Could you define 'max crit'?
Feel free to critique my optimization
I always respect the color gem even with crappy stat , for me bonus stats are goods ( dodge on shoulders :s )
ps : like you can see i forgot to switch my loot spec to tank when doing xuen ...
Thok - hits pretty hard. We had me tank first each phase so that I could be chi torpedoing through the raid 4 times for the second half of each phase while our other tank tanked. Chi burst heal. Avert harm + zen med shoudn't kill you (though it will nature lock you, but that's not really a problem when you're not actively tanking)
You must CD the stacking magic ability Siegecrafter does. Huh, i seem to have not put that on http://www.wendigobrewing.com/tip/ my bad I'll add that tonight. The adds didn't hit for anything threatening as long as you stay out of stuff and you should be able to kill them pretty easily.
Paragons - the total damage on the raid is almost nothing. Like, I think i used guard 3 times in 9 minutes or something, and only purified 6 times. I saw a log of someone the first week that literally didn't purify once and didn't have any issues dying. I don't know what combination starts this week. We literally just took almost no damage other than the thing where the hunter add picks a target and other people are supposed to intercept some of the damage. Honestly all I paid attention to was not screwing up the specific mechanics of the ones I was tanking and doing damage.
Hits pretty hard when you have him and a bunch of adds, so i'd suggest you pull him, then taunt swap right before the adds come out, just so you have a decent chunk of vengeance to pick up and demolish the adds. I put my statue between our ranged pile and 1 side of add spawns, then would taunt the statue for the aoe taunt it does to grab those, and then just attack the ones coming from the other side. Gets the adds to you faster that way than if you keg tossed them. Then Chi burst nuke them. tank the adds just barely towards the iron star you're not killing, then stun them as it is coming. I don't actually understand it, but there's some mechanic where they death grip you if you run too far, so watch out for that.
In p2/p3 probably prioritize using chi burst to heal during whirling corruption rather than damage.
RJW + roll + tiger's lust is pretty nice for grabbing all the little adds during the sha phases with all the little adds. Do Not keg smash them because you don't want to slow them, you want to get everything to the end asap to get aoed.
I doubt it's worth it in 10 man, but in 25 you can just kite all the p2/p3 adds around in circles tortos style rather than killing them, but 3 tanking in 10 man :-/
Note, I dislike running in circles for large portions of fights, but hard to argue that it wasn't way easier that way.
From what I've been reading, people have switched from gemming crit and started using mastery gems. Anyone mind letting me know the reason behind this change? I'm currently raiding 10m normals with a casual guild and not taking incredible damage. Just a tad curious about this.
I wished I could use the cloak =/. Our healers want the tanks to have it so they can abuse it...
Daught how big a deal has the Niuzao cloak been for you as a BrM monk. My GM and I have been discussing how its better overall for tanks, but I haven't noticed on Garrosh (who we're currently on to start heroics next week) large enough hits or times it would have saved me. Only time I've died was while tanking a bunch of adds together and the healer wasn't paying attention or it was a wipe. I've switched from gemming for crit to mastery to smooth my damage out on sunday, but still not 100% behind the tanking cloak vs dps cloak.
Last edited by lairpie; 2013-09-20 at 08:15 AM.
Thanks all for the answers. For now I'm still with crit build, might change it if healers will start whining about my survival.