1. #2821
    Quote Originally Posted by SurrealNight View Post
    Go with which ever is the highest iLevel upgrade over all in most cases for BrM. I find DW to produce smoother Elusive Brew stacks than 2H and it's also way ahead for WW if you ever use your OS.

    Also may want to consider your group comp since DPS get a lot more mileage than we do from weapon upgrades. Myself as example there are more agil users that need the 2H than people looking for a claw drop so I'll be going for Hand of Dark Animus + my 504 empress claw unless a bazillion agil 2H drop or something.

    Thanks Kaiadam. Kind of a bummer I assume they changed it to try and encourage more mastery stacking or just felt 12% was to good (since it would take a ton of mastery to = a true 12% gain in shuffle).

    Thanks a lot

  2. #2822
    Quote Originally Posted by Zonex View Post
    You can just create a WA that has 25% up (if youre in Ox stance), and then it gets a 20% increase when shuffle is up, and then you can have it fetch your current mastery, and divide by 960 and add it to your value. Same with Fort Brew, just + 20%

    For the t15 set (since its multiplicative), you can just have it put a 1.12x modifier on your final value once you proc the buff.
    ok i will give it a try, but i will fail i think
    13/13

    Monk

  3. #2823
    So I got Rentaki's Soulcharm last night.

    I equipped it immediately because you know, new shiny.

    I actually liked the increase in expertise...

    Thinking of staying around where I am now currently expertise wise.

    http://us.battle.net/wow/en/characte...panda/advanced

  4. #2824
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    Quote Originally Posted by Trendy-Ideology View Post
    So I got Rentaki's Soulcharm last night.

    I equipped it immediately because you know, new shiny.

    I actually liked the increase in expertise...

    Thinking of staying around where I am now currently expertise wise.
    I got the RF version the other day too

    Just wondering, why don't you cap expertise?

    (Excuse the nubbyness, I'm a baby brew monk :P )

  5. #2825
    Because we don't need to, and we're much better off spending those stats in crit/haste.

  6. #2826
    Deleted
    Maybe this information is of interest to anyone of you, guys:

    Due to all this Mastery talk (here but also on other boards) as a result of the changes in 5.2, I decided to experiment a bit. Yesterday, I switched from a Crit/Haste build to a Mastery build. Basically, I sacrificed 11% Crit Chance and ~ 700 Haste Rating for 9% more Mastery. I ended up with a total Mastery of 16.23%.

    Now, I didn't test extensively. But in my experience, my DPS numbers have a pretty low variance over the number of pulls we do on an encounter, if nothing special happens. On Megaera I lost about 15k DPS. I dropped from 90k to 75k DPS. As expected, my energy regen didn't feel much worse due to the fact that I didn't lose a significant amount of Haste by reforging to Mastery. I'm not yet sure if I prefer the one build or the other. I'm posting these numbers as a single point of observation; maybe anyone else has some more observations he/she would like to share?

    (intuitively, one should be able to calculate the DPS loss due to the stat changes; however, this calculation gets pretty messy when combined with the current vengeance mechanic; so, I feel that some empirical evidence would help, even if it's just a single observation/pull)

  7. #2827
    Quote Originally Posted by Oghqt View Post
    Maybe this information is of interest to anyone of you, guys:

    Due to all this Mastery talk (here but also on other boards) as a result of the changes in 5.2, I decided to experiment a bit. Yesterday, I switched from a Crit/Haste build to a Mastery build. Basically, I sacrificed 11% Crit Chance and ~ 700 Haste Rating for 9% more Mastery. I ended up with a total Mastery of 16.23%.

    Now, I didn't test extensively. But in my experience, my DPS numbers have a pretty low variance over the number of pulls we do on an encounter, if nothing special happens. On Megaera I lost about 15k DPS. I dropped from 90k to 75k DPS. As expected, my energy regen didn't feel much worse due to the fact that I didn't lose a significant amount of Haste by reforging to Mastery. I'm not yet sure if I prefer the one build or the other. I'm posting these numbers as a single point of observation; maybe anyone else has some more observations he/she would like to share?

    (intuitively, one should be able to calculate the DPS loss due to the stat changes; however, this calculation gets pretty messy when combined with the current vengeance mechanic; so, I feel that some empirical evidence would help, even if it's just a single observation/pull)
    The DPS loss from me going from a Crit build to a Mastery build is quite significant. Close to 35k. However, Maegara is an encounter where Mastery is key because you can stagger everything and really limit the amount of incoming damage as long as you purify.

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  8. #2828
    The Lightbringer SurrealNight's Avatar
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    Quote Originally Posted by gynshon View Post
    The DPS loss from me going from a Crit build to a Mastery build is quite significant. Close to 35k. However, Maegara is an encounter where Mastery is key because you can stagger everything and really limit the amount of incoming damage as long as you purify.
    I wouldn't discount our DPS either, insane tank damage is one of a BrM's perks that makes up for a lack of raid and personal CD's compared to the other classes. Have to take into account we are helping push kills or stages faster because of it. Since Meg has been brought up a lot I think one reason I never found it challenging is I'm always on a kill head with 100k dps and with the rest of our team I usually have only seen 3 breath's per head which is cake.

    Mastery is fine if you need the EH (though I'd prefer to stack a bit of stam first instead) but if you don't it's really doing yourself a disservice to not take advantage of how unique monk's are as a tank. I've paired with almost every other tank class on various fights this tier and know for a fact I've had less EH related deaths stacking Crit/Haste (and the ones I have I know there was something I could have done to prevent it looking back).
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  9. #2829
    Quote Originally Posted by SurrealNight View Post
    I wouldn't discount our DPS either, insane tank damage is one of a BrM's perks that makes up for a lack of raid and personal CD's compared to the other classes. Have to take into account we are helping push kills or stages faster because of it. Since Meg has been brought up a lot I think one reason I never found it challenging is I'm always on a kill head with 100k dps and with the rest of our team I usually have only seen 3 breath's per head which is cake.

    Mastery is fine if you need the EH (though I'd prefer to stack a bit of stam first instead) but if you don't it's really doing yourself a disservice to not take advantage of how unique monk's are as a tank. I've paired with almost every other tank class on various fights this tier and know for a fact I've had less EH related deaths stacking Crit/Haste (and the ones I have I know there was something I could have done to prevent it looking back).
    I discount normals in most of my conversations, so I am coming from a heroic standpoint. The amount of damage from Rampage is insane, and in heroic you are not allowed to be on kill heads every single time, only every other.

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  10. #2830
    Quote Originally Posted by gynshon View Post
    I discount normals in most of my conversations, so I am coming from a heroic standpoint. The amount of damage from Rampage is insane, and in heroic you are not allowed to be on kill heads every single time, only every other.
    Did you go mastery for council as well? We just started progression on Horridon and once we get him down, I'm thinking to switching to a mastery build.

  11. #2831
    The danger in council is Frost king with Frigid Assault up which makes his melee hits do an additional 75k dmg (after Stance). You want to have EB up for all if not most of it. The spiky damage that kills tanks in the fight comes from the frost damage of those hits, dying to anything else rly shouldnt happen.

    So no, don't stack mastery for it

  12. #2832
    Quote Originally Posted by Kisho View Post
    Because we don't need to, and we're much better off spending those stats in crit/haste.
    It's more personal preference, and I'd have to say exp cap is easily worth twice its amount of stats as crit/haste.

    Maybe this information is of interest to anyone of you, guys:

    Due to all this Mastery talk (here but also on other boards) as a result of the changes in 5.2, I decided to experiment a bit. Yesterday, I switched from a Crit/Haste build to a Mastery build. Basically, I sacrificed 11% Crit Chance and ~ 700 Haste Rating for 9% more Mastery. I ended up with a total Mastery of 16.23%.

    Now, I didn't test extensively. But in my experience, my DPS numbers have a pretty low variance over the number of pulls we do on an encounter, if nothing special happens. On Megaera I lost about 15k DPS. I dropped from 90k to 75k DPS. As expected, my energy regen didn't feel much worse due to the fact that I didn't lose a significant amount of Haste by reforging to Mastery. I'm not yet sure if I prefer the one build or the other. I'm posting these numbers as a single point of observation; maybe anyone else has some more observations he/she would like to share?
    This sounds about right. Going hard mastery, I'm shuffling about 8k secondary stats into it that I could have funneled into crit, giving me another 20% damage more or less. Sometimes more damage is useful and EH less so (Tortos), sometimes more EH is more important (basically every other fight ).

    The DPS loss from me going from a Crit build to a Mastery build is quite significant. Close to 35k. However, Maegara is an encounter where Mastery is key because you can stagger everything and really limit the amount of incoming damage as long as you purify.
    Totally dependent on the fight ... on Tortos I probably lose over 80k dps, on Dark Animus I'd likely lose like 20. Strange that you think Megaera is a mastery fight, I found it one of the smoothest (and lowest) damage intake fights of this tier.

    I wouldn't discount our DPS either, insane tank damage is one of a BrM's perks that makes up for a lack of raid and personal CD's compared to the other classes. Have to take into account we are helping push kills or stages faster because of it.

    Mastery is fine if you need the EH (though I'd prefer to stack a bit of stam first instead) but if you don't it's really doing yourself a disservice to not take advantage of how unique monk's are as a tank. I've paired with almost every other tank class on various fights this tier and know for a fact I've had less EH related deaths stacking Crit/Haste (and the ones I have I know there was something I could have done to prevent it looking back).
    Believe me, I'd love to do all-out max dps, but dead tanks do no damage Once everything is on farm and we have more gear, I'm totally going full crit and light up the meters (even more so than we currently are, heh). And yes, mastery or no is a fairly personal choice, different for each person depending on their level of progression, healing availability, and tanking setup.

    Quote Originally Posted by Zonex View Post
    The danger in council is Frost king with Frigid Assault up which makes his melee hits do an additional 75k dmg (after Stance). You want to have EB up for all if not most of it. The spiky damage that kills tanks in the fight comes from the frost damage of those hits, dying to anything else rly shouldnt happen.

    So no, don't stack mastery for it
    You could just simply save EB for when Frigid Assault is about to hit in either build. A better argument would be that it's a moderately tight dps check to kill Sul before his first possession, and if you need a BrM's 300k dps vs 250k, then go crit.

  13. #2833
    Quote Originally Posted by Zonex View Post
    The danger in council is Frost king with Frigid Assault up which makes his melee hits do an additional 75k dmg (after Stance). You want to have EB up for all if not most of it. The spiky damage that kills tanks in the fight comes from the frost damage of those hits, dying to anything else rly shouldnt happen.

    So no, don't stack mastery for it
    Correct me if I'm wrong, but isn't all the damage from Frost King during Frigid Assault considered cold damage? I don't have logs handy, but I recall spiking significantly without ever going into moderate or heavy stagger there.

  14. #2834
    Quote Originally Posted by kaiadam View Post
    It's more personal preference, and I'd have to say exp cap is easily worth twice its amount of stats as crit/haste.

    This sounds about right. Going hard mastery, I'm shuffling about 8k secondary stats into it that I could have funneled into crit, giving me another 20% damage more or less. Sometimes more damage is useful and EH less so (Tortos), sometimes more EH is more important (basically every other fight ).

    Totally dependent on the fight ... on Tortos I probably lose over 80k dps, on Dark Animus I'd likely lose like 20. Strange that you think Megaera is a mastery fight, I found it one of the smoothest (and lowest) damage intake fights of this tier.

    Believe me, I'd love to do all-out max dps, but dead tanks do no damage Once everything is on farm and we have more gear, I'm totally going full crit and light up the meters (even more so than we currently are, heh). And yes, mastery or no is a fairly personal choice, different for each person depending on their level of progression, healing availability, and tanking setup.

    You could just simply save EB for when Frigid Assault is about to hit in either build. A better argument would be that it's a moderately tight dps check to kill Sul before his first possession, and if you need a BrM's 300k dps vs 250k, then go crit.
    Remember we do 10m and don't have the luxury of massive healers and cooldowns. I use Glyphed Guard on every odd breath (1,3) and either Diffuse magic, or Fort Brew on evens. Sometimes will use a Zen Med on a breath as well. I save EB for periods after the breath, but my average hit in 10m from melee in a full Mastery setup is 246k. Couple that with healers getting the Ice Torrent, it can get messy pretty quick.

    There are only 6 guilds in the world that have downed it on 10m, and all 6 are Euro and the 6th just killed it half an hour ago. We got really close several times, but the Rampage damage near the end is horrible. I love how the Rampage damage shown on the Journal is the same in both 10/25 heroic versions. Haven't checked the logs to see if there are differences after all, but if they are truly the same, it will be another blatant case of overtuning in 10.
    Last edited by gynshon; 2013-03-22 at 05:48 PM.

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  15. #2835
    Quote Originally Posted by gynshon View Post
    Remember we do 10m and don't have the luxury of massive healers and cooldowns. I use Glyphed Guard on every odd breath (1,3) and either Diffuse magic, or Fort Brew on evens. Sometimes will use a Zen Med on a breath as well. I save EB for periods after the breath, but my average hit in 10m from melee in a full Mastery setup is 246k. Couple that with healers getting the Ice Torrent, it can get messy pretty quick.

    There are only 6 guilds in the world that have downed it on 10m, and all 6 are Euro and the 6th just killed it half an hour ago. We got really close several times, but the Rampage damage near the end is horrible. I love how the Rampage damage shown on the Journal is the same in both 10/25 heroic versions. Haven't checked the logs to see if there are differences after all, but if they are truly the same, it will be another blatant case of overtuning in 10.
    246k, are you sure? Here's this week's logs for me:

    Code:
    [00:23:08.589] Frozen Head hits  Daught 202667 (A: 163874)
    [00:23:10.673] Frozen Head hits  Daught 122109 (A: 221801)
    [00:23:12.680] Frozen Head hits  Daught 70621 (A: 290388)
    [00:23:19.710] Frozen Head hits  Daught 36703 (A: 320772)
    [00:23:29.760] Frozen Head hits  Daught 141394 (A: 210714)
    [00:24:17.575] Venomous Head hits  Daught 164294 (A: 293934)
    [00:24:22.594] Venomous Head hits  Daught 64085 (A: 300246)
    [00:24:29.650] Venomous Head hits  Daught 118354 (A: 294683)
    [00:24:31.358] Venomous Head hits  Daught 108307 (A: 220143)
    [00:24:33.006] Venomous Head hits  Daught 128405 (A: 326328)
    [00:24:34.657] Venomous Head hits  Daught 130090 (A: 275287)
    [00:24:37.993] Venomous Head hits  Daught 81828 (A: 273898)
    [00:24:39.664] Venomous Head hits  Daught 23813 (A: 403281)
    [00:24:44.937] Venomous Head hits  Daught 81925 (A: 324521)
    [00:24:48.288] Venomous Head hits  Daught 34762 (A: 315169)
    [00:24:50.070] Venomous Head hits  Daught 54660 (A: 234300)
    [00:24:53.405] Venomous Head hits  Daught 65020 (A: 257559)
    [00:24:55.083] Venomous Head hits  Daught 81570 (A: 323115)
    [00:24:56.744] Venomous Head hits  Daught 71844 (A: 284590)
    [00:25:03.620] Venomous Head hits  Daught 182986 (A: 366208)
    [00:25:07.099] Venomous Head hits  Daught 126138 (A: 407562)
    [00:25:08.770] Venomous Head hits  Daught 160887 (A: 320843)
    [00:25:10.428] Venomous Head hits  Daught 181967 (A: 315893)
    [00:25:13.766] Venomous Head hits  Daught 118797 (A: 276175)
    [00:25:47.319] Arcane Head hits  Daught 159107 (A: 246037)
    [00:25:49.339] Arcane Head hits  Daught 151993 (A: 226510)
    [00:25:51.347] Arcane Head hits  Daught 97518 (A: 213501)
    [00:25:56.455] Arcane Head hits  Daught 107350 (A: 218198)
    [00:26:00.473] Arcane Head hits  Daught 79895 (A: 273955)
    [00:26:13.495] Arcane Head hits  Daught 152618 (A: 227442)
    [00:26:17.543] Arcane Head hits  Daught 141990 (A: 211602)
    [00:26:19.586] Arcane Head hits  Daught 129501 (A: 192990)
    [00:26:21.588] Arcane Head hits  Daught 167329 (A: 249364)
    [00:26:32.518] Arcane Head hits  Daught 111554 (A: 226742)
    [00:26:34.545] Arcane Head hits  Daught 106158 (A: 217474)
    [00:27:09.682] Venomous Head hits  Daught 164912 (A: 245763)
    [00:27:12.178] Venomous Head hits  Daught 131644 (A: 196185)
    [00:27:23.044] Venomous Head hits  Daught 132494 (A: 269305)
    [00:27:25.542] Venomous Head hits  Daught 139651 (A: 283853)
    [00:27:29.886] Frozen Head hits  Daught 77814 (A: 358347)
    [00:27:38.947] Frozen Head hits  Daught 188047 (A: 280240)
    [00:27:43.093] Frozen Head hits  Daught 172235 (A: 277322)
    [00:27:45.056] Frozen Head hits  Daught 204100 (A: 304163)
    [00:28:20.492] Venomous Head hits  Daught 61837 (A: 266519)
    [00:28:21.609] Venomous Head hits  Daught 149239 (A: 222405)
    [00:28:48.270] Venomous Head hits  Daught 30340 (A: 256556)
    [00:28:50.650] Venomous Head hits  Daught 28687 (A: 242580)
    [00:28:51.880] Venomous Head hits  Daught 30372 (A: 256831)
    [00:28:54.324] Venomous Head hits  Daught 59853 (A: 237089)
    [00:28:56.723] Venomous Head hits  Daught 76678 (A: 303737)
    [00:28:57.966] Venomous Head hits  Daught 58221 (A: 237453)
    [00:29:05.141] Venomous Head hits  Daught 71847 (A: 284599)
    [00:29:40.559] Arcane Head hits  Daught 172030 (A: 350571)
    [00:30:06.694] Arcane Head hits  Daught 117564 (A: 238959)
    [00:30:08.703] Arcane Head hits  Daught 93599 (A: 268074)
    [00:30:10.771] Arcane Head hits  Daught 135105 (A: 299783)
    [00:30:14.770] Arcane Head hits  Daught 102103 (A: 319697)
    [00:30:16.841] Arcane Head hits  Daught 151777 (A: 226189)
    [00:30:23.695] Arcane Head hits  Daught 203369 (A: 303073)
    [00:30:31.886] Arcane Head hits  Daught 147091 (A: 316306)
    [00:30:42.829] Arcane Head hits  Daught 161937 (A: 329152)
    [00:31:31.134] Venomous Head hits  Daught 139926 (A: 208527)
    [00:31:33.054] Venomous Head hits  Daught 155073 (A: 231099)
    [00:31:34.862] Venomous Head hits  Daught 106822 (A: 217125)
    [00:31:35.852] Venomous Head hits  Daught 139430 (A: 306800)
    [00:31:36.781] Venomous Head hits  Daught 42917 (A: 312480)
    [00:31:37.728] Venomous Head hits  Daught 59568 (A: 354468)
    [00:31:40.565] Venomous Head hits  Daught 133830 (A: 272021)
    [00:31:42.536] Venomous Head hits  Daught 105677 (A: 312623)
    [00:31:48.368] Venomous Head hits  Daught 129891 (A: 274884)
    [00:31:51.257] Venomous Head hits  Daught 35450 (A: 299771)
    [00:31:57.374] Venomous Head hits  Daught 26976 (A: 292176)

    Also, I think it's quite expected that a healing intensive fight is more unforgiving in 10man than 25 - I think we use something on the order of 4-5 raid-wide cooldowns per rampage - whereas a logistical/spreading fight like Ji-Kun is massively more complicated in 25s (we have set group assignments for 32 different platforms throughout the fight vs a 10man's 12 or 14).
    Last edited by kaiadam; 2013-03-22 at 05:59 PM.

  16. #2836
    Quote Originally Posted by Paladinaa View Post
    I got the RF version the other day too

    Just wondering, why don't you cap expertise?

    (Excuse the nubbyness, I'm a baby brew monk :P )
    There's a few different ideologies regarding expertise soft/hard capping.

    One says that hardcap tells you that you can rest assured knowing every chi generating ability will land and you'll get your chi and have it for whatever you need.

    One says that you should have enough shuffle buffered where losing a GCD to a dodge/parry wont ultimately interfere with your ability to mitigate and any interference with mitigation is offset by the additional mitigation provided by the allocation of additional stats to crit/haste/mastery.



    Here's the thing, for me, right now:

    I'm not dying. In fact, nothing this tier seems to "kill" BrM that hard.

    And frankly I feel overloaded sometimes with EB stacks (Uptime is like ~40% which obviously means I could have more)... but I'm still not a fan of our mastery model. Maybe 4pc will make that different.

    And I do monster DPS.

    See: http://i.imgur.com/uvO8rjj.png

    Our logs our private atm so I just censored and screenshotted my personal numbers in context for relevance.


    More expertise is more damage. That, imo, is pretty much the only reason to have more. Or hardcap. And I might as I get more gear.


    I'm really sick of the "If your tanks are gearing for damage then your DPS suck" argument.

    Who cares.

    If our healers can handle a little more healing on me, to squeeze out more DPS, even if some of our DPS -are- slacking, it's still the right choice. Yes, the DPS should improve, but, what can I do this very second to help? More damage.

    I <3 BrM damage.

  17. #2837
    The Lightbringer SurrealNight's Avatar
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    Quote Originally Posted by kaiadam View Post
    Believe me, I'd love to do all-out max dps, but dead tanks do no damage Once everything is on farm and we have more gear, I'm totally going full crit and light up the meters (even more so than we currently are, heh). And yes, mastery or no is a fairly personal choice, different for each person depending on their level of progression, healing availability, and tanking setup.
    Yes that is kind of my point every class has a mitigation vs EH choice in their setup to certain degrees and typically if your dying (assuming your not doing something wrong) it means you should be upping your EH.

    Just wanted to make the point that you shouldn't be stacking mastery for certain fights or because your EH is to low, not as part of normal gearing. So far this only really seems to apply to heroics as 25m normal has been pretty much cake so far for me with standard crit/haste build (hoping for 12/12 before next lockout).

    A lot of our first kills in both T14 and T15 were some close calls, the high dmg we bring is a big benefit for that and I can't help thinking it would have been a wipe if I was playing any other class for that fight.
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  18. #2838
    Quote Originally Posted by kaiadam View Post
    246k, are you sure? Here's this week's logs for me:

    Also, I think it's quite expected that a healing intensive fight is more unforgiving in 10man than 25 - I think we use something on the order of 4-5 raid-wide cooldowns per rampage - whereas a logistical/spreading fight like Ji-Kun is massively more complicated in 25s (we have set group assignments for 32 different platforms throughout the fight vs a 10man's 12 or 14).
    I don't know logs as well as I would like, so point me in the right direction here. This is what it is showing for my personal summary:


    Melee 13210485 36.3 % 54 244638.6 13210485

    Yet when I just do a quick log analyzer I see the "hits" are lower:

    Code:
    [21:01:49.081] Frozen Head hits Ginshen 165520 (A: 111103)
    [21:01:55.960] Frozen Head Arctic Freeze Ginshen 114993 (A: 9320)
    [21:01:57.212] Frozen Head Arctic Freeze Ginshen 118934 (A: 5378)
    [21:01:57.972] Frozen Head Arctic Freeze Ginshen 124312
    [21:01:58.903] Frozen Head hits Ginshen 28223 (A: 195062)
    [21:02:08.927] Frozen Head hits Ginshen 89558 (A: 185021)
    [21:02:19.427] Frozen Head hits Ginshen 40449 (A: 178631)
    [21:02:21.442] Frozen Head hits Ginshen 81160 (A: 167672)
    [21:02:53.907] Venomous Head hits Ginshen 74779 (A: 125215)
    [21:02:57.240] Venomous Head hits Ginshen 84051 (A: 173645)
    [21:02:58.915] Venomous Head hits Ginshen 93653 (A: 141442)
    [21:03:04.303] Venomous Head hits Ginshen 128185 (A: 193595)
    [21:03:09.302] Venomous Head hits Ginshen 45797 (A: 204348)
    [21:03:10.970] Venomous Head hits Ginshen 85347 (A: 128897)
    [21:03:12.633] Venomous Head hits Ginshen 65889 (A: 148855)
    [21:03:15.977] Venomous Head hits Ginshen 80714 (A: 178757)
    [21:03:24.557] Venomous Head hits Ginshen 94620 (A: 167627)
    [21:03:26.207] Venomous Head hits Ginshen 92539 (A: 149139)
    [21:03:31.227] Venomous Head hits Ginshen 123555 (A: 186603)
    [21:03:32.893] Venomous Head hits Ginshen 101695 (A: 153588)
    [21:03:36.673] Venomous Head Rot Armor Ginshen 36592 (A: 125014)
    [21:03:37.411] Venomous Head Rot Armor Ginshen 161606
    [21:03:37.717] Venomous Head hits Ginshen 100908 (A: 208471)
    [21:03:39.384] Venomous Head hits Ginshen 125715 (A: 199243)
    [21:03:42.722] Venomous Head hits Ginshen 80474 (A: 206514)
    [21:03:44.398] Venomous Head hits Ginshen 112757 (A: 170295)
    [21:03:47.741] Venomous Head hits Ginshen 65469 (A: 196077)
    [21:03:49.406] Venomous Head hits Ginshen 88850 (A: 195564)
    [21:04:18.522] Arcane Head hits Ginshen 89010 (A: 236621)
    [21:04:22.536] Arcane Head hits Ginshen 81914 (A: 169230)
    [21:04:28.648] Arcane Head Diffusion Ginshen 81643 (A: 42670)
    [21:04:29.580] Arcane Head hits Ginshen 109309 (A: 165088)
    [21:04:31.564] Arcane Head hits Ginshen 99969 (A: 150981)
    [21:04:35.561] Arcane Head hits Ginshen 32144 (A: 238408)
    [21:04:37.581] Arcane Head hits Ginshen 90845 (A: 137202)
    [21:04:42.712] Arcane Head Diffusion Ginshen 12431
    [21:04:43.506] Arcane Head Diffusion Ginshen 12431
    [21:04:44.724] Arcane Head Diffusion Ginshen 12431
    [21:04:45.519] Arcane Head Diffusion Ginshen 12431
    [21:04:46.497] Arcane Head hits Ginshen 83322 (A: 125839)
    [21:04:50.496] Arcane Head hits Ginshen 105861 (A: 159879)
    [21:04:56.516] Arcane Head hits Ginshen 89726 (A: 185368)
    [21:05:02.429] Arcane Head Diffusion Ginshen 98830 (A: 25482)
    [21:05:40.298] Venomous Head hits Ginshen 82732 (A: 182428)
    [21:05:51.132] Venomous Head hits Ginshen 97623 (A: 147439)
    [21:05:53.691] Venomous Head hits Ginshen 115355 (A: 174219)
    [21:06:02.416] Venomous Head hits Ginshen 63479 (A: 163633)
    [21:06:04.518] Venomous Head Rot Armor Ginshen 12624 (A: 1050)
    [21:06:05.336] Venomous Head Rot Armor Ginshen 11183 (A: 3735)
    [21:06:06.537] Venomous Head Rot Armor Ginshen 14917
    [21:06:07.356] Venomous Head Rot Armor Ginshen 14917
    [21:06:11.819] Venomous Head hits Ginshen 49787 (A: 171834)
    [21:06:14.330] Venomous Head hits Ginshen 88363 (A: 133453)
    [21:06:15.577] Venomous Head hits Ginshen 106339 (A: 169981)
    [21:06:16.822] Venomous Head hits Ginshen 76004 (A: 157020)
    [21:06:21.459] Venomous Head Rot Armor Ginshen 108683 (A: 40492)
    [21:06:22.272] Venomous Head Rot Armor Ginshen 161606
    [21:07:00.194] Flaming Head Ignite Flesh Ginshen 154010 (A: 20525)
    [21:07:01.025] Flaming Head Ignite Flesh Ginshen 157081
    [21:07:01.154] Flaming Head Ignite Flesh Ginshen 36960
    [21:07:01.947] Flaming Head hits Ginshen 111629 (A: 230619)
    [21:07:02.160] Flaming Head Ignite Flesh Ginshen 36960
    [21:07:03.153] Flaming Head Ignite Flesh Ginshen 36960
    [21:07:03.948] Flaming Head hits Ginshen 131834 (A: 272363)
    [21:07:04.154] Flaming Head Ignite Flesh Ginshen 36960
    [21:07:05.163] Flaming Head Ignite Flesh Ginshen 36960
    [21:07:05.954] Flaming Head hits Ginshen 106301 (A: 225460)
    [21:07:06.157] Flaming Head Ignite Flesh Ginshen 35054 (A: 1907)
    [21:07:07.161] Flaming Head Ignite Flesh Ginshen 28431
    [21:07:08.175] Flaming Head Ignite Flesh Ginshen 28431
    [21:07:09.166] Flaming Head Ignite Flesh Ginshen 31590
    [21:07:09.972] Flaming Head hits Ginshen 91038 (A: 188078)
    [21:07:10.172] Flaming Head Ignite Flesh Ginshen 31590
    [21:07:11.156] Flaming Head Ignite Flesh Ginshen 31590
    [21:07:11.973] Flaming Head hits Ginshen 85891 (A: 177444)
    [21:07:12.151] Flaming Head Ignite Flesh Ginshen 31590
    [21:07:13.168] Flaming Head Ignite Flesh Ginshen 23693
    [21:07:14.161] Flaming Head Ignite Flesh Ginshen 26325
    [21:07:15.099] Flaming Head Ignite Flesh Ginshen 111881
    [21:07:15.173] Flaming Head Ignite Flesh Ginshen 52650
    [21:07:15.957] Flaming Head Ignite Flesh Ginshen 111881
    [21:07:16.158] Flaming Head Ignite Flesh Ginshen 52650
    [21:07:17.112] Flaming Head Ignite Flesh Ginshen 111882
    [21:07:17.160] Flaming Head Ignite Flesh Ginshen 52650
    [21:07:17.907] Flaming Head Ignite Flesh Ginshen 111881
    [21:07:18.169] Flaming Head Ignite Flesh Ginshen 52650
    [21:07:18.881] Flaming Head hits Ginshen 43360 (A: 175231)
    [21:07:19.204] Flaming Head Ignite Flesh Ginshen 52650
    [21:07:20.162] Flaming Head Ignite Flesh Ginshen 52650
    [21:07:21.155] Flaming Head Ignite Flesh Ginshen 52650
    [21:07:22.159] Flaming Head Ignite Flesh Ginshen 52650
    [21:07:23.152] Flaming Head Ignite Flesh Ginshen 52650
    [21:07:24.168] Flaming Head Ignite Flesh Ginshen 52650
    [21:07:24.887] Flaming Head hits Ginshen 23641 (A: 207756)
    [21:07:25.178] Flaming Head Ignite Flesh Ginshen 52650
    [21:07:26.159] Flaming Head Ignite Flesh Ginshen 52650
    [21:07:27.184] Flaming Head Ignite Flesh Ginshen 52650
    [21:07:28.165] Flaming Head Ignite Flesh Ginshen 52650
    [21:07:29.182] Flaming Head Ignite Flesh Ginshen 52650
    [21:07:30.167] Flaming Head Ignite Flesh Ginshen 47385
    [21:07:35.798] Flaming Head hits Ginshen 114341 (A: 172688)
    [21:07:42.156] Flaming Head Ignite Flesh Ginshen 105300
    [21:07:43.172] Flaming Head Ignite Flesh Ginshen 105300
    [21:07:44.178] Flaming Head Ignite Flesh Ginshen 36927 (A: 68373)
    [21:07:45.156] Flaming Head Ignite Flesh Ginshen 105300
    [21:07:46.156] Flaming Head Ignite Flesh Ginshen 105300
    [21:07:47.150] Flaming Head Ignite Flesh Ginshen 105300
    [21:07:48.163] Flaming Head Ignite Flesh Ginshen 356 (O: 104944)
    What does the A:207756 numbers mean? I assumed it was an absorb. This was full mastery build, just short of 20% extra stagger.

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  19. #2839
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    Quote Originally Posted by gynshon View Post
    What does the A:207756 numbers mean? I assumed it was an absorb. This was full mastery build, just short of 20% extra stagger.
    Correct, so you either had Guard or a Disc bubble or something for those lines. Actual damage is still exactly the same when added together if you are trying to look at average damage per hit.

    Melee damage shows up the same way with the actual HP damage taken and the amount shuffled as an (A: ) entry.
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  20. #2840
    Yes, world of logs just adds the absorb onto the main hit, so your average melee hit seems high (the same reason wol makes brewmasters look bad on the damage taken tab). The A:some number is indeed the absorb amount, mainly stagger + any other incidental absorbs like paladin mastery/priest bubbles. Assuming you've got 60% stagger, 2p + fort brew averaged in means you're probably taking something like 79k melee hits on average, not 246k

    The expression I ran to get my log (I didn't want to bother with any non-melee damage that fight):

    fullType = SWING_DAMAGE
    AND targetName = "Daught"
    AND sourceName != "Nether Wyrm"
    Last edited by kaiadam; 2013-03-22 at 06:23 PM.

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