Originally Posted by
Fuente117
The biggest source of Damage in this fight is Magic Damage, since Warriors and Paladins can prette much keep their minor CD up for 100%, which increases their Blockchance, both of your tanks could use DPS Trinkets, to increase their DPS, since they have more Survivability in this fight anyway.
Additionaly,Stamina is a great Stat for Tank-DPS, so tell your Warrior to use Last Stand as an offensive Cooldown, if he doesn't need it otherwise.
It increases the Attackpower of Revenge and the amount Souldrinker hits for, given they both have Souldrinker.
So you could tell them to go for Stamina, in order to push their DPS, withou dropping Tankstats, if you don't feel too well with pure DPS Items.
And I just remembered, that Ultraxion can't Avoid or Parry, so your Melee-DPS could drop Expertise in favor of better DPS Stats, at least for this fight.(even though I'm not sure if he can't Parry/Dodge at all or if the Chance is simply reduced, sorry^^)