The problem with mobile UF is that you have to take GoUL, which weakens the bonus you get from the talent. On the flip side, it also increases the strength of your mobile DPS, so the net effect will be minimal (ie: not enough to take it out of third place).
The difference between talents under any fight condition is fairly minor. We're talking less than 2% here, but I do expect that EB will remain on top as I don't think there's enough movement in any fight to cut into its casting time heavily. Noted that this is without considering the hotfix, which is going to be a ~2% improvement, so things will need to be re-run.
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I think im going to have the guys to change race to pandaren from troll. I fear ill regret it in the long run but im up for looking "refreshing" and can see my feet.
Yeah, I was thinking they should implement something like the reusable/persists-through-death flasks that alchemists have access too for their everyday wanderings to fix this. A Never-ending Noodle Bowl or something ...
It's probably been asked before ... but is it normal that at lev 90 your stats are lower then on lev 85? Think i was stronger at lev 85 then now at lev 90.
for instance ... my mastery dropped with 20%.
Imagine if that didn't happen... I - resto shaman - went into MoP with a mastery of almost 80%. If that didn't drop but continued to rise as I level... holy crap, I don't even want to imagine those numbers *mind boggles*
I wager that we'll be reaching about the same values at the end of MoP as we did during Cata.
This is normal just to prevent - as Seriss said - insane numbers. They could just make it so the rating at level 90 gear is better than 85 gear (which it is, obviously) and continue increasing your stats, but you'd be hitting 100% chance to crit, every spell on a 1 second cast time long ago and only Mastery would be of any use to you at all. You'd dispise hit rating so much because you'd be stuck with like 50% Hit.