Originally Posted by
Raugnaut
I personally do not think it is that powerful. Monks will be wearing Leather, so they loose about 30% physical damage reduction just by wearing leather. 20% of this is covered by the stance, but that is still 10% more. This, of course, is countered by Stagger and the insanely high avoidance- However, Monks will still be the "squishiest" of all tanks. If stagger works akin to how Block is gonna work, Itll be like this- Monk gets attacked, the attack has around an 80% chance to be dodged (30% from gear +50% from the buff). If the RNG fails here, then the monk will have a 25% effect to stagger, more if they are doing the shuffle. If they fail the shuffle, then the monk takes 100% of the damage, which is 10% more then the other tanks. Should RNG fail twice in a row, being able to have that shield can certainly save the monk tank from getting 2 shot- Monks do not seem to have any Stamina bonus compared to the other tanks.
Finally, the other tanking classes have a much higher amount of mitigation. Druid tanks have an innate 25% magic reduction, and can probably hit the 75% armor cap at higher gear lvls. They also have a 40% phys damage reduction that last for 6 seconds, and a heal that heals 5% hp per 10 rage per second for 6 seconds. Warriors are also in a similar place, with significantly better self-healing options via talents, the ability to reduce incming magical damage, and a decent blocking ability (Of course, it seems that Warriors will be unable to ever cap CTC, and may be hovering around 40% crit block chance). Paladins are in a similar situation, as they can pick up decent self healing abilities through talents, and have similar blocking components. Death Knights seem to be about the same, but good Death Knights are extremely powerful compared to now.