I find it funny nobody has mentioned Lava Beam yet.
I find it funny nobody has mentioned Lava Beam yet.
For the people discussing the chain heal glyph: how far would the jump need to be for it to be "viable?" Bare minimum only please.
It's possible they can increase the normal range and then increase it further with the glyph.
It's part of Ascendance, and I haven't really brought it up because it just looks like a damage-boosted CL, which it replaces.
Okay, that's one tool that Resto Druids and Holy Priests have.
I don't see that Disc Priests of Holy Paladins have anything similar. So what you're talking about isn't really a necessity for healers, when only 2 specs have something like that.
PoH is a major tool for Disc too due to Divine Aegis, and Paladins have Light of Dawn. They are all different kinds of heals with different requirements, some better than others for this job, but every class has tools to heal spread out groups in AOE manner. Well, everyone except us.
But when we look at Paladins, they're more than fine overall. They are still the best tank healers, and also the best stacked up AOE healers by a million miles. As far as numbers go, Disc is a bit low at the moment but if you factor in all their utility, I think it evens out. They also have a chance to spec Holy and be awesome just like Holy had a chance to spec Disc in Firelands. Concept-wise, Disc has very unique and powerful niche with damage prevention and absorbs. I find Resto Shaman niche lacking, to say the least.
Chain Heal is not the same type of healing spell as those though. Also WG has a 8-10 second CD and PoH is still cast on the group which means it's not a smart heal. They have different purposes and fall in a different category of spells and not every class has access to the same style of spells. This means there's a synergy between the healers which offer different things and that's a good thing. A more valid comparison would be Healing Rain, Eflloressence and the Holy priest ground one. They are similar enough because players have to stand in them, but they still work slightly different from eachother.
LoL, I'm not upset at all. I just don't view T5 as being that fantastic for DPS specs. Sure, it adds some utility if you're DPSing, but there's nothing in T5 that rivals what T6 offers an Enhancement of Elemental Shaman. In the end, the T5 is the "Restoration tier", so Restos shouldn't be too upset about T6 being more geared for DPS. It actually makes sense when you think about it. In all honestly, it almost seems like the talent tree was designed that way.
---------- Post added 2012-03-23 at 12:07 AM ----------
Well its about time.
That's a valid point. One way to see how balance should be done is that everyone has roughly the tools to deal with different mechanics, some of those being more effective than the others. Personally I don't think this approach is good, and I'd much prefer your proposition where every healer has their own niche and and together, they complement each other. However, seeing what Blizzard made with Holy Paladins in 4.3, and their overall focus shift from 25man raiding to 10mans in Cata and 5man super hard modes in MoP, I think they want the former, sadly.
Also, I'd like to ask what is Resto Shaman area of expertise currently? For Druids it's highly mobile fights, Disc Priests it's damage prevention and utility, Holy Priests it's stationary spread out AOE healing, Paladins... I'd not like to talk about it since they're about the best healers for next to everything at the moment. So, what is it for Shaman? It's not stacked up AOE healing, Paladins outshine us there by far. Holy Priests are also better than us at it.
I think it may be a bit premature to state that 'X will be so much better than Y at stack/spread/tank healing/etc fights!' -- numbers change, as we all know.
Until I can get my hands on beta (I better... grr...) or get some really reliable information (via their testing), I'm not going cry about anything yet. If Resto in MoP start out like they did in Cata? Yeah then we'll have something to talk about.
Yeah... I'm more than a little disappointed with it right now. I was really hoping for it to be, ya know, an epic beam of pure destruction -- kinda like that Wizard ability in D3 (the channeled DragonBallZ style one).
While I'll admit I haven't been following Priest development all that closely, I don't see Prayer of Healing on the MoP talent calculator for them. It's still listed on Divine Aegis, but that doesn't mean they have it.
Light of Dawn is a cone, which is its own kind of limitation. Chain Heal by default can chain off further than Light of Dawn can spread at max range. You can't look at the 30 yard range of Light of Dawn, since that's as relevant as Chain Heal's 40 yard range to this particular issue.
If you guys want anything beta tested from an 85 Resto/Elemental shaman perspective I'll have my shaman copied over by tomorrow.
The original design intent was to have Holy use PoH, and Disc was supposed to use Holy Nova.
I think in the Press Release they said it essentially wasn't going to happen that way, thus both are still workin' with PoH, while Holy also has CoH and Sanc (or whatever that thing is).
Now that I think of it, I remember Blizzard saying they want PoH to be Holy only and CoH to be Disc only. Or the other way around. Either way, both of these specs will likely have an effective tool for spread out AOE healing.
Yeah, Light of Dawn is probably the least effective of these tools, seeing it requires Holy Power stack too. I'd not look at the cone as a limitation, but I'd rather look at how wide area the spell is likely to cover. Sure, Chain Heal can travel massive distance if you prearrange players in a line, but in real raid environment, that's never going to happen. When people have to spread 10 yards, given enough space, they're very likely going to spread more than that.
I just noticed, Lava Surge makes Lava Burst instant. I don't remember it being like that back when I quit WoW. Was that changed and is it like that currently in live?