Hm, I think I remember the back piece from the personal story being fairly late into it and I haven't even done Claw Island yet. x_X I do still have the Berserker one on my elementalist, but I don't think there's anything I can transmute it to so that I can give it to my warrior.
If you're in a guild with the unlocks open, both the standard guild armor vendor and the commendation vendor have backpacks with Berserker stats (I think). Regular vendor has rare while the commendation vendor has exotic.
I haven't done the math yet lane. A lot of people seem to be going 30/30/0/10/0 (greatsword) instead of 30/25/0/10/5
My first assertion is "yes" since the major trait you get isn't all that good, the only two interesting traits in arms are already taken (5 and 10).
So it comes down to what gives most damage 50precision(2.38% crit) vs 5% more crit dmg?
Just from checking effective power on the calculator you get 30/30/0/10/0 vs 30/25/0/10/5
There's a difference of 22power in favor of 30/30/0/10/0 (which surprises me)
Just found that's using scholar runes and not ruby orbs. If you're rocking ruby orbs the gap is a tad smaller at 15power in favor of 30/30/0/10/0 but it's still there...
So looks like 30/30/0/10/0>30/25/0/10/5
edit: There's something odd happening, In theory I can hit over 100% crit chance but in practice it's not happening and I can't figure out why... If I hit 100% it's obvious my build is better.
Last edited by Meledelion; 2013-06-26 at 08:12 AM.
I'm a little confused about a couple of those traits.
Deep Cuts Bleeds you apply last 50% longer <-- Where is the bleed coming from with GS? Powerful Banners Banners do damage when summoned <-- So, basically just something to do extra damage every 2 minutes? What if you don't use banners (often)?
Does anyone know the actual skill activation time of the warrior?
I've been testing them and would like to confirm my numbers. It seems that the axe chain doesn't take 1.75s as expected but actually takes 3.25s due to aftercasts. Same thing with GS, instead of the chain taking 1.5s it takes 2.3s which are very important differences.
- - - Updated - - -
Interesting update. Using the data I've gathered regarding after-casts etc. I got some fun results (pure math)
The best dps build out there for axe atm is 30/0/0/10/30 IF you can use Force+Night sigils.
The numbers I got (based around having an "optimised"* team + consumables) are 8441dps(8189dps if you use another sigil than force) for axe/mace vs 7768dps for GS.
However the axe number should be adjusted. Since inorder to reach this number you go from the premise that 25stacks of vulnerability are up and thus that you don't have to use skills 2 and 4 which are quite significant DPS losses. It is safe to say that in reality this won't happen and the estimated DPS loss is around 150. Further more, with the change to axe making the damage back-loaded instead of linear (the final hit does most damage) means that using those two skills makes the rotation quite complex. If you interrupt your auto-attack before the last strike you greatly sacrifice DPS(it does 2.14* more damage than the other attacks).
This means that while in theory axe is the better dps weapon, GS actually pulls ahead. And the best part is that after having checked the math my original call was correct, the highest GS dps build is indeed 30/25/0/10/5. Second highest is 30/30/0/10/0 7735dps and last we have 30/0/0/10/30(the same distribution as axe) with 7633 dps.
The wild-cart build GS+axe/mace 30/25/0/0/15 does a theoretical 7770dps but relies on spot on weaponswaps + not interupting the axe chain (and you lose vulnerability uptime)
meh, greatsword is so boring, at least to me. I still really like double sword condition build, yeah it's a bummer in zergs but I still enjoy it.
I don't think I've seen a warrior with two swords before. I'm so happy now. I generally love swords and greatswords in any RPG, but the greatsword warrior in GW2 is starting to get old for me. I switched to double swords even though everyone says it's bad, still working on a build that would work for me.
The big issue of sword/sword is of course the condition cap, that's why I imagine you don't see a lot of it around.
Oh yeah, I knew that. Not saying sword/sword is as good as greatsword - it's far behind with how much the game favors direct damage over conditions. But in a game without Recount and enrage timers and running with guildmates who don't have bleeds, it's an okay alternative. I wouldn't expect to do any speed runs or fractals or ... I don't know what else is out there.
They could separate it from pvp. From what I heard, conditions are deadly in pvp because it goes right through armor and toughness, and therefore needs a cap. For any semblance of balance, I'm of the opinion that pvp and pve must always be separated. Maybe in PvE, keep the cap but allow each player to have their own copy of conditions.
I recently went from my more supporty build (with healy banners) to a very selfish damage build, using axe axe/GS. I was never big on weapon swapping and was generally very lazy with it (my previous loadout was GS/rifle so needed no swapping) but now I find myself swapping every CD and I love it! It's a lot more risky but the rewards are far better. Need to work out how to get more stacks of might withotu relying too much on team mates, so I can finally get up to 10k evis crits.
Also started taking my warrior into sPvP again. Greathammer and axe/shield are where it's at.