Last edited by The Mister Madgod; 2012-09-22 at 05:08 PM. Reason: undeleted so people can see! Discussing this stuff is very helpful!
And it's certainly true, but still. We have a couple days left, that's plenty of time to get your monk effectively on par with any other 525 scribe, and being able to do it just on ONE toon will be more effective. Sure, if you want to min-max professions, it'll be better to get the staff on another toon, but if you want to min-max early expansion gearing, it's much better to get the staff on your monk. Once you're raid-worthy, you won't need to run as many dungeons, and THEN you can switch over to a more desirable profession without it negatively influencing how quickly you gear your brewmaster. Either way is arguably fine, I just feel it's more efficient overall (though certainly more expensive!) to level inscription purely for the staff, then switch to a better profession when you're less swamped with gearing up.
The staff wil require at least 20 days to be available to craft, as scrolls of wisdom are daily locked to 1 (19 if you can craft 2 the first day) !! So in comparaison 2 raid lockout and 1 LFR lockout. Might worth it if you're not raiding before third week of raid opening.
In comparison with my beloved engineering it's basically +2750 armor (mantid elixir) versus +1320 (1k from flask and 1920/6=320 from synapse strings mk2) agility. Is damage reduction from armor bigger?
Question about what happens when a monk misses an attack.
1) What happens if an Energy based attack misses? Does a CD power still go on CD, what (if any) energy is refunded?
2) What happens if a Chi based attack misses? Does a CD power still go on CD, what (if any) Chi is refunded?
I'm a huge fan of castsequence macro's to save bar space on the easy to reach stuff but missing a power you then need to hit again can really mess those up. Couple examples I was considering:
/castsequence reset=30 Guard, Tiger Paw, Tiger Paw, Tiger Paw, Tiger Paw
/castsequence reset=6 Blackout Kick, Jab, Jab
The Guard macro seems fine since it can't miss and you can put as many tiger paw repeats as you need for a 30 second period but if BK can miss and doesn't go on CD you'd want to use it again.
And I will admit that I am no expert on cast sequence macros, but that guard one seems... meh, to be honest. Since the Tiger Palm buff lasts 30 seconds, you should want to spread out the TP's to points where chi generation is a bit low. Using them all at once is 3 GCD's worth of no active mitigation from things that would go before Guard (like the parry from Shuffle or dodge via Elusive Brew).
I think you misunderstand the Guard one. The macro would display Guard and once you used it the Tiger Palm ability would be displayed for 30 seconds (giving you time to use it 3x for max buff). The idea is to let Guard + Tiger Palm share the same hotkey.
I used these heavily on my DK to save bar space. IT+PS to put up dots, Outbreak+Pestilence, Raise Ghoul+Death Pact all shared the same hotkey.
Technically speaking, if you want to max out your efficiency, getting hard capped expertise and learning to use your Gift of the Ox healing orbs is the way to go, so yeah. I guess your macro won't be as good until then, but it's certainly something you can use once you get all your raiding gear and the like.
That also means I can display something for Keg Smash while it's on CD, maybe Jab or Breath of Fire. Time to make a bunch of macro's tonight on my roguesoontobemonk placeholder =P
Does anyone have a working macro for using Provoke on Statue without losing your primary target. Last time I tried the best I could manage was a
/target Black Ox Statue
Last edited by Valient; 2012-09-24 at 05:11 PM.
Thanks a lot for this awesome guide, as I plan on leveling Brewmaster I will refer to your guide often.
Bigger than Life.
Just as an FYI for your macros, blackout kick has no cool down. It applies six seconds worth of shuffle, but based on the macro you have there, you'd never be able to stack more.
The duration for Shuffle stacks with subsequent BoKs.
It does stack, this means that it could potentially make it easier on our rotation i'd imagine, so we dont have to refresh it every 6 secs, meaning if gives us a little more leighway to use other abilities too, which is nice..
I was just looking at our glyphs, and i don't know if its been asked or answered at all yet... but does Glyph of Enduring Spheres work on out Healing Spheres procced from Gift of the Ox?
I notice that The Madgod hasn't included it as a glyph, but if it does increase the time of our procced Healing Spheres, i reckon it'd be a good Glyph for BrM.