Last edited by The Mister Madgod; 2012-12-13 at 03:20 PM.
What exactly do you mean here? It's the other way around, you purify tons more in a mastery build.And to add to this, the more mastery you have, the less you will be able to purify.
You're absolutely right, the mastery build is to avoid burst damage. Overall damage might be higher, but ask your healers what they prefer.You actually take more damage in the long run, just less burst.
does anybody have an idea or just an add on to show me, how much my guard shield will absorb? (i know it's in the tooltip but i would like to have it into weak auras f.e.)
Last edited by Morion; 2012-12-13 at 05:27 PM.
For instance: Let's say I have 500k health currently. I have a 10sec stagger where the overall damage is 200k. That is 20k per sec, not including the damage I will take that is still incoming. So the math would be:
100 / current health pool (500000) * total overall stagger damage (200000) = 40. I calculate the rough math using a tellmewhen and determine if I need to purify or not. I try and stick close to the 40% mark as much as possible. Obviously as my current health pool diminishes with subsequent hits, the overall stagger amount before purifying lowers.
Now to get back on point. With a high Mastery build, you are unable to purify as often, requiring your healers to heal that extra damage. Run comparebots with someone using an all mastery build and an all haste build and see the difference in shuffle uptime, purifying brew casts(have to manually do this in a log analyzer), damage taken, etc. I think you would be surprised.
Last night on Imperial Vizier Heroic 10 - http://worldoflogs.com/reports/rt-nt7a1f36c60x6ytn/
34 Purifying Brew casts at roughly 40% of my current health pool while maintaining a 93% shuffle uptime. From a DPS standpoint, 3rd in the world. Could you manage that in an all Mastery build? Nope. Which would require harder choices from you whether or not to let Shuffle fall off to purify, or force the healers to heal through it.
It would be foolish to say that of those 34 casts was exactly 200k a pop prevented. But for simple math stake let's give a good range.
At best - 6.8m dmg prevented.
At worst - 3.4m dmg prevented.
Add those to your healing numbers and it is quite impressive indeed.
So 665k HP looks pretty good (2x stam trinkets included) but only getting +2.30% mastery. So at least if the fight is just vs the boss (so excluding Empress) your basically adding 15295 to your EH for short burst scenarios? Seems like the 2761 rating I'm dumping into mastery would be much better spent in Haste/Crit, especially considering the loss that reforge shows to both.
As mentioned the best approach seems to be going the normal Agil>Haste>Crit and swapping into stam meta, stam enchants (Legs, Fur lining for LW), and stam trinkets while leaving your gem/reforges alone. Swapping to stam gems (not including meta) only nets me 26880 more health at the loss of a ton of haste/crit.
I hate to interfere with the conversation, but I have a level 65 tanking question:
Going to try out BrM tanking for the first time, and the guide is 85+% useful because monks have gotten all but two or three main abilities at that point ... but the one ability I won't have until 75 is Purifying Brew.
So ... how do I handle Stagger? Do I just hope that the quick fight times + overgearing low level dungeons mitigates (i.e. don't worry about it), do I limit use of BoK to stagger less, or is there something else I can be doing?
PS: I can ignore Clash until I feel more comfortable with spec, right?
You won't need PB before you get it. I honestly don't remember hitting red, or even yellow stagger prior to level 90 content. Don't worry about it at all is my suggestion! Don't limit BoK either, since then you'll have 20% less parry as well as the 20% less stagger, so overall you'll take a lot more damage.
And yeah, I like to think of Clash as an 'advanced' ability. I use it sometimes during raiding, but not often. You can safely leave that alone for now. That said, it feels very fun when you roll directly backwards then immediately use Clash to stun an entire trash pack. But that's something you can pick up later. :P
Just ride it out till you can purify it, and experiment with pulls, see where your limit is.
And yes you can ignore Clash till you're more comfortable with the core of the spec. Though really I wouldn't call it hard to learn.
1.) Add up all physical damage taken (13.3 melee, 5.3 F&V, 2.8 exhale, 1.6 attenuation) = 23 mil physical damage taken.
2.) See how much mastery you have - 46.66%.
3.) Multiply 1 & 2 - you would've taken 10.73 mil damage from stagger
4.) See how much actual stagger damage you took: 6.16 mil.
5.) Subtract the two: You purified ~4.57 mil
If we account for guard, then you purified 3.03 mil damage.
This is somewhat of a rough estimate since absorbed physical damage doesn't give you stagger but is still recorded, but you didn't have a disc priest so it's close enough (the correction would mean you purified less.)
At which point would you guys recommend going from haste to crit? I currently have 5200ish haste/crit. My gems are agi/haste, agi and agi/hit. Using the spreadsheet over at EJ monk forums, inputting my stats, I get an 83% shuffle uptime with Power Strikes, and an 82.5% uptime with Ascension. I've been also using the Terror in the Mists trinket over the DMF card the past week, noticed other monks using the trinket as well. Wasn't sure if it was cause they didn't have DMF or if it was cause it's TitM is better compared to it.
5200 haste w/ Ascension is to low IMO for harder hitting/single tank fights. So you either want to stack more haste or stick to power strikes. Near 100% uptime on Shuffle is only required on single tank fights, letting it drop while your not tanking isn't the end of the world.
I believe Bottle and TitM are considered BiS for BrM. I only have LFR Bottle and Xuen is why I am using those.
I switched to Ascension last night, mostly to test it out. I'm never the solo tank, as I'm technically the 3rd tank for our guild... but our second tank is out with a muscle injury (PUT ME IN COACH!)
if i could get some suggestions on my brewmaster tank that would be awesome.
I'm on top of stats and gear for the most part but any additional twicks or gear changes would be appreciated.
---------- Post added 2012-12-13 at 06:08 PM ----------
Last edited by Chuupag; 2012-12-13 at 11:09 PM.