1. #4661
    High Overlord
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    Quote Originally Posted by Ampere View Post
    Something I noticed that I wanted to ask for details about: off tank wanted me to solo tank Immerseus, I said sure. Used Dampen Magic the first two stack of the attack I took, and the second time I figured my Niuzao cloak would cover it. However, it seemed to proc on the killing blow and not save me. I'm assuming there's an absorb limit, possibly max HP. The overkill was 1M, logs are linked below with a snippet shown. Gained the buff, but it didn't seem to absorb anything.


    http://www.worldoflogs.com/reports/e...7/?s=411&e=658
    I've noticed something similar on my dk. While I haven't tested anything yet, my theory right now is that if purgatory wouldn't have saved you, cloak will not help either. Need to dig a little deeper to figure out the actual absorb caps here.

  2. #4662

  3. #4663
    http://eu.battle.net/wow/fr/characte...lhips/advanced

    Feel free to critique my optimization
    I always respect the color gem even with crappy stat , for me bonus stats are goods ( dodge on shoulders :s )

    ps : like you can see i forgot to switch my loot spec to tank when doing xuen ...

  4. #4664
    Thok - hits pretty hard. We had me tank first each phase so that I could be chi torpedoing through the raid 4 times for the second half of each phase while our other tank tanked. Chi burst heal. Avert harm + zen med shoudn't kill you (though it will nature lock you, but that's not really a problem when you're not actively tanking)

    You must CD the stacking magic ability Siegecrafter does. Huh, i seem to have not put that on http://www.wendigobrewing.com/tip/ my bad I'll add that tonight. The adds didn't hit for anything threatening as long as you stay out of stuff and you should be able to kill them pretty easily.

    Paragons - the total damage on the raid is almost nothing. Like, I think i used guard 3 times in 9 minutes or something, and only purified 6 times. I saw a log of someone the first week that literally didn't purify once and didn't have any issues dying. I don't know what combination starts this week. We literally just took almost no damage other than the thing where the hunter add picks a target and other people are supposed to intercept some of the damage. Honestly all I paid attention to was not screwing up the specific mechanics of the ones I was tanking and doing damage.

    Garosh -
    Hits pretty hard when you have him and a bunch of adds, so i'd suggest you pull him, then taunt swap right before the adds come out, just so you have a decent chunk of vengeance to pick up and demolish the adds. I put my statue between our ranged pile and 1 side of add spawns, then would taunt the statue for the aoe taunt it does to grab those, and then just attack the ones coming from the other side. Gets the adds to you faster that way than if you keg tossed them. Then Chi burst nuke them. tank the adds just barely towards the iron star you're not killing, then stun them as it is coming. I don't actually understand it, but there's some mechanic where they death grip you if you run too far, so watch out for that.
    In p2/p3 probably prioritize using chi burst to heal during whirling corruption rather than damage.
    RJW + roll + tiger's lust is pretty nice for grabbing all the little adds during the sha phases with all the little adds. Do Not keg smash them because you don't want to slow them, you want to get everything to the end asap to get aoed.
    I doubt it's worth it in 10 man, but in 25 you can just kite all the p2/p3 adds around in circles tortos style rather than killing them, but 3 tanking in 10 man :-/

  5. #4665
    Quote Originally Posted by lairpie View Post
    The adds didn't hit for anything threatening as long as you stay out of stuff and you should be able to kill them pretty easily.

    I don't know what combination starts this week./
    Saws and fire help on the damage for the Shredders. Paragons is the same as last week apparently.



  6. #4666
    Quote Originally Posted by lairpie View Post
    Garosh -
    Hits pretty hard when you have him and a bunch of adds, so i'd suggest you pull him, then taunt swap right before the adds come out, just so you have a decent chunk of vengeance to pick up and demolish the adds. I put my statue between our ranged pile and 1 side of add spawns, then would taunt the statue for the aoe taunt it does to grab those, and then just attack the ones coming from the other side. Gets the adds to you faster that way than if you keg tossed them. Then Chi burst nuke them. tank the adds just barely towards the iron star you're not killing, then stun them as it is coming. I don't actually understand it, but there's some mechanic where they death grip you if you run too far, so watch out for that.
    In p2/p3 probably prioritize using chi burst to heal during whirling corruption rather than damage.
    RJW + roll + tiger's lust is pretty nice for grabbing all the little adds during the sha phases with all the little adds. Do Not keg smash them because you don't want to slow them, you want to get everything to the end asap to get aoed.
    I doubt it's worth it in 10 man, but in 25 you can just kite all the p2/p3 adds around in circles tortos style rather than killing them, but 3 tanking in 10 man :-/
    Are you talking 25M? The adds heal the others to full and buff them when they die, so how would picking them all up and taking them across the room help any? Or is it possible to actually nuke them down fast enough, seems kinda hard on the aoe requirement in 25 though.

  7. #4667
    Quote Originally Posted by Bryce View Post
    Are you talking 25M? The adds heal the others to full and buff them when they die, so how would picking them all up and taking them across the room help any? Or is it possible to actually nuke them down fast enough, seems kinda hard on the aoe requirement in 25 though.
    Yeah 25. We didn't kill them at all. I missed 1-2 each wave that spawned right by the tank and stuck to them, so those just got cleaved down, but all the others just chased me around the room the whole 2-3rd phase. It helped to run them really far, like all the way to the wall, stun them, rocket boot (or TL or whatever your movement buff of choice is) back to soley focus on picking up all the new ones, then resume kiting. Keep in mind, the desecrated weapons are not Defile, just run right through them if you need, hits for an insignificant amount on a single tank. Also one of the only fights that I was actually glad transcendence exists for something other than just resetting bosses during wipes by porting out of the room. It was nice to run them all the way to a corner, then trans back past them when they weren't yet grouped up quite enough to just turn the normal way.

    Note, I dislike running in circles for large portions of fights, but hard to argue that it wasn't way easier that way.

  8. #4668
    Blademaster Grozzle's Avatar
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    From what I've been reading, people have switched from gemming crit and started using mastery gems. Anyone mind letting me know the reason behind this change? I'm currently raiding 10m normals with a casual guild and not taking incredible damage. Just a tad curious about this.

  9. #4669
    Quote Originally Posted by Grozzle View Post
    From what I've been reading, people have switched from gemming crit and started using mastery gems. Anyone mind letting me know the reason behind this change? I'm currently raiding 10m normals with a casual guild and not taking incredible damage. Just a tad curious about this.
    Things hit harder. If you're doing content where you don't get hit hard, crit is fine. Personally (25HM, well, slowly progressing through HMs) I'm keeping my crit and mastery balanced and picking for each fight which I want slightly higher to get that RoRo proc.

  10. #4670
    Quote Originally Posted by Grozzle View Post
    From what I've been reading, people have switched from gemming crit and started using mastery gems. Anyone mind letting me know the reason behind this change? I'm currently raiding 10m normals with a casual guild and not taking incredible damage. Just a tad curious about this.
    [20:46:12.097] Malkorok hits Daught 498504 (A: 1047702)

    Just your average every day hit on this fellow.

    But yeah, if you're surviving just fine without mastery, why fix what isn't broken, right?
    Last edited by kaiadam; 2013-09-19 at 07:39 PM.

  11. #4671
    That 75% shuffle!



  12. #4672
    The Lightbringer SurrealNight's Avatar
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    Quote Originally Posted by lairpie View Post
    I'm keeping my crit and mastery balanced and picking for each fight which I want slightly higher to get that RoRo proc.
    I coined a neck last night after having totally redone my gear for the 4 pieces I recently got and was thinking "Oh no I'll have to totally redo it all again" but worked out perfectly. Keeping it balanced around the cloak will probably be a pain for a while but meh what else I got to do after raid is over.

    The four elements, like man alone, are weak. But together they form the strong fifth element: Boron.

  13. #4673
    I wished I could use the cloak =/. Our healers want the tanks to have it so they can abuse it...

  14. #4674
    Quote Originally Posted by kaiadam View Post
    [20:46:12.097] Malkorok hits Daught 498504 (A: 1047702)

    Just your average every day hit on this fellow.

    But yeah, if you're surviving just fine without mastery, why fix what isn't broken, right?
    Heroic 25? Because he hits like a wet noodle in normal 10. Note: most of that absorb is not stagger, I have low mastery.

    [00:26:14.168] Malkorok hits Amp 31623 (A: 247557)

  15. #4675
    Heroic 25 maybe 20-25 seconds into my 30 sec tank phase, yeah.

  16. #4676
    Daught how big a deal has the Niuzao cloak been for you as a BrM monk. My GM and I have been discussing how its better overall for tanks, but I haven't noticed on Garrosh (who we're currently on to start heroics next week) large enough hits or times it would have saved me. Only time I've died was while tanking a bunch of adds together and the healer wasn't paying attention or it was a wipe. I've switched from gemming for crit to mastery to smooth my damage out on sunday, but still not 100% behind the tanking cloak vs dps cloak.


    Thanks Shyama for the awesome Signature

  17. #4677
    Quote Originally Posted by Leblue View Post
    Daught how big a deal has the Niuzao cloak been for you as a BrM monk. My GM and I have been discussing how its better overall for tanks, but I haven't noticed on Garrosh (who we're currently on to start heroics next week) large enough hits or times it would have saved me. Only time I've died was while tanking a bunch of adds together and the healer wasn't paying attention or it was a wipe. I've switched from gemming for crit to mastery to smooth my damage out on sunday, but still not 100% behind the tanking cloak vs dps cloak.
    This thread contains a number of people's thoughts on the manner, Daught included:
    http://www.mmo-champion.com/threads/...ight-Dependent
    Last edited by lairpie; 2013-09-20 at 08:15 AM.

  18. #4678
    Quote Originally Posted by Ampere View Post
    I figured my Niuzao cloak would cover it. However, it seemed to proc on the killing blow and not save me. I'm assuming there's an absorb limit, possibly max HP.
    Yes, that assumption is what the folk at maintankadin.com have concluded about the cloak too.

  19. #4679
    Thanks all for the answers. For now I'm still with crit build, might change it if healers will start whining about my survival.

  20. #4680
    Quote Originally Posted by lairpie View Post
    This thread contains a number of people's thoughts on the manner, Daught included:
    http://www.mmo-champion.com/threads/...ight-Dependent
    Missed that while perusing, thank you good sir. Now I'm still torn but I spose it hurts nothing to use it on garrosh on sunday to see how it works. I just never saw a time it would proc other than when we were wiping. I went a heavier mastery build in an attempt to smooth some of my damage intake as well.


    Thanks Shyama for the awesome Signature

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