Also, remember he gets corrupted (not that he needed that much, we (the horde) would have gladly killled him without any further corruption).
Putting my money on Gunship MK III
There was one in ICC, one in DS.... it would almost be traditional to have one in the last tier of Mists!
Last edited by Crashdummy; 2012-03-21 at 12:52 PM.
I've read a lot of good ideas in here.
I think as a raid it has a lot of potential design wise BECAUSE its orgrimmar, BECAUSE they're not designing a random instance nobody ever heard of.
My Personal Take on it:
Start in Durotar, Horde at Razor Hill, Alliance at the Docks? Fight Trash towards the gates.
Boss 1) Random Orc Warlord Boss (Crommash perhaps?)
once Boss 1 falls, Click friendly npc helping with seige to start...
Boss 2) Seige the Gates! Equivalent to the air ship bosses, some ranged will man catapaults (or the massive alliance shuriken lobbers for the alliance) while melee, tanks and healers assault the wall, mix of ladders and towers (and possibly jet packs lol) the boss is basically a timed event, you just have to survive until the gates are forced open while defending the battering ram! - gear level would improve the damage done by catapaults etc so that it is easier/quicker for better geared raids etc
Once the Gate is caved in, fight more trash through to the front of Garrosh's House, Outside you fight Boss 3...
Boss 3) Gamon! Patchwerk style fight, massive gear check, huge damage to tanks bezerk timer and thus dps race.
From the Valley of Strength we fight our way through to the Goblin Slums, possibly to fight...
Boss 4) Gallywix! Can't have a goblin boss thats not riding some sort of robot suit, highly personalised tree cutter type thing!
Gallywix dead, onto the Valley of spirits to fight a troll boss of some sort?
Boss 5) Random Troll Boss - only Lore Guy I can think of who mite turn traitor (or rather already is) would be Zalazane - but i'm not sure if he's been killed lore wise etc with the changes to the echo isles? could always be a voodoo raised corpse of him? =p
With the Troll boss dead, wonder through to the Valley of Wisdom, which we start fighting grim totem tauren who have been invited to join Garrosh's Horde.
Boss 6) Magatha Grimtotem! The Fight starts with the raid having to fight her guards, Cor and Gorm Grimtotem, Once they are dead Magatha enters the fray, but is un targettable to start off with. Magatha drops 4 Totems, each summoning an elemental, the raid has to kill all 4 elementals (1 by 1 on normal, all 4 at once on hc)
Once all elementals are dead Magatha becomes targetable, immediately casting bloodlust on herself. she will periodically drop totems much like a player shamans, but obviously more powerful, and she also has a stacking poison on the tanks, which does a DoT and reduces stats, but when dispelled it paralises the tank for 30s making the tank unable to dodge, block, parry etc.
Once she is down to 15% she pops bloodlust again (and in heroic recasts the elemental totems perhaps?)
With Magatha defeated players must head through the cleft of shadow, things start getting darker, and there we fight a nasty demon boss
Boss 7) Nasty Legion Demon, either a Nathrezim or a Pit Lord. Does fairly standard demon stuff, fire on floor, shadow bolt volley and some fancy stuff that makes it more interesting then Anetheron or Magtheridon =p
Now out into the Drag where there is an Optional Patrolling Boss
Boss 8) Option Boss - Random Class Trainer - Uses powered up player abilities of the same class.
Valley of Honor, While making our way to the arena we come across:
Boss 9) Garosh's Council - similar to illidari council type fight, insert appropriate lore figures here - possibly throw in that Belf guy nobody's heard of for good measure?
into the arena
Boss 10) Garrosh!
The Sha have corrupted Garrosh, thus making him more powerful, has lots of funky hard hitting attacks etc. his cleave is split up between tanks, and every ## seconds he will do a big blade storm style attack.
P1 is fairly straight forward, once to 80% the sha corruption becomes more apparent, this adds some "magical" attacks to Garrosh's arsenal, these include more nasties for the ranged classes etc while still doing the P1 Melee Attacks.
P3 starts when he is at 50%, Garrosh does an AoE Fear, that fears everyone on the spot, effectively stunning everyone to make way for a cut scene, Garrosh succumbs to the Sha's influence, and Drinks the Demon Blood like dear ol' Daddy! Shit hits the fan, everything starts hitting harder, he'll start doing "heroic leap" style attacks randomly into the raid.
I'm not sure how to make it more epic - abilities wise etc?
at 35% spirit of daddy (grom =p) buffs the raid, saying we must stop his son before he makes the same mistakes daddy did. garrosh adds more nasty attacks to his arsenal
at 10% the Other faction leaders turn up - thrall, vol'jin, baine, varian and jaina and upon realising shit has hit the fan they jump into the fray, for a manic 10% while Garrosh just goes bat shit crazy for a last minute dps race before garrosh starts killing everyone!
then everyone has a party and celebrates their phat lewt! =D
It's played out, but I think we're going to go the route of Garrosh corrupted by old god influence, specificlly N'Zoth. Furthermore, I think the Sha are creations of his as well. I think in the next x-pack we finally face off against him, and his 3rd and final corrupted lore character, Azshara.
Rudimentary creatures of blood and flesh. You touch my mind, fumbling in ignorance, incapable of understanding.
You exist because we allow it, and you will end because we demand it.
OT: I think we will see a counsil of advisors (corrupted orcs)
For the pure fact of not being a racist a boss of random class and race.
An Alliance traitor? Seems legit, and keeps the Alliance tightly knit.
Ehm, if he was corrupted - the lieutenants of the source of corruption.
An event type of boss like lootship or Flame Leviathan.
I hope at least I hit something right.
http://www.mmo-champion.com/threads/...time-with-lore 4th specs from a pure lore standpoint.
http://www.mmo-champion.com/threads/...0#post17518830 Read / Add your ideas for new endgame formats/variables.
For some reason, I am seeing the Naaru part of all this. Only in terms of being 'there' or semi-involved, not a boss or anything else. Purpose is to lead to 6.0, Return of the Legion.
I sensed a great disturbance. As if a thousand nerds just cried out at once and then were silenced.
I still want a Labyrinth style, goblin powered and operated Gate Boss to start off with
Participant in the Rhonin Diaries 1, 2, 3 and 4.
Not the best Rogue in the world, just a Tribute.
Burning Blade Cultist Warlock Bossman
Super World Destroyer Tank piloted by Gallywix
Shade of Grom Hellscream
Gamon (3 part battle)
(Alliance raid spearheaded by Jaina and Varian. Horde raid spearheaded by Thrall and Vol'jin. When Garrosh is killed Vol'jin takes control of the Horde with the premission of Thrall.)
I also read none of the previous 10 pages.
Last edited by Preliatus; 2012-03-21 at 01:49 PM.
As for bosses, the only one I can think of is maybe Gamon. I'd guess that we just don't know the majority of the bosses and that they'll be introduced during MoP or just appear in the raid.
Last edited by sleepingforest; 2012-03-21 at 01:51 PM.
Whack A Dragon
I don't think Gamon will be in this instance. I can't believe there's so few who realize that Gamon is the physical manifestation of Sargeras, waiting. Siege of Orgrimmar, the perfect distraction. This is where you realize the plot for the next expansion.