It wasn't a bug. You could get the dw talent from enhance. Nowadays all caster weapons are mh. Any monk can dw but it won't be an advantage for healers.
It wasn't a bug. You could get the dw talent from enhance. Nowadays all caster weapons are mh. Any monk can dw but it won't be an advantage for healers.
So far (level 22) it seems as if both the brewmaster and dps can choose between dual wielding and 2h. A healer can also DW but I guess getting a staff with sp on it works just as well.
Final answer, pick whatever you like, if the monk class can use it, you can use it for your spec, the only difference being spell power for healer, agi for dps/tank.
Don't Fwoosh me bro.
Here's what I've got set aside for my Monk:
Chest - Stained Shadowcraft Tunic
Shoulders - Exceptional Stormshroud Shoulders
Head - Stained Shadowcraft Cap
Back - Inherited Cape of the Black Baron
Weapons - 2x Venerable Mass of McGowan
Trinkets - 2x Swift Hand of Justice
I know the shoulders are the PVP ones, but they're what I bought back in Wrath and they've served well enough since then for multiple druids, a rogue, and even a pair of hunters.
For a healing spec I'll use these:
Chest - Preened Ironfeather Breastplate
Shoulders - Lasting Feralheart Spaulders
Head - Preened Tribal Warfeathers
Back - Ancient Bloodmoon Cloak
Weapon - Dignified Headmaster's Charge
Trinket - Discerning Eye of the Beast
Again, PVP shoulders, but they're what I've got. I may pick up an extra INT trinket, but I'm pretty happy with the gear I've got arranged already.
Thanks, I assumed 2x venerable mass of mcgowan was the way to go since my daggers are useless for the monk. Should be pretty awesome with 2x +15 agi enchants. Not sure about the discerning eye of the beast for a healer since group kills don't count, you have to land the killing blow(unless they've changed this) But I don't know enough about monk healing to say for sure, they could have some gimmick like priests have atonement and pallys have judgement for mana that could make it useful.
How are you going to equip two two-handed staves?
Typo, but now fixed, thanks. Tried to save time copying the link text and look where it got me. lol
The Discerning Eye also gives INT, so it's handy even if you're not landing killing blows. It gives 64 INT at level 80, which isn't bad. And if you scout your AH now you can probably pick up a Rainsong to have waiting for when you hit 81.
Yeah you're right, especially since trinkets are hard to come by. I couldn't see the stats since when I moused over your link it only showed its effect. When leveling as a resto druid I kept a low level trinket for a long time, and didn't really get two proper trinkets before doing the quests in Vash'jir.
Also don't forget that Mistweavers will be damaging alot more than most healers, leveling my Disc Priest I used 2xEoTB, and you'd be surprised how many procs I got in dungeonsand that was just from the one spell, if I had a whole class based around Dps healing....
Reading the A song of Ice and Fire series is like playing with an adorable puppy, then someone comes up out of nowhere and shoots the puppy, then punches you in the face
Unless you're doing Gordok Halls, you spend quite some time whacking stuff, so you do get killing blows every now and then.
Most instances i've been in so far consisted of five monks beating everything to a pulp. One of them just happened to have a mana bar.
Don't forget the all important Dread Pirate Ring!
That's pretty easy to get, right? RIGHT?
Why use x2 15 Agility enchants, isn't Crusader x2 better? Agi=60 AP and Crusader= 200 AP. but my math could be wrong.
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This does make some sense to me. There is the issue of Crusader's effectiveness tailing off after level 60 but 60 ap from The agi enchants is going to drop off in usefulness way before that isn't it? I'm at work so can't work on the numbers right now but my instinct is that it makes sense to start out with the +15 x 2 Agi enchants and then maybe switch to Crusader about level 40-ish, does that make any sense?
TBQH, enchants won't matter. Leveling is so insanely fast anymore that as long as you have a finger to press buttons with and full looms, it's irrelevant how or if you enchant anything.
I've used 2X sader in the past for leveling a rogue. I preferred it because it healed when it procced, and a double proc generally meant 1-shotting something with SS.
You have to land THE killing blow.
The speed that a fully heirloomed char will kill a mob won't be worth the crusader enchant specially if you run with 2xdouble haste trinkets that will heal you when you kill mobs so making the enchant crusader even a tad more worthless, also some napkin math take from wow official forums on how to enchant your looms for the purpose matter lets use the rogue mechanics as comparison:
Why agility for rogue/druid instead of crusader?
Agility is clearly better than crusader for rogues. Here is a rogue example It's 1ppm normalized with weapon speed. factoring hasteless energy regen, you're getting an attack every 4 seconds with 2/2 improved sinister strike. That's an approx 4% proc rate. which is like 1.6 ppm with just sinister strike. 40 attack power(given that we pretend they don't overlap but hey, napkin math). Sounds pretty good, but agility gives 30 attack power, Shadowpanther notes that 1 agility is worth about 1.5 attack power scaling up to 2 (this is pre-lk so add 1 to that for 1 agi = 2AP now). meaning we're getting an additional 7 or so attack power value from crit, scaling up to being 45 total (better) on target by 30 or so. I had some math here for druids, but with the change to strength only granting 1 AP instead of 2 to druids in 4.2, crusader is now worse than +25 agility, no contest.
(source) (http://us.battle.net/wow/en/forum/topic/1072167306)
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Even the enchants on weapons wont be game breaking they will speed it up, more kills, more the trinkets proc, more heals also in a class with heals the need for more passive healing procs, from the weapons will be sometimes over heal, therefore not taking full benefit of the enchant, hence again weapon agil enchant in my opinion is the way to go.
Last edited by spyker; 2012-04-03 at 09:22 AM. Reason: source of the napkin math
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It should be pointed out that for Monks, 1 AGI = 1 AP and 1 STR = 1 AP.
The heal proc associated with Crusader x2 is also fairly moot, double heirloom trinkets are plenty of sustain.
Swapping back and forth between the two will likely be the best thing to do if you wanted to really push the min/max to the limit.
Straight from EJ.
http://elitistjerks.com/f99/t129814-...ender_fisting/
AP is 140 + Str + Agi*2. Base stats at 85 88 Str 103 Agi.
I still don't put my hands on the fire for beta maths, but the guys at EJ are better at this than i am, so for the time being i will believe them.
http://windwalkermonk.blogspot.pt/
Blog dedicated to the Windwalker Monk
twitter.com/spykermonk
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