To put some perspective, say the 25-man normal boss hits for 375,000 damage every 1.5 seconds. Let's say you want to survive 3 1/2 hits (Survivability soft cap); that means under normal conditions, you need an effective health of 1,312,500. For Guardian that would mean about 4-5k mastery and ~510,000 health raid buffed to reach that point.
However due to the way Monk's stagger works, we lower the amount of damage coming in. Let's take your character as an example Toweliee. Let's assume you go with an Agi Flask and food and only gain the extra Stam from Oxe stance and Fort. Raid buffed you would be ~440,512 health.
You also have 4.68% Mastery. If you factor in the Mastery Buff from Pallies, that brings that number up to 7.18%.
Your effective Stagger is as followed 80% - Mastery (7.18%) - (BoK (20%) * BoK uptime). On average BoK has a 75% uptime; so your Stagger is 57.82%
So on average that 375,000 for your Monks is suddenly 216,825 damage per swing. Given the number of times he hits for EH, that Survival soft cap is now 758,887.5
Then we get into the EH for you which is "(Health / (1 - Armor Reduction against level target (93))) / (1 - Ox Stance Physical damage reduction (25%))"
Plugging in the numbers for you = (440,512 / 1 - 0.2176651923334674) / .75 = 783,132.0574841025
So as you can see, your right on par with the EH for T14 Normal.
Isn't using that Brewfest stamina trinket horrible? apart from maybe some really heavy magic fights?
At least for this first week, I think it will be fine since We really don't know what the final damage numbers are from bosses and having that extra stam never hurts. Yes BM tanks will forgo the stam trinkets once they get used to the fights, but for now it should be fine. I know for me, my guild asked me to have a BM Monk available tonight since we are running 2 10-mans since not all of the guild is ready and even though I enchanted for Stamina and dodge for this week, I do plan on going with more agility enchants once I feel more confortable with the fights.
I'm planning to run one stam trinket (always felt good to have some padded EH at the start of a tier on my DK) to start with until I see how incoming damage is but don't plan to specifically gem for it or mastery.
I haven't noticed Tiger Power dropping between fights myself have it set up on WA and if the pulls are close together I can keep it up with nothing but the occasional maintenance punch. At least pre-raid gear I find dead zones in longer fights I put out a few TP's just waiting on energy to regen though, not sure if there is a better filler choice.
Gunna gem stamina and use stamina trinkets for better Touch of Death hits so i top meters...
Anywho don't know if anyone has thought about this but the honor vendors are coming out tomorrow and seeing as JP are useless, being at the honor and JP cap for tomorrow means you can buy quite a bit of honor gear from converting JP to honor seeing as most of the honor will be better than your current heroic pve dungeon stuff
The shoulders have haste and expertise, head has expertise and mastery which is pretty decent, legs have crit and haste which is alright, the gloves have hit and crit which is decent, the chest has crit and mastery which isn't great but all heroic chests are similar itemization.
How is everyone handling the Elusive brew? Are you guys saving the stacks using it then rebuilding it as the 15 seconds are falling off? I currently have EB macro'd to all my abilities for better uptime.
I guess its
1 - use it as a cooldown during a crucial aspect of a fight
2 - pop it whenever its up for overall AV through the duration of a fight
just started tanking with MoP and already got good gear but also some problems.
My Monk: eu.battle.net/wow/de/character/die-silberne-hand/Woogey/simple
As you can see, two T14 Pieces (really lucky on my first World Boss kill) and overall a good gear in this state of the expansion, I think.
Today we tried our first Challenge Dungeon (Siege of Niuzao Temple) and I feel so squishy and the healing person of our group had a lot of mana problems. We could not finish the dungeon. It was very depressing and I wanted to ask if someone already tanked Challenge Modes and how they managed them.
Maybe there is something wrong with my reforging or gems, I' starting to doubt if I should really going for the expertise hard cap or get some other stats. My priority is Hit Cap > Expertise Hardcap (5,1k) > Agility > Haste > Crit > Mastery.
On Tuesday we try the first raid, I'm really excited how it will work but maybe you have some advice for me.
Question on Zen Meditation. Melee attacks break the channel but does the attack that interrupts the ability at least get the 90% reduction?
some changes being applied today!
Keg Smash change from a few days ago is being applied to tooltips, glad they're not changing their minds and now we also have a 100% damage buff to Swift Reflexes... not the place I would have gone to buff (would have buffed SCK myself Brew only of course) but still a buff is always nice .
kinda hoping they'd widen the AoE for BoF though, it can be VERY hard to aim properly.
Also, relating to BoF, I know it's an AoE cone that *can* be hard to aim but if I move while it's active can I hit more enemies with it? Or does it only hit with the initiation animation and then the rest is just for show?
KS dmg is a little insane.. I parsed 5th in US for StoneGuard 25 man as a Tank. Getting a little out of hand lol
---------- Post added 2012-10-03 at 06:48 AM ----------
Also is there a Haste CAP in which we start seeing DR? Not use to haste so I dont know as much
Also, now that people have been trying the raids, how are you finding Brew Mitigation.... Or more importantly how are your healers finding keeping you alive easier/harder/about the same as other classes?
Tbh Towelliee, when I saw 'Tank Damage Changes' I was fully expecting Keg Smash to get nerfed, it's insane damage for an uncapped Aoe move, I would almost prefer them to nerf it and shift some of the damage onto our other moves (BoF, SCK and BoK spring to mind) just so it's not QUITE such a huge loss to get an early Keg Smash miss. I can't count the amount of times I've pulled, KS hasn't connected and it's all gone to shit
Last edited by Gallahadd; 2012-10-03 at 12:01 PM.
I'm loving tanking as a BrM.
I have absolutely NO threat problems anymore.
And i love the fact that we can do competitive single target dps (25-30k most single target fights), and brilliant aoe dps especially in heroics when you have DPS cry that you're doing a nice chunk of dps in trash pulls.. however i do feel a bit iffy with my mitigation still.
I do only seem to be procing two charges of my Elusive Brew at a time... although, i havent actually had a slower weapon to see if it changes as of yet...
I think its either set speeds give you set charges, for eg. 1hers give you 1 charge at around 2.6 speed weapons, 2hers at 3.2 speed (what im using now) give you 2 charges, and id imagine a 3.4 or above will give you the full 3 charges.
It disappoints me a little, that while i do manage to keep my Elusive Brew stacking, i cant seem to have a better uptime on it cause of the charges not being maxxed... in theory this will change when i get a slower weapon.
Last edited by r3d3mpt10n; 2012-10-03 at 02:21 PM.
Any word on a Haste CAP 7162 haste seems insane for return in energy regen
Does recount not count Guard as a heal?
Guard is an absorption right? shouldn't it be counted as a heal by Recount? i never see guard included in Recount's healing done or Absorption windows.
1) Reaching 1 Sec GCD on abilities not on CD AND having enough Energy+Chi to keep yourself GCD locked.
2) If there is a hard cap to how fast energy can regen? Ex rogue or cat want to chime in?
3) Is there a hard cap on how fast auto attack can be improved too?
#1 isn't possible with T14 gear I think and I don't know #2-3 since I never had to care about "dps" stats before. I'm pretty sure I am correct about haste not having an actual cap where instead you have to consider how it is affecting the mechanics you are interested in it improving.
In theory this just means less crits but more stacks for them and wont improve your stack generation. Really just need to see some serious testing at 90 with equal iLevel but different speed weapons over a large enough sample period (Even a 5 minute fight period is relatively small from a statistical sample size standpoint).I think its either set speeds give you set charges, for eg. 1hers give you 1 charge at around 2.6 speed weapons, 2hers at 3.2 speed (what im using now) give you 2 charges, and id imagine a 3.4 or above will give you the full 3 charges.
I'm not enjoying heroics at the minute... i've done alot of heroics recently, and i have about 2/3 upgrades to show for it... not great considering i was the only leather wearer in all of them!