in dungeons? Damage? Control? Support? Mixed?

  19. #1239
    Where are all the Warrior's at?!

    Unfortunately I'm in the middle of a GW2 dry spell (not without good reason, of course :P) so I have nothing new to say about my Warrior other than letting you all know he's pretty bad-ass.

    But let's spark some discussion here! How go the adventures of my fellow Brutes?

  20. #1240
    Developed two new trait builds recently that I've been having a lot of fun with. I posted one of them in my sample traits guide on these forums (I'm keeping the other my own personal secret...mwahahaha).

    Other than that, workin' on the legendary.

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