Originally Posted by
tenzing21
The game has these issues built-in, you cannot fix or undo them. The lighting sources in caves causes your CPU (yes CPU, since this game is a DirectX 9 Game, and for some unknown reason, doesn't utilize your GPU(s)) to overload and slow down; out in the open there is only one point of light- the ambient sun, but for some known-only-to-God reason, they put in multiple lighting sources in caves. This game uses fake multi-threading to accomplish the drawing of primitives, the basic thngs you see on the screen. Because it does this, the communication time between the various threads is hundreds sometimes thousands of times slower than just loading it all into your Gddr5 with it's 30+ gig a sec xfer rate. Bio, in their infinite wisdom, decided not to use video cards or cache memory, or pretty much any other modern day tools to run this game
It's unfixable; turn off shadows, turn down your DrawDistance, and update your DirectX files to make sure you have the 9 Redistributable.
Sorry bro.
edit: you have an ATI, what I have been doing is getting to the character select screen, open Ati tray tools, with my over clocking settings set up, and before I load that max profile, I'll manually increase the core speed, accept, tab to game, tab to ATT, manually increase mem speed, accept, tab back to game, then go to ATT a third time, increase Core again 5 more, tab back to Swtor, and my fr are usually around 112 or so. Then I exit the proggy, and use the tray to activate the much higher over-clocked profile.