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    I Don't Work Here Endus's Avatar
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    Complete MoP Shaman Changes (Updated: 04/08/2012)

    I'm officially unsticking this as of 12/09/12. The beta isn't seeing major changes other than occasional tuning tweaks, and this thread has served its purpose, tracking beta changes for those without beta access.

    Last updated: 04/08/2012

    I have moved the in-progress change data to a new third post, and am converting this first post over to be a more clear and easy-to-read list of the upcoming changes, now that Mists of Pandaria has a set launch date and further changes are likely to be fewer and further between.

    The changes listed here will JUST contain the new tooltips. If you want to know what the original tooltips were, you can check the third post below.

    I avoided adjusting most scaling data when I started this, but I will be attempting to add that information back in. For the most part, it is likely to be relatively ugly math rather than a nice number, but that's how our database tooltips look. The scaling data will be entered in with variables (X, Y and the like), but with acronym tags that will let you see the actual ugly math bit if you mouse over the variable, like so; X. Hopefully that hits the sweet spot of being thorough but not blinding people with code.

    I am not going to keep updating this whenever we have scaling values changing. They change often, especially as we approach a release candidate, so I will be focusing on mechanical changes primarily.

    This thread is closed, but not dead. If you notice anything that has been overlooked or is new, please feel free to PM me about the new information or correction. If you wish to discuss anything in here, feel free to use an existing thread or, if there isn't one available on the topic, start a new thread for that purpose. If we get a massive infodump, please be aware that I'm not Superman and it will take me some time to update everything.






    Shaman Changes for Mists of Pandaria


    Talents:

    The talent system game-wide is being completely rewritten. Classes now get their necessary tools as Class or Spec Abilities, and talents are entirely optional additions.
    • 6 talent points
    • 18 talents
    • Pick one talent of any three for any given tier
    • New tiers at levels 15, 30, 45, 60, 75, and 90
    Official Shaman MoP Talent Calculator (Updated from prior but not current with the beta)
    Wowhead's MoP Talent Calculator (not official so take with a grain of salt, but usually more up-to-date than the above)


    Tier 1:

    • Nature's Guardian - Whenever a damaging attack brings you below 30% health, your maximum health is increased by 25% for 10 sec and your threat level towards the attacker is reduced. This effect cannot occur more often than once every 30 sec.
    • Stone Bulwark Totem - Instant - 1 min cooldown - Summons an Earth totem with 5 health at the feet of the caster for 30 sec that grants the caster a shield absorbing X damage for 10 sec, and up to an additional Y every 5 sec thereafter.
    • Astral Shift - Instant - 2 min cooldown - Seek haven by shifting partially into the elemental planes, reducing damage taken by 40% for 6 sec.


    Tier 2:
    • Frozen Power - Your Frost Shock now also roots the target in ice for 5s.
    • Earthgrab Totem - Instant - 30 sec cooldown - Summons an Earth Totem with 100 health at the feet of the caster for 20 sec. The totem pulses every 5 sec, causing roots to ensnare the legs of all enemies within 10 yards for 5 sec, preventing movement. Enemies that have already been rooted once by the totem will instead have their movement speed reduced by 50%. Replaces Earthbind Totem.
    • Windwalk Totem - Instant - 1 min cooldown - Summons an Air Totem with 5 health at the feet of the caster for 6 sec. granting raid members within 30 yards immunity to movement-impairing effects.

    Tier 3:
    • Call of the Elements - Instant - 3 min cooldown - When activated, immediately finishes the cooldown on all totems with a base cooldown shorter than 3 minutes.
    • Totemic Restoration - If a totem is replaced or destroyed before its duration expires naturally, its cooldown is reduced in proportion to the lost duration, up to a maximum of 50% of the full cooldown.
    • Totemic Projection - Instant - 10 sec cooldown - Relocates your active totems to the specified location.

    Tier 4:
    • Elemental Mastery - Instant - 2 min cooldown - Call upon elemental forces, empowering you with 30% haste for 20 sec.
    • Ancestral Swiftness - Instant - 1 min cooldown - Your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. Passive: Increases spell and melee haste by 5%.
    • Echo of the Elements - When one of your spells causes direct damage or healing, you have a chance to gain Echo of the Elements, duplicating that spell's effect.

    Tier 5:

    • Healing Tide Totem - Instant - 3 min cooldown - Summons a Water Totem with 10% of the caster's health for 10 sec. The Healing Tide Totem pulses every 2 sec, healing the 5 most injured raid members within 40 for X.
    • Ancestral Guidance - Instant - 2 min cooldown - When you deal direct damage or healing for the next 10 seconds, 40% of that amount is copied as healing to up to 3 nearby injured party or raid members.
    • Conductivity - When you cast Healing Wave, Greater Healing Wave, or Healing Surge on a target located within your Healing Rain, allies within the Healing Rain share healing equal to 20% of the initial healing done. If your Lightning Bolt, Chain Lightning, Earth Shock, or Stormstrike damages an enemy standing in your Healing Rain, allies within the Healing Rain share healing equal to 50% of the initial damage done.

    Tier 6:

    • Unleashed Fury - Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Weapon:
      • Flametongue Weapon - Increases the enemy target's damage taken from your Lightning Bolt abilities by 30% for 10 sec.
      • Windfury Weapon - For 8 sec, your melee auto-attacks can trigger Static Shock.
      • Earthliving Weapon - Further increases the effectiveness of your next single-target heal on the targeted ally by 50%.
      • Frostbrand Weapon - You leech heat from the enemy target, gaining 50% movement speed for 4 sec.
      • Rockbiter Weapon - You take 40% reduced damage from the enemy target for 5 sec.
    • Primal Elementalist - Your Earth and Fire Elemental Totems draw forth powerful primal elementals directly from the elemental planes. These servitors are 50% more powerful than regular elementals, act as pets directly under your control, and gain additional abilities.
      • Primal Fire Elemental
        • Fire Blast - Instant - 6 sec cooldown - Inflicts Fire damage to an enemy.
        • Fire Nova - 2 sec cast - 10 sec cooldown - Inflicts Fire damage to nearby enemies.
        • Immolate - 2 sec cast - 10 sec cooldown - Burns an enemy, then inflicts additional Fire damage every 3 sec. for 21 sec.
        • Empower - Instant (Channeled) - 10 sec cooldown - Empowers the elemental's creator with fiery energy, increasing all damage dealt by 5% and healing done by 10% while the channel continues.
      • Primal Earth Elemental
        • Angered Earth - Instant 5 sec cooldown - Taunts and causes additional high threat to all enemies within 15 yards.
        • Pulverize - Instant - 40 sec cooldown - Smashes an enemy with a rocky fist, dealing 150% of the damage of a normal attack, and stunning the target for 4 sec.
        • Harden Skin - Instant - 60 sec cooldown - The caster's skin hardens into pure granite, reducing all damage taken by 40% for 10 sec.
        • Reinforce - Instant (Channeled) - 10 sec cooldown - Surrounds the elemental's creator with an earthen shield, reducing all damage taken by 20% and increasing healing done by 10% while the channel continues.
    • Elemental Blast - 2 sec cast - 12 sec cooldown - Harness and direct the raw power of the elements towards an enemy target, dealing X Elemental damage and increasing the caster's Critical Strike, Haste, or Mastery by 3000 for 8 sec.


    Some tidbits to keep in mind with regard to these talents;

    • Echo of the Elements was stated to work like Dragonwrath's proc, roughly speaking.
    • Totemic Restoration is not a 1:1 proportion, it is 1:2; losing 50% of the duration of a totem reduces the cooldown by 25%. Losing 75% of the duration loses 37.5% of the cooldown.





    Glyphs
    Prime Glyphs have been removed. Many Primes, which were static boosts, were deliberately changed to be Majors; this change under most circumstances has resulted in a reduction in power, to be more in-line with the intended value of a Major glyph. This list is complete; all of our MoP glyphs are listed herein.

    Major

    • Glyph of Capacitor Totem. Reduces the charging time of your Capacitor Totem by 2 sec.
    • Glyph of Chain Lightning. Your Chain Lightning spell now strikes 2 additional targets, but deals 10% less initial damage.
    • Glyph of Chaining. Increases the jump distance of your Chain Heal spell by 100%, but gives the spell a 4s cooldown.
    • Glyph of Cleansing Waters. When you dispel a harmful Magic or Curse effect from an ally, you also heal the target for 4% of your maximum health.
    • Glyph of Feral Spirit. Increases the healing done by your Feral Spirits' Spirit Hunt by 40%.
    • Glyph of Fire Elemental Totem. Reduces the cooldown and duration of your Fire Elemental Totem by 40%.
    • Glyph of Fire Nova. Increases the radius of your Fire Nova spell by 5 yards.
    • Glyph of Flame Shock. Increases the duration of your Flame Shock by 25%, but reduces the initial damage dealt by 25%.
    • Glyph of Frost Shock. Increases the duration of your Frost Shock by 2 sec.
    • Glyph of Ghost Wolf. While in Ghost Wolf form, you are less hindered by effects that would reduce movement speed.
    • Glyph of Grounding Totem. Instead of absorbing a spell, your Grounding Totem reflects the next harmful spell back at its caster, but the cooldown of your Grounding Totem is increased by 35 sec.
    • Glyph of Healing Storm
      . Each application of Maelstrom Weapon also increases your healing done by 20%.

    • Glyph of Healing Stream Totem. When your Healing Stream Totem heals an ally, it also reduces their Fire, Frost, and Nature damage taken by 10% for 6 sec.
    • Glyph of Healing Wave. Your Healing Wave also heals you for 20% of the healing effect when you heal someone else.
    • Glyph of Hex. Reduces the cooldown of your Hex spell by 10 sec.
    • Glyph of Purge. Your Purge dispels 1 additional Magic effect.
    • Glyph of Riptide. Removes the cooldown of Riptide, but reduces the initial direct healing by 90%.
    • Glyph of Shamanistic Rage. Activating your Shamanistic Rage ability also cleanses you of all dispellable harmful Magic effects.
    • Glyph of Spirit Walk. Reduces the cooldown of your Spirit Walk ability by 25%.
    • Glyph of Spiritwalker's Grace. Increases the duration of your Spiritwalker's Grace by 5 sec.
    • Glyph of Telluric Currents.
      • Elemental, Restoration: Causes your Lightning Bolt to restore 2% of your mana when it strikes an enemy.
      • Enhancement: Causes your Lightning Bolt to restore 10% of your mana when it strikes an enemy.

    • Glyph of Thunder. Reduces the cooldown on Thunderstorm by 10 sec.
    • Glyph of Totemic Recall. Causes your Totemic Recall ability to return the full mana cost of any recalled totems.
    • Glyph of Totemic Vigor. Increases the health of your totems by 5% of your maximum health.
    • Glyph of Unleashed Lightning. Your Lightning Bolt takes 5% longer to cast, but may be cast while moving.
    • Glyph of Unstable Earth. Causes your Earthquake spell to also reduce the movement speed of affected targets by 40% for 3 sec.
    • Glyph of Water Shield. Increases the mana generated reactively by your Water Shield when you are attacked by 50%, but reduces the passive mana generation by 15%.
    • Glyph of Wind Shear. Increases the school lockout duration of Wind Shear by 1 sec, but also increases the cooldown by 3 sec.


    Minor





    Abilities:

    New Shaman Class Abilities:


    • Capacitor Totem. Level 63 - Instant - 45 sec cooldown - Summons an Air totem with 5 health at the feet of the caster that gathers electrical energy from the surrounding air and then explodes after 5 sec to stun all enemies within 8 yards for 5 sec.
    • Stormlash Totem Level 78 - 5.9% of Base Mana - Instant - 5 min cooldown - Summons an Air Totem with 5 health at the feet of the caster, empowering allies within 30 yards with lightning. While empowered, allies' spells and attacks will trigger bursts of electricity, dealing additional Nature damage to their target. Lasts 10 sec.
    • Grace of Air - Passive - Level 80 - Empowering winds swirl around the Shaman, granting all nearby party and raid members 3000 Mastery.
    • Burning Wrath - Passive - Level 40 - Fiery elemental energy emanates from the Shaman, empowering all nearby party and raid members and increasing their spell power by 10%.

    New Level 87 ability:
    Ascendance - Instant - 3 min cooldown - The Shaman surrenders his physical form to the power of the elements, transforming into a being of raw elemental energy for 15 sec.
    • Elemental: While in the form of a Flame Ascendant, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam.
    • Enhancement: While in the form of an Air Ascendant, auto-attacks and Stormstrike deal pure Nature damage and have a 30-yard range.
    • Restoration: While in the form of a Water Ascendant, all healing done is duplicated and distributed evenly among nearby allies.



    Changes to Shaman class abilities:


    • Crits are now 200% baseline for all classes, for both spells and physical attacks.
    • Ghost Wolf - now instant cast, no movement speed protection (though see Glyph of Ghost Wolf)
    • Wind Shear - 12s cooldown, 3s lockout. This is part of a widespread change to interrupts; most are 15s cooldowns or longer.
    • Healing Wave, Chain Heal, and Greater Healing Wave are all Resto-specific.
    • Lava Burst is Elemental- and Resto-specific.
    • Fire Elemental and Earth Elemental Totems have a 1 minute duration, 5 minute cooldown, down from 2m/10m.
    • Flame Shock - duration buffed from 18s to 24s
    • Cleanse Spirit removes all Curses, not just one Curse, but has an 8s cooldown. This is part of a widespread change to dispel mechanics.
    • Healing Stream Totem - Now single target, and with at most 50% uptime.
    • All Shaman will bring +10% Spellpower and +3000 Mastery buffs, Elemental will bring +5% spell haste, Enhancement will bring +10% melee haste as well.
    • Earthbind Totem - Instant - 30 sec cooldown - Summons an Earthbind Totem with 5 health at the feet of the caster for 20 sec that slows the movement speed of enemies within 10 yards
    • Water and Lightning Shields no longer have charges that can cause them to be removed by taking damage, and can stack with other Shaman's Earth Shields;
      • Water Shield - The caster is surrounded by globes of water, granting 2,138 mana per 5 sec. When a spell, melee or ranged attack hits the caster, 2928 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 60 min. Only one of your Elemental Shields can be active on you at once.
      • Lightning Shield - Instant - The caster is surrounded by a reactive lightning barrier. When a spell, melee or ranged attack hits the caster, the attacker will be struck for X Nature damage. This effect may only occur once every few seconds. Lasts 60 min. Only one of your Elemental Shields can be active on you at once.
    Elemental Spec Abilities:

    • Elemental Fury still adds 50% to Crit damage, and it's been confirmed Elemental will crit for 250% normal damage.
    • Lava Burst is no longer included in Shamanism, but the cast time has been changed to reflect the after-Shamanism value of 1.5s, meaning the effects have been baked into Lava Burst as there's no need to have it be both Elemental-exclusive AND modified by an Elemental passive
    • Shamanism - Increases the damage of Lightning Bolt by 50% and Chain Lightning by 70%, and reduces the casting time of both spells by 0 sec, and removes the cooldown from Chain Lightning.
    • Elemental Focus - When you land a non-periodic critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage or healing spells by 25%, increases spell damage done by 10%, and increases single-target healing done by 50%.
    • Lava Surge - Now not only resets Lava Burst, but also makes the next cast instant.
    • Rolling Thunder - While the charge cap is reduced to 7, in practice this is still 6 additional charges over the normal, it has simply been adjusted to the new normal of a passive shield, rather than one with 3 charges.
    • Spiritual Insight - Shaman - Elemental Spec - Increases your mana pool by 400%. Reduces the cooldown of your Earth Shock and Flame Shock spells by 1 sec.



    Enhancement Spec Abilities:

    • Dual Wield - No longer increases chance to hit, as the new dual wield hit/expertise system no longer requires it.
    • Mental Quickness - Your spell power is now equal to 55% of your attack power, and you no longer benefit from other sources of spell power. Your instant beneficial, damaging, and totem spells cost 75% less mana. Your melee attacks have a 40% chance to immediately restore 5% of your mana.
    • Searing Flames - When your Searing Totem deals damage or your Fire Elemental lands a melee attack, the damage dealt by your Flametongue Weapon is increased by 8% for 15 sec. Stacks up to 5 times. Your Lava Lash ability will consume this effect, dealing 20% increased damage for each application present.
    • Spirit Walk - Instant 2 min cooldown - Can be cast in Ghost Wolf - Removes all movement impairing effects and increases your movement speed by 60% for 15 sec.
    • Feral Spirit is now a Guardian, and no longer has a pet bar.
      • Spirit Bite - Instant - 5 sec cooldown - Your Spirit Wolves bite the enemy, causing 96 to 144 Nature damage.

    • Windfury Weapon - 8.2% of Base Mana - Instant - Requires Melee Weapon - Imbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering three extra attacks with 17,100 bonus attack power. Lasts 60 minutes.
    • Flurry - After dealing a melee critical strike, your attack speed increases by 20%, and you gain 50% additional benefit from Haste granted by items. Lasts 15 sec, or until 5 melee attacks have occurred.
    • Static Shock - Tooltip adjusted to reflect the lack of charges on Lightning Shield.



    Restoration Spec Abilities:

    • Purification - Increases the effectiveness of your healing spells by 25%, and the healing done by your Water totems by an additional 50%. In addition, heals you cast increase allies' maximum health by 10% of the amount healed, up to a maximum of 10% of their health.
    • Riptide - The 25% buff to Chain Heal no longer consumes the Riptide HoT effect.
    • Spiritual Insight - Increases your mana pool by 400%,and increases your chance to hit with Lightning Bolt, Lava Burst, Hex, and Flame Shock by 15%.
    • Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases spell healing by 2,873 and gives each heal a 20% chance to trigger the Earthliving effect on the target, healing an additional X over 12 sec. Single-target direct heals on targets below 35% of maximum health will always trigger this effect. Lasts 60 minutes.


    The ELW change still has an increased proc chance for CH and HR, it's merely reduced by the same AoE modifier as the normal procs; the standard is a 20% chance, modified by 0.5 for CH or 0.3 for HR, bringing their chances per jump/tick to 10%/6% respectively. Sub-35% health, single-target direct heals are 100%, CH is 50% per jump, and HR is 30% per tick.
    Last edited by Endus; 2012-09-12 at 08:29 PM.


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    I Don't Work Here Endus's Avatar
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    Changelog

    02/08/2012

    • Spiritual Insight - Shaman - Elemental Spec - Increases your mana pool by 400%. Reduces the cooldown of your Earth Shock and Flame Shock spells by 1 sec.
    • Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases spell healing by 2,873 and gives each heal a 20% chance to trigger the Earthliving effect on the target, healing an additional (3,648 + 8.3% of SP) over 12 sec. Single-target direct heals on targets below 35% of maximum health will always trigger this effect. Lasts 60 minutes.


    The ELW change still has an increased proc chance for CH and HR, it's merely reduced by the same AoE modifier as the normal procs; the standard is a 20% chance, modified by 0.5 for CH or 0.3 for HR, bringing their chances per jump/tick to 10%/6% respectively. Sub-35% health, single-target direct heals are 100%, CH is 50% per jump, and HR is 30% per tick.


    30/07/2012
    Moved the original full-data post to a new third post below, rewrote the original to be more user-friendly but not include the complete tally of all changes made to each ability, just the current incarnation.


    27/07/2012

    This water shield change went live a build ago, but I didn't bother adding it to the notes, so first, here it is;

    • Glyph of Water Shield. Increases the passive mana generation of your Water Shield by 10%, but Water Shield no longer activates when you receive damage. Increases the mana generated reactively by your Water Shield when you are attacked by 50%, but reduces the passive mana generation by 15%.

    Beta Build 15913
    • Water Shield - The caster is surrounded by globes of water, granting 1368 2,138 mana per 5 sec. When a spell, melee or ranged attack hits the caster,2928 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 60 min. Only one Elemental Shield can be active on the Shaman at any one time.
    • Stone Bulwark Totem - Instant - 1 min cooldown - Summons an Earth totem with 5 health at the feet of the caster for 30 sec that grants the caster a shield absorbing 359 damage for 10 sec, and up to an additional 120 every 5 sec thereafter. (This is a tooltip change; the shield always lasted the 10 seconds, and this does not reflect any change to the ability.)
    • Static Shock - When you use your Stormstrike or Lava Lash abilities while having Lightning Shield active, you have a 45% chance to deal damage equal to a Lightning Shield orb without consuming a charge. (As LS no longer has charges, this is also a tooltip change that does not reflect an actual gameplay change.)
    • Greater Healing Wave's mana cost was reduced to 31.6% of base mana, from 36.3% of base mana.


    13/07/2012
    I'm trying something new; the changes posted in the changelog here are the sole change that has been done since the last Beta build, the main post will continue to try and maintain a record of ALL such changes. I'll try and keep the older changes fading to lighter gray as I update, the current wording will always be the black plus blue additions.


    • Grace of Air - Passive - Level 80 - Empowering winds swirl around the Shaman, granting all nearby party and raid members 35003000 Mastery.
    • Call of the Elements - Instant -83 min cooldown - When activated, immediately finishes the cooldown on all totems with a base cooldown shorter than 5 3 minutes.
    • Elemental Blast - 2 sec cast - 12 sec cooldown - Harness and direct the raw power of the elements towards an enemy target, dealing 5,460 Elemental damage and increasing the caster's Critical Strike, Haste, or Mastery by 3500 3000 for 8 sec.
    • Unleashed Fury - Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Weapon:
      • Flametongue Weapon - Increases the enemy target's damage taken from your Lightning Bolt abilities by 25%30% for 10 sec.
    • Lava Burst's scaling reduced (not including this in the main list, as scaling changes happen often enough that it would make this even more awkward to read)
    • Flurry
      - After dealing a melee critical strike, your attack speed increases by 20%, and you gain 50% additional benefit from Haste granted by items. Lasts 15 sec, or until 3 5 melee attacks have occurred.
    • Spiritual Insight - Increases your mana pool by 400%,and increases your chance to hit with Lightning Bolt, Lava Burst, Hex, and Flame Shock by 15%.
    • Glyph of Riptide. Your Riptide no longer has a cooldown, but also no longer instantly heals the targeted ally.Removes the cooldown of Riptide, but reduces the initial direct healing by 90%.

    28/06/2012
    Beta Build 15799
    • Unleashed Fury - Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Weapon:
      • Flametongue Weapon - Increases the enemy target's damage taken from your Lightning Bolt and Lava Burst abilities by 25% for 10 sec.
    • Searing Flames - Your Searing Totem and Fire Elemental's attacks set their targets aflame, dealing 0 Fire damage over 15 sec. When your Searing Totem deals damage or your Fire Elemental lands a melee attack, the damage dealt by your Flametongue Weapon is increased by 8% for 15 sec. Stacks up to 5 times. Your Lava Lash ability will consume your Searing Flamesthis effect, dealing 20% increased damage for each application on the targetpresent.


    12/06/2012
    Beta Build 15762

    • Ancestral Guidance - Instant - 2 min cooldown - When you deal direct damage or healing for the next 10 sec seconds, 40% of that amount is copied as healing to aup to 3 nearby injured allyparty or raid members.
    • Conductivity - When you cast Healing Wave, Greater Healing Wave, Healing Surge, or Lightning Bolt on a target located within your Healing Rain, allies standing within the Healing Rain share healing equal to 20% of the initial damage or healing done. When you cast Healing Wave, Greater Healing Wave, or Healing Surge on a target located within your Healing Rain, allies within the Healing Rain share healing equal to 20% of the initial healing done. If your Lightning Bolt, Chain Lightning, Earth Shock, or Stormstrike damages an enemy standing in your Healing Rain, allies within the Healing Rain share healing equal to 50% of the initial damage done.

    31/05/2012
    Beta Build 15739

    • Flurry - Increases your attack speed by 30% for your next 3 swings after dealing a critical strike. After dealing a melee critical strike, your attack speed increases by 20%, and you gain 50% additional benefit from Haste granted by items. Lasts 15 sec, or until 3 melee attacks have occurred.

    13/05/2012
    Beta Build 15689
    • Finally updated the last of the talents to include a link to their DB entry
    • Glyph of Deluge. Your Chain Heal now has a watery appearance.
    • Glyph of Earth Shield. Your Earth Shield charges are no longer depleted when taking damage, but Earth Shield's duration is reduced to 45 sec. Removed
    • Glyph of the Lakestrider. You automatically gain Water Walking whenever you enter Ghost Wolf form.
    • Glyph of Lightning Shield. Your Lightning Shield can no longer drop below 3 charges from dealing damage to attackers. Removed
    • Glyph of the Spectral Wolf. Alters the appearance of your Ghost Wolf transformation, causing it to resemble a large, spectral wolf.
    • Glyph of Thunderstorm. Increases the mana you receive from your Thunderstorm spell by 2%, but it no longer knocks enemies back or reduces their movement speed. Removes the knockback effect from your Thunderstorm spell.
    • [/s]Glyph of Chain Heal. Increases the healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%.[s] Removed
    • Glyph of Unstable Earth
      . Causes your Earthquake spell to also reduce the movement speed of affected targets by 40% for 3 sec.
    • Glyph of Telluric Currents. Reduces the damage dealt by your Lightning Bolt spell by 30%, but causes it to restore mana equal to 50% of damage dealt. Causes your Lightning Bolt to restore 10% of your mana when it strikes an enemy.
    • Glyph of Totemic Recall. Causes your Totemic Recall ability to return an additional 50% of the full mana cost of any recalled totems.


    01/05/2012
    Beta Build 15657

    • Only major change seems to be bookkeeping, clearing up the Shamanism and Elemental Fury abilities so that EF provides the Crit boost and Shamanism provides the damage boost, cast time reduction, and CL CD removal. This changes nothing in practice.

    30/04/2012
    • Removed the "no ES debuff" stuff, which dated from the buff mechanics blue post a while back, as Earth Shock still provides a debuff on the beta and it appears they may have either overlooked it for that post, or chose to re-include it after making that post.
    • Grace of Air and Elemental Blast are on the DB as giving 3,500 Mastery (or Haste or Crit, for EB, whichever's higher), up from 2,717. Since we can't see scaling at level 90 yet, we don't know if this is actually a buff or if it reflects a change to ratings.


    27/04/2012
    Not much in the latest build.

    • Glyph of Totemic Vigor now increases the health of totems by 5%, down from 10%.
    • Elemental Precision no longer buffs mana by 400% and Meditation was removed; these changes were not added to the megapost because both specs still have the +400% mana buff, it's just under Spiritual Insight.
    24/04/2012

    • Damage and healing numbers buffed, some mana costs reduced
    • Grace of Air - Passive - Level 80 - Empowering winds swirl around the Shaman, granting all nearby party and raid members 5 2717 Mastery.
    • Lightning Shield - Instant - The caster is surrounded by 3 balls of lightning a reactive lightning barrier. When a spell, melee or ranged attack hits the caster, the attacker will be struck for (645 + 29.4% of SP) Nature damage. This expends one lightning ball. Only one ball will fire effect may only occur once every few seconds. Lasts 60 min.
      Only one of your Elemental Shields can be active on you at once.
    • Water Shield - Instant - The caster is surrounded by 3 globes of water, granting 1,062 mana per 5 sec. When a spell, melee, or ranged attack hits the caster, the reactive shield generates 2,272 mana is restored to the caster. [s]Only one globe will activate[s] This effect can only occur once every few 3 seconds. Lasts 60 min.
      Only one of your Elemental Shields can be active on you at once.
    • Rolling Thunder - When you deal damage with Lightning Bolt or Chain Lightning while your Lightning Shield ability is active, you have a 60% chance to recover 2% of your mana and to generate an additional Lightning Shield charge, up to a maximum of 9 7 charges.
    • Elemental Oath - Grants 5% spell haste to all party and raid members within 100 yards.

    • Elemental Blast - 10.3% of Base Mana - 2 sec cast - 12 sec cooldown - Harness and direct the raw power of the elements towards an enemy target, dealing 5,460 Elemental damage and increasing the caster's Critical Strike, Haste, or Mastery by 5%2717 for 8 sec.
    • Enhanced Elements - Increases all Fire, Frost, and Nature damage done by [s](0 + 250.0% of SP)%[/s] (0 + 200.0% of SP)%.
    • Unleashed Rage - Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%. As with Elemental Oath, this is effectively a new ability.
    • Glyph of Chaining. Increases the jump distance of your Chain Heal spell by 50%100%, but [s]reduces its healing done by 15%[/s] gives the spell a 4s cooldown.
    • Glyph of Astrall Recall - Reduces the cooldown of your Astral Recall spell by 5 minutes.
    • Lightning Bolt is showing a cast time reduction on WoWDB; this is a bug with WoWDB, and it is not working like that on the actual beta.


    16/04/2012

    • Latest Beta build updates included
    • Various Glyph assignments adjusted
    • Minor typos corrected. Some layout issues that seem to be due to bugs relating to the massive amount of color/text codes being used that I can't squash and am choosing to ignore as they don't really break anything.


    29/03/2012

    • Water Shield - The caster is surrounded by 3 globes of water, granting [s]407[/s] 1368 mana per 5 sec. When a spell, melee or ranged attack hits the caster, 8712928 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 60 min. Only one Elemental Shield can be active on the Shaman at any one time.
    • Healing Surge - 31.6% of Base Mana - 40 yd range - 1.5 sec cast - Heals a friendly target for 4975 to 5684 8206 to 9375.
    • Lava Lash - 4% of Base Mana - Melee range - Instant - 10 sec cooldown - Requires Melee Weapon - You charge your off-hand weapon with lava, instantly dealing 200% of that weapon's damage to an enemy target and spreading your Flame Shock from the target to up to four enemies within 12 yards. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue.
    • Windfury Weapon
      - 8.2% of Base Mana - Instant - Requires Melee Weapon - Imbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering three extra attacks with 171005090 bonus attack power. Lasts 3060 minutes.
    • Healing Wave
      - 9.9% of Base Mana - 40 yd range - 2.5 sec cast - Heals a friendly target for 3109 to 35525469 to 6249.

    • Riptide - 10%16% of Base Mana - 40 yd range - Instant - 6 sec cooldown - Heals a friendly target for 2622 and another 798 over 18 sec. Your Chain Heal spells are 25% more effective when their primary target is affected by your Riptide.Riptide -

    • Primal Fire Elemental
      • Empower - Instant (Channeled) - 10 sec cooldown - Empowers the elemental's creator with fiery energy, increasing all damage dealt by 5% and healing done by 10% while the channel continues.
    • Primal Earth Elemental

      • Reinforce - Instant (Channeled) - 10 sec cooldown - Surrounds the elemental's creator with an earthen shield, reducing all damage taken by 20% and increasing healing done by 10% while the channel continues.
    • Glyph of Healing Storm moved from minor to major glyphs
    • Feral Spirit is now a Guardian, and no longer has a pet bar.
      • Spirit Bite - Instant - 5 sec cooldown - Your Spirit Wolves bite the enemy, causing 96 to 144 Nature damage.


    22/03/2012
    • Collected details from initial Beta build


    19/03/2012
    • Collected details from MoP talent calculator, 2nd build
    Last edited by Endus; 2012-08-04 at 09:28 PM.


  3. #3
    I Don't Work Here Endus's Avatar
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    I have moved the raw change data to this third post, and will be attempting to "clean up" the main post to be easier to read at a glance. Now that we're approaching the launch date, changes are likely to slowing down, and it will become more important to have a clear explanation of what's new.





    Shaman Changes for Mists of Pandaria


    General:
    • Buff totems - gone. All buffs will be provided via auras, totems will be utility options, so that you never have to choose between utility and your buffs, or refresh totems to maintain those buffs.
    • Quite a few small quality-of-life improvements that will be detailed completely in the following sections


    Talents:

    The talent system game-wide is being completely rewritten. Classes now get their necessary tools as Class or Spec Abilities, and talents are entirely optional additions.
    • 6 talent points
    • 18 talents
    • Pick one talent of any three for any given tier
    • New tiers at levels 15, 30, 45, 60, 75, and 90
    Official Shaman MoP Talent Calculator (Updated from prior but not current with the beta)
    Wowhead's MoP Talent Calculator (not official so take with a grain of salt, but usually more up-to-date than the above)


    Tier 1:

    • Nature's Guardian - Whenever a damaging attack brings you below 30% health, your maximum health is increased by 15% 25% for 10 sec and your threat level towards the attacker is reduced. 30 second cooldown.
    • Stone Bulwark Totem - Instant - 1 min cooldown - Summons an Earth totem with 5 health at the feet of the caster for 30 sec that grants the caster a shield absorbing 2649359 damage for 10 sec, and refreshes that shield every 5 sec. up to an additional 120 every 5 sec thereafter.
    • Astral Shift - Instant - 2 min cooldown - Seek haven by shifting partially into the elemental planes, reducing damage taken by 50% 40% but also all damage and healing done for 6 sec.
    • Repulsion Totem - Summons an Air totem with 5 health at the feet of the caster for 15 sec that repels enemies. Removed

    Tier 2:

    • Frozen Power - Your Frost Shock now also roots the target in ice for 5s. Originally Tier 1
    • Earthgrab Totem - Instant - 30 sec cooldown - Summons an Earthgrab Totem with 100 health at the feet of the caster for 45 20 sec. The totem pulses every 2 5 sec, causing roots to ensnare the legs of all enemies within 8 10 yards for 5 sec, preventing movement. Enemies that have already been rooted once by the totem will instead have their movement speed reduced by 50%. Replaces Earthbind Totem.
    • Windwalk Totem - Instant - 1 min cooldown - Summons an Air Totem with 5 health at the feet of the caster for 6 sec. granting raid members within 30 yards immunity to movement-impairing effects. Originally Tier 3

    Tier 3:
    • Call of the Elements - Instant - 583 min cooldown - When activated, immediately finishes the cooldown on all totems with a base cooldown shorter than 5 3 minutes.
    • Totemic Restoration - If a totem is replaced or destroyed before its duration expires naturally, its cooldown is reduced in proportion to the lost duration, up to a maximum of 50% of the full cooldown.
    • Totemic Projection - Instant - 10 sec cooldown - Relocates your active totems to the specified location. Originally Tier 6
    • Improved Ghost Wolf - While in Ghost Wolf form, you ignore the effects of snares. Removed
    • Tranquil Mind Totem - Instant - 1 min cooldown - Summons an Air Totem with 5 health at the feet of the caster for 6 sec. granting raid members within 30 yards immunity to spellcast interruption and silence effects. Removed

    Tier 4:
    • Elemental Mastery - Instant - 3 2 min cooldown - When activated, your next Lightning Bolt, Chain Lightning, or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost, and Nature damage is increased by 15% and you gain 20% spell haste for 15 sec. Call upon elemental forces, empowering you with 30% haste for 20 sec. Originally Tier 5
    • Nature's Ancestral Swiftness - Instant - 1 min cooldown - Passively increases spell and melee haste by 5%. When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell.Originally Tier 5
    • Echo of the Elements - When you cast a damage or healing spell one of your spells causes direct damage or healing, you have a chance to gain Echo of the Elements, duplicating that spell's effect.
    Echo of the Elements was stated to work like Dragonwrath's proc, roughly speaking.


    Tier 5:

    • Healing Tide Totem - Instant - 3 min cooldown - Summons a Water Totem with 5 health 10% of the caster's health for 10 sec. healing the 5 most injured raid members within 40 yards for 1060 health every 2 sec. The Healing Tide Totem pulses every 2 sec, healing the 5 most injured raid members within 40 for 3179.
    • Ancestral Guidance - Instant - 2 min cooldown - When you deal direct damage or healing for the next 10 seconds, 40% of that amount is copied as healing to aup to 3 nearby injured allyparty or raid members.
    • Fortifying Waters - Allies standing within your Healing Rain receive a 10% reduction to incoming magic damage
    • Conductivity - When you cast Healing Wave, Greater Healing Wave, Healing Surge, or Lightning Bolt on a target located within your Healing Rain, allies standing within the Healing Rain share healing equal to 20% of the initial damage or healing done. When you cast Healing Wave, Greater Healing Wave, or Healing Surge on a target located within your Healing Rain, allies within the Healing Rain share healing equal to 20% of the initial healing done. If your Lightning Bolt, Chain Lightning, Earth Shock, or Stormstrike damages an enemy standing in your Healing Rain, allies within the Healing Rain share healing equal to 50% of the initial damage done.

    Tier 6:

    • Unleashed Fury - Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Weapon:
      • Flametongue Weapon - Increases the enemy target's damage taken from your Lightning Bolt and Lava Burst abilities by 25%30% for 10 sec.
      • Windfury Weapon - For 8 sec, your melee auto-attacks can trigger Static Shock.
      • Earthliving Weapon - When you use Unleash Elements on an ally, you are also healed for double the amount of healing done. Further increases the effectiveness of your next single-target heal on the targeted ally by 50%.
      • Frostbrand Weapon - You leech heat from the enemy target, gaining 50% movement speed for 4 sec.
      • Rockbiter Weapon - You take 40% reduced damage from the enemy target for 5 sec.
    • Primal Elementalist - Your Earth and Fire Elemental Totems draw forth powerful primal elementals directly from the elemental planes. These servitors are 50% more powerful than regular elementals, act as pets directly under your control, and gain additional abilities.
      • Primal Fire Elemental
        • Fire Blast - Instant - 6 sec cooldown - Inflicts Fire damage to an enemy.
        • Fire Nova - 2 sec cast - 10 sec cooldown - Inflicts Fire damage to nearby enemies.
        • Immolate - 2 sec cast - 10 sec cooldown - Burns an enemy, then inflicts additional Fire damage every 3 sec. for 21 sec.
        • Empower - Instant (Channeled) - 10 sec cooldown - Empowers the elemental's creator with fiery energy, increasing all damage dealt by 5% and healing done by 10% while the channel continues.
      • Primal Earth Elemental
        • Angered Earth - Instant 5 sec cooldown - Taunts and causes additional high threat to all enemies within 15 yards.
        • Pulverize - Instant - 40 sec cooldown - Smashes an enemy with a rocky fist, dealing 150% of the damage of a normal attack, and stunning the target for 4 sec.
        • Harden Skin - Instant - 60 sec cooldown - The caster's skin hardens into pure granite, reducing all damage taken by 40% for 10 sec.
        • Reinforce - Instant (Channeled) - 10 sec cooldown - Surrounds the elemental's creator with an earthen shield, reducing all damage taken by 20% and increasing healing done by 10% while the channel continues.
    • Elemental Blast - 10.3% of Base Mana - 2 sec cast - 12 sec cooldown - Harness and direct the raw power of the elements towards an enemy target, dealing 5,460 Elemental damage and increasing the caster's Critical Strike, Haste, or Mastery by 5%27173500 3000 for 8 sec.
    • Elemental Harmory - You may summon multiple totems of the same element simultaneously. Removed





    Glyphs
    These are the new and changed glyphs. There's also a bunch of existing glyphs that weren't changed that I didn't bother including. Many Primes, which were static boosts, were deliberately changed to be Majors and to be tradeoffs, as Majors should be.

    Major

    • Glyph of Capacitor Totem. Reduces the charging time of your Capacitor Totem by (2000/-1000) secs.
    • [/s]Glyph of Chain Heal. Increases the healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%.Removed
    • Glyph of Chaining. Increases the jump distance of your Chain Heal spell by 50%100%, but reduces its healing done by 15%gives the spell a 4s cooldown.
    • Glyph of Feral Spirit. Increases the healing done by your Feral Spirits' Spirit Hunt by 40%.
    • Glyph of Fire Elemental Totem. Reduces the cooldown and duration of your Fire Elemental Totem by 40%.
    • Glyph of Flame Shock. Increases the duration of your Flame Shock by 25%, but reduces the initial damage dealt by 25%.
    • Glyph of Ghost Wolf. While in Ghost Wolf form, you are less hindered by effects that would reduce movement speed.
    • Glyph of Healing Storm
      . Each application of Maelstrom Weapon also increases your healing done by 20%.

    • Glyph of Healing Stream Totem. When your Healing Stream Totem heals an ally, it also reduces their Fire, Frost, and Nature damage taken by 10% for 6 sec.
    • Glyph of Lava Burst. Your Lava Burst spell will always be a critical strike regardless of the presence of Flame Shock on the target, but it deals 5% less damage. Removed
    • Glyph of Purge. Your Purge dispels 1 additional Magic effect.
    • Glyph of Riptide. Your Riptide no longer has a cooldown, but also no longer instantly heals the targeted ally.Removes the cooldown of Riptide, but reduces the initial direct healing by 90%.
    • Glyph of Spirit Walk. Reduces the cooldown of your Spirit Walk ability by 25%.
    • Glyph of Spiritwalker's Grace. Increases the duration of your Spiritwalker's Grace by 5 sec.
    • Glyph of Telluric Currents. Reduces the damage dealt by your Lightning Bolt spell by 30%, but causes it to restore mana equal to 50% of damage dealt. Causes your Lightning Bolt to restore 10% of your mana when it strikes an enemy.
    • Glyph of Totemic Recall. Causes your Totemic Recall ability to return an additional 50% of the full mana cost of any recalled totems.
    • Glyph of Totemic Vigor. Increases the health of your totems by 10% 5% of your maximum health.
    • Glyph of Unleashed Lightning. Your Lightning Bolt takes 5% longer to cast, but may be cast while moving.
    • Glyph of Unstable Earth. Causes your Earthquake spell to also reduce the movement speed of affected targets by 40% for 3 sec.
    • Glyph of Water Shield. Increases the passive mana generation of your Water Shield by 10%, but Water Shield no longer activates when you receive damage. Increases the mana generated reactively by your Water Shield when you are attacked by 50%, but reduces the passive mana generation by 15%.
    • Glyph of Wind Shear. Increases the school lockout duration of Wind Shear by 1 sec, but also increases the cooldown by 3 sec.


    Minor

    • Glyph of Astral Recall - Reduces the cooldown of your Astral Recall spell by 5 minutes.
    • Glyph of Deluge. Your Chain Heal now has a watery appearance.
    • Glyph of Earth Shield. Your Earth Shield charges are no longer depleted when taking damage, but Earth Shield's duration is reduced to 45 sec. Removed
    • Glyph of the Lakestrider. You automatically gain Water Walking whenever you enter Ghost Wolf form.
    • Glyph of Lava Lash. Your Lava Lash ability no longer spreads Flame Shock to nearby targets.
    • Glyph of Lightning Shield. Your Lightning Shield can no longer drop below 3 charges from dealing damage to attackers. Removed
    • Glyph of the Spectral Wolf. Alters the appearance of your Ghost Wolf transformation, causing it to resemble a large, spectral wolf.
    • Glyph of Totemic Encirclement. When you cast a totem spell, you also place unempowered totems for any elements that are not currently active. These totems have 5 health and produce no other effects.
    • Glyph of Thunderstorm. Increases the mana you receive from your Thunderstorm spell by 2%, but it no longer knocks enemies back or reduces their movement speed. Removes the knockback effect from your Thunderstorm spell.




    Abilities:

    This is just a big list of collected changes for now, taken from the MoP talent calculator and compared to live versions

    New Abilities:

    New Level 87 ability:
    • Ascendance - Instant - 3 min cooldown - The Shaman surrenders his physical form to the power of the elements, transforming into a being of raw elemental energy for 15 sec.
      • Elemental: While in the form of a Flame Ascendant, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam.
      • Enhancement: While in the form of an Air Ascendant, auto-attacks and Stormstrike deal pure Nature damage and have a 30-yard range.
      • Restoration: While in the form of a Water Ascendant, all healing done is duplicated and distributed evenly among nearby allies.
    • Capacitor Totem. Instant - 45 sec cooldown - Summons an Air totem with 5 health at the feet of the caster that gathers electrical energy from the surrounding air and then explodes after 5 sec to stun all enemies within 8 yards for 5 sec.
    • Stormlash Totem - 5.9% of Base Mana - Instant - 5 min cooldown - Summons a Stormlash Totem with 5 health at the feet of the caster, empowering allies within 30 yards with lightning. While empowered, allies' spells and attacks will trigger bursts of electricity, dealing additional Nature damage to their target. Lasts 10 sec.

    Other Shaman-wide Additions:

    • Grace of Air - Passive - Level 80 - Empowering winds swirl around the Shaman, granting all nearby party and raid members 5 2717 3500 3000 Mastery.

    • Burning Wrath - Passive - Level 40 - Fiery elemental energy emanates from the Shaman, empowering all nearby party and raid members and increasing their spell power by 10%.


    Changes to Shaman class abilities:

    • Ghost Wolf - now instant cast, no movement speed protection
    • Wind Shear - 12s cooldown, 3s lockout. This is part of a widespread change to interrupts; most are 15s cooldowns or longer.
    • Healing Wave, Chain Heal, and Greater Healing Wave are all Resto-specific.
    • Lava Burst is Elemental-specific.
    • Fire Elemental and Earth Elemental Totems have a 1 minute duration, 5 minute cooldown.
    • Flame Shock - duration buffed from 18s to 24s
    • Healing Stream Totem no longer passively AoE heals, it now appears to target the lowest health party/raid member and single-target heal. Think less Totem Healing Rain and more a Searing Totem that heals.
    • Healing Stream Totem - Instant - 30 sec cooldown - Summons a Healing Stream Totem with 5 health at the feet of the caster for 1 min 15 sec that heals the most injured party or raid member within 40 yards for ((0+($SP*0.3124)*1)) every 2 sec.
    • Cleanse Spirit removes all Curses, not just one Curse, but has an 8s cooldown. This is part of a widespread change to dispel mechanics.
    • All Shaman will bring +10% Spellpower and +Mastery buffs, Elemental will bring +5% spell haste, Enhancement will bring +10% melee haste as well.
    • Earthbind Totem - Instant - 15 30 sec cooldown - Summons an Earthbind Totem with 5 health at the feet of the caster for 45 20 sec that slows the movement speed of enemies within 10 yards
    • Water Shield - The caster is surrounded by 3 globes of water, granting [s]407[/s] 1368 2,138 mana per 5 sec. When a spell, melee or ranged attack hits the caster, 871 2928 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 60 min. Only one Elemental Shield can be active on the Shaman at any one time.
    • Healing Surge - 31.6% of Base Mana - 40 yd range - 1.5 sec cast - Heals a friendly target for 4975 to 5684 8206 to 9376.
    • 16/04/12 - Shaman healing was buffed ~42%, the numbers here have NOT been adjusted to reflect this change, the tooltips in the ability links will have the correct data. I'll update it all at some point, until then this warning will be here.
    • 24/04/12 - Another buff to most healing and damage numbers.
    • Lightning Shield - Instant - The caster is surrounded by 3 balls of lightning a reactive lightning barrier. When a spell, melee or ranged attack hits the caster, the attacker will be struck for (645 + 29.4% of SP) Nature damage. This expends one lightning ball. Only one ball will fire effect may only occur once every few seconds. Lasts 60 min.
      Only one of your Elemental Shields can be active on you at once.
    Elemental:

    • Earthquake, Rolling Thunder, Lava Surge, Elemental Focus, and Fulmination are all spec abilities now. Other talents are either talents, or class abilities, or don't exist (may be glyphs).
    • Crits are now 200% baseline for all classes, for both spells and physical attacks. Elemental Fury still adds 50%, and it's been confirmed Elemental will crit for 2.5x normal damage.
    • Elemental is bringing the 5% spell haste buff, but this is not reflected in the talent calculator.
    • Lava Burst is no longer included in Shamanism, but the cast time has been changed to reflect the after-Shamanism value of 1.5s, meaning the effects have been baked into Lava Burst as there's no need to have it be both Elemental-exclusive AND modified by an Elemental passive
    • Shamanism - Increases the damage of Lightning Bolt by 50% and Chain Lightning by 70%, and reduces the casting time of both spells by 0.5 0 sec, and [re]moves the cooldown from Chain Lightning.
    • Elemental Focus - When you land a non-periodic critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage or healing spells by 25%, increases spell damage done by 10%, and increases single-target healing done by 50%.
    • Lava Surge - Your Flame Shock periodic damage ticks have a chance to reset the cooldown of your Lava Burst spell and cause your next Lava Burst spell to be instant.
    • Rolling Thunder - When you deal damage with Lightning Bolt or Chain Lightning while your Lightning Shield ability is active, you have a 60% chance to recover 2% of your mana and to generate an additional Lightning Shield charge, up to a maximum of 9 7 charges.
    • Elemental Oath - Grants 5% spell haste to all party and raid members within 100 yards
    • Elemental Fury - Increases your spell's critical strike damage bonus by 50%
    • Spiritual Insight - Shaman - Elemental Spec - Increases your mana pool by 400%. Reduces the cooldown of your Earth Shock and Flame Shock spells by 1 sec.

    Enhancement:

    • Dual Wield - You may equip one-handed weapons in your off-hand, and you have a chance to parry incoming frontal melee attacks. and increases your chance to hit with melee attacks by 6%
    • Mental Quickness - Your spell power is now equal to 55% of your attack power, and you no longer benefit from other sources of spell power. Your instant beneficial, damaging, and totem spells cost 75% less mana. Your melee attacks have a 40% chance to immediately restore 5% of your mana.
    • Searing Flames - Your Searing Totem and Fire Elemental's attacks set their targets aflame, dealing 0 Fire damage over 15 sec. When your Searing Totem deals damage or your Fire Elemental lands a melee attack, the damage dealt by your Flametongue Weapon is increased by 8% for 15 sec. Stacks up to 5 times. Your Lava Lash ability will consume your Searing Flamesthis effect, dealing 20% increased damage for each application on the targetpresent.
    • Spirit Walk - Instant 2 min cooldown - Can be cast in Ghost Wolf - Removes all movement impairing effects and increases your movement speed by 60% for 15 sec.
    • Feral Spirit is now a Guardian, and no longer has a pet bar.
      • Spirit Bite - Instant - 5 sec cooldown - Your Spirit Wolves bite the enemy, causing 96 to 144 Nature damage.

    • Windfury Weapon - 8.2% of Base Mana - Instant - Requires Melee Weapon - Imbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering three extra attacks with 5090 13,273 bonus attack power. Lasts 30 60 minutes.
    • Enhanced Elements - Increases all Fire, Frost, and Nature damage done by (0 + 250.0% of SP)%[/s] (0 + 200.0% of SP)%.
    • Unleashed Rage - Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%.As with Elemental Oath, this is effectively a new ability.
    • Flurry - Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.After dealing a melee critical strike, your attack speed increases by 20%, and you gain 50% additional benefit from Haste granted by items. Lasts 15 sec, or until 3 5 melee attacks have occurred.
    • Static Shock - When you use your Stormstrike or Lava Lash abilities while having Lightning Shield active, you have a 45% chance to deal damage equal to a Lightning Shield orb without consuming a charge.

    Restoration:

    • Purification - Increases the effectiveness of your healing spells by 25%, and the healing done by your Water totems by an additional 50%. In addition, heals you cast increase allies' maximum health by 10% of the amount healed, up to a maximum of 10% of their health.
    • Riptide - 16% of Base Mana - 40 yd range - Instant - 6 sec cooldown - Heals a friendly target for (5,051 + 33.9% of SP) and another (14,316 + 16.0% of SP) over 18 sec. Your Chain Heal spells are 25% more effective when their primary target is affected by your Riptide.
    • Spiritual Insight - Increases your mana pool by 400%,and increases your chance to hit with Lightning Bolt, Lava Burst, Hex, and Flame Shock by 15%.
    • Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases spell healing by 2,873 and gives each heal a 20% chance to trigger the Earthliving effect on the target, healing an additional (3,648 + 8.3% of SP) over 12 sec. Single-target direct heals on targets below 35% of maximum health will always trigger this effect. Lasts 60 minutes.
    Last edited by Endus; 2012-08-04 at 09:27 PM.


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