Originally Posted by
Radux
The one problem I have with Haste as a whole is the idea that it actually takes quite a bit to even gain 1 additional energy per second.
Let's just assume you sit at 11 EPS. You get enough Haste to somehow get to 12 EPS (about ~10%). That means you have the potential to gain 3 jabs/chi per 2 minutes. So on a per-minute basis, 1% Haste will approximately equals 0.15 additional Chi generated.
Compare that to a 3.6 Staff (ends up being ~2.5 via Way of the Monk), and trading that 10% Haste for even 5% Crit...
Assuming you have ~10% crit base, you get ~2.4 Crits per minute, thus ~4.8 EB charges - or a passive 2.4% dodge (assuming you EB every chance you can).
Add that 5% I mentioned above, and you'll get ~3.6 Crits per minute, thus ~7.2 EB charges - or a passive 3.6% dodge (assuming you EB every chance you can).
And unfortunately with Crit (from my basic napkin math), we're left with an effective parabola of benefit - where lower levels (i.e. 10% to 11%) will provide much larger benefit than higher levels (i.e. 50% to 51%) to your overall % to passive dodge.
That said, I'd much rather take more Dodge via Crit, opposed to gaining 1 BoK (6 seconds of stagger) per 80 seconds.