Originally Posted by
Kisho
See, my issue with that is if it works that way, the trinket fluctuates wildly in value depending on how you gear.
If you have balanced stats (say, 6k haste, 5.5k crit, 5k mastery), then the trinket is terrible. It'll only give you (6,000 - 5,500) + (6,000 - 5,000) = 500 + 1000 = 1500 stats. Compare that to the amount you're getting from other trinkets, and it's just plain awful.
However, if you stack a single stat to the heavens, then it becomes REALLY good. Imagine if you could get 9,000 haste, 2,000 crit and 1,500 mastery. Then the trinket gives you (9,000 - 2,000) + (9,000 - 1,500) = 7,000 + 6,500 = 13,500, which is far superior to any other trinket available. I'm not sure if these values are actually possible, but it illustrates the point.
The first option (2 stats being zero'd out and the third being boosted to crazy amounts) keeps it balanced, but has the downsides of losing all the stat points. While this is how I interpret the trinket, I don't think (or hope, at least) this is how it'll be implemented.
I'm actually thinking it'll be number 2 that is how it works: one stat being boosted, and the other two staying the same. It'll remain relatively balanced (going by current stat values I'd gain about 8k stats in a single stat, which sounds fair enough), and won't encourage weird gearing strategies, or actively trying to get rid of two stats. Keeping a balance of the 3 stats would be key, while ensuring the stat you want boosted is still higher. That seems interesting to me and actually keeps in theme with the whole expansion: balance between two (or three, in this case) opposing forces. Interesting how that works out.