By the looks of it they aren't unique, so you could always just get both and switch it out depending on if you need dps or survivability.
atm you cannot have both afaik.
What the current situation on the legendary cloaks? Has it been figured out which one will benefit us more?
Though one could assume that if you're doing challenging content where your death is more likely the tank cloak would be more appealing, wheras if you're just an LFR tank for example, the DPS cloak would probably be better.
Again though we still don't have all the pieces... it's still fairly early in the PTR cycle.
We're trying the Dark Animus Zerg tactic but unfortunately our BM Monk dies with 2 adds on him. We cast Cocoon on him and he pops his CD's but he gets almost 2 shot very quickly.
Looking for some advice.
Dark Animus tries 1-8
Looks like, from the first two tries at least, that he's not using cooldowns enough.
Second attempt he didn't even have shuffle on when he died.
EDIT: looking through this he doesn't seem to have any sort of cooldowns (personal or external) active when he dies.
Attempt 6: 0% shuffle uptime. Yeah that needs to be fixed.
On average he does have shuffle up (but it's low), he'll sometimes have elusive brew up at least once (it's not usually active when he dies), and he'll have 1 to 2 guards and 1 dampen harm. No other abilities active. I didn't see any externals other than Life Cocoon either, so that might be a part of it too.
You have one paladin who wasn't a tank. I would suggest getting them to use Sac on this guy. Would help a lot to mitigate the damage taken. Hell even get the tank to help out, maybe, if he's not taking too much damage.
Oh and if you read this before your next set of attempts, good luck!
Well from the PTR testing i did, siegecrafter seems to have some use for it. Korkron Dark Shaman weren't too bad either (either of them). You can also use it for Immerseus.
So far, it has quite a few uses in the next tier, but things are subject to change (/winkwink Korkron Dark Shaman) so you never know.
Thrash Blade, for example. But yeah, that's the same mechanism as Windfury and the old Sword Spec and Reckoning; they all cause your white swings to multi-hit. This new proc looks like it's not tied to the swing timer.
Keg Smash now deals 18% less damage."
Looks like there was a Keg Smash change, just not the buff people assumed from datamining heh. Also no more Xuen taunting off tank spec players, which might hurt some soloing but is mostly a good thing for raids.
The datamined change was the 18% nerf, I thought that was pretty much common knowledge :X
Of course, the ideal situation is to make this change then add a glyph that says 'Xuen will now taunt off of anyone, whilst in any spec', so Windwalkers and Mistweavers can get a useful tanking pet if they want to as well.
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Hooray for the Xuen change! 18% KS nerf is to be expected and I don't really have a problem with it. This and the taunt changes should help with the agro problem BrMs tend to have.
Normal is the name for the mental disorder present in the majority of humanity.