1. #1581
    Quote Originally Posted by Undefetter View Post
    Then use up your MW stacks and then cast Hex? I can't possibly see how having it on MW is bad. If you don't want to waste time using up your MW stacks first before using your Hex then that means your in a hurry to use Hex and thus having it on MW is a benefit.
    Did I say it was bad? Are we not allowed to express preferences now?

    The situation I want to have is where I can cast Hex from distance and keep my 2/3 stacks of MW for when I enter combat to use for healing - since the 1.5 seconds cast time (at most) is usually less than the time it would take to build the stacks back up.

    ---------- Post added 2012-05-02 at 11:02 AM ----------

    I also believe that some of the criticisms of Shaman talents as less "hybridy" than other classes hold some weight - look at Elemental Blast for example - it's only damage, whereas ALL of the T6 Priest talents do damage and healing, Chi Torpedo for Monks does both damage and healing, ALL of the T6 Paladin talents are capable of damage or healing. All of those make for interesting talents for healers of those classes. For Shaman however, our bonuses are limited to: 50% extra bonus healing on Unleashed Life (pretty boring), the ability to channel +20% healing while FE is active and +20% healing and +10% damage reduction while EE is active or some bonus haste/mastery/crit if we cast Elemental Blast. All of those are pretty boring for Resto, even if they do provide some nice bonuses.

    Why can Elemental Blast not do damage AND healing, when Priest T6/Paladin T6 talents can?

    A lot of the talent tree apologists are making the case that the new talent paradigm is to increase hybridisation, and that's great, I'm all for increased hybrid ability. The problem is that the other hybrids are given hybridisation options PER TALENT, whereas we're given them OVERALL. Look at Druid talents - lots of them provide spec specific bonuses, or are useful to any spec, whereas there are some Shaman talents (e.g. Elemental Blast) that are simply no good for a particular spec (before someone says about EB being potentially useful for the buff, it's an 8 sec buff on a 12 sec cd/2 sec cast, meaning you're spending 1/6th of your time to maintain a 75% uptime buff, and it doesn't even benefit from our +hit% talent). I don't know whether it counts as a Nature spell either, so there's also the potential problem for PVE Enhancement - if it's got a 2 second cast time, then casting it will reset our swing timer, meaning that although the spell might be nice, it's going to reduce our white damage and Maelstrom stacks. If it counts as nature (therefore is reduced by Maelstrom) then fine, but although I agree with Enhancement being able to hard-cast, it's not something that I feel we should be doing rotationally (hence the nerf of spellpower weapons to eliminate LvB hard-casting rotationally). If it's for a utility spell or in a specific situation (SWG + running) then fine, but rotationally, I don't think it should be there.

    There are also other classes whose talents augment their most-used spells - look at Paladins and a LOT of their talents focus around Judgement and Holy Power - this means that they've got talents working synergistically - as an example, they can talent for movement speed AND a slow effect AND a healing buff all from their judgement - and that's a rotational ability for them as well, so they'll be using it regardless of these talents. If you look at some of our augmented spells (that aren't long cooldowns ofc) - we've got Frost Shock, which is hampered by shared shock cooldown, meaning that we'll hardly ever be able to use Frozen Power in PVE, Unleashed Elements, which is only rotational for one spec (Enhance), although the talent looks would make the spell rotational for Elemental if they took it. Conductivity is nice in that it's based on Lightning Bolt and our healing spells (although it would be nice to add something a little more for Enhance since they'll only do 1/2 LB max in the time it takes for HR to run out, compared to several from Elemental, e.g. Stormstrike or Lava Lash).

    Another thing I feel about some Shaman talents, when combined with spec abilities, is that we've got a lot of things that do the same thing. Take healing distribution as an example. We're already one of the best classes at healing grouped up targets with CH and HR, yet most we have several talents/cooldowns which make us even more powerful at that, but don't add anything else to our repetoire - conductivity basically increases the healing to anyone standing in HR (but is useless if everyone's spread out), Ascendance causes all healing to be distributed to "nearby targets" (could do with someone providing me the range on that nearby thing). It's like we've been giving a healing niche where we can outperform the other healers, but are being given more and more ways to do that, when really, we could do with a defensive cooldown to cast on others, rather than MORE ways to heal up a group of people standing close together. Don't get me wrong, Conductivity would be amazing for fights like Ultraxxion, but a fight where everyone spreads out, we start losing a lot of our tools: healing rain, chain heal (unless glyphed), Ascendance. To me, Ascendance, as our "this is awesome" spell of the expansion, should provide a throughput boost in all situations - not just ones where everyone's stacked. If I'm wrong with the Ascendance range and it will hit everyone in the raid then perfect, but otherwise it's limited in its use.

    The thing for me is that, all things considered, it seems like they've added a lot of "cool talents/abilities" to Shaman, but there's no overall feel to the talent trees. There's a lot of disjoin, which doesn't exist in a lot of other trees. I'm hoping that's just because Shaman are still further behind than a lot of other classes in terms of talent design. I feel there's definitely room to make more of the Shaman talent tree, by making stuff work together better, and by ensuring that stuff caters to all three specs - a healing tier is fine as a hybridisation point - totally happy with that, what I'm not happy about is talents like Elemental Blast, which is terrible for Resto, and the other 2 tier 6 talents are both very boring for Resto.

    Here's hoping there's going to be another pass on Shaman talents.

  2. #1582
    for enha problem now is they are screwing with with MW it generates to slow because now we must cc with MW , dps with MW , Heal with MW , and maintain buff with MW if use elemental blast that is too much for 1 mechanic
    and 9 of all talents are something we already had at some point but now its NEW and fresh stuff

    and something i notice resto depends on crits to regain mana ( resurgence) now passives are removed that increased our crit chance
    Last edited by mrinvisable2; 2012-05-02 at 10:32 AM.

  3. #1583
    Quote Originally Posted by Wataurenyew View Post
    I'm just adding to this because I see the point that he's trying to make though he doesn't keep focused on it which unless I've missed it has caused you not to address that particular point.

    The issue he is stating is not a problem with the tier being pure healing talents but rather how they are implemented.
    He's stating that the healing from the talents for Pallies is coming from continuing to do your normal rotation and then adding in some healing.
    Where as Shaman are being thrown out of their rotation to get benefit from any talent other than AG.

    The way I see it HTT is one GCD and it heals while you continue with your normal rotation, I don't see the issue here.
    AG was already stated as heal by doing your normal rotation.
    Conductivity is the tricky one, I don't see much issue for Ele as casting the already chain cast LBs and casting HR would be the same as the Pallies using their gained procs, now I don't play enhancement, but I'd think that having conductivity proc off some ability that they use a bit more often than LB would round out the tier for all specs. That's just my opinion though.
    Unlike Teriz's flat "I dont like it", this is something I can get behind. I'd be all for Conductivity say also spreading healing based on your Stormstrike damage as well as Lightning Bolt? Or maybe Shocks and Lightning Bolt? Just so Enhance get a little bit more benefit out of it rather than getting maybe 2 LBs per Healing Rain whilst Elemental gets like 6 (if they choose to spam it to get heal). I'd 100% be behind adding a couple more damaging abilities to the Conductivity proc.


  4. #1584
    Mechagnome Unoriginal's Avatar
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    has anyone had any experience with the tier 4 of shamans?
    Does echo of the elements proc often?
    Elemental mastery feels nerfed so im thinking of grabbing echo.

  5. #1585
    Immortal Teriz's Avatar
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    Quote Originally Posted by Rahdik View Post
    Stop acting like Conductivity is bad for Enhancement, Teriz. It takes 1 MW5 to cast Healing Rain and then you continue with your normal rotation using, guess what, Lightning Bolt, with MW5. The only deviation from your DPS is the instant cast Healing Rain, and if you really need the extra healing at that time, you're going to cast Healing Rain anyway. You also need to stop your DPS rotation to cast Ancestral Guidance. Either way you spent 1 GCD out of your DPS rotation in order to heal. The only thing you need to worry about is if one talent gives you more healing while doing the same DPS than another, at any point during a fight.
    How are you going to stack MW5 so quickly after you spend it to cast HR? Also, even if you are quick enough to restack MW5, how many LBs are you going to be able to instant cast to make Conductivity worthwhile as Enhance? 1? 2 maybe?

    I need to spend a GCD to cast AG. I need to cast a spell for 2 seconds (without MW5) to cast HR. Then I need to continue casting lightning bolts afterwards to make this talent worth my time. Again, we're talking about an Enhancement Shaman here, a spec that is specialized towards using melee attacks to stack instant cast spell buffs. Not hard-casting lightning bolts.

    ---------- Post added 2012-05-02 at 11:30 AM ----------

    Quote Originally Posted by Undefetter View Post
    Unlike Teriz's flat "I dont like it", this is something I can get behind. I'd be all for Conductivity say also spreading healing based on your Stormstrike damage as well as Lightning Bolt? Or maybe Shocks and Lightning Bolt? Just so Enhance get a little bit more benefit out of it rather than getting maybe 2 LBs per Healing Rain whilst Elemental gets like 6 (if they choose to spam it to get heal). I'd 100% be behind adding a couple more damaging abilities to the Conductivity proc.
    I'm pretty sure I said that Conductivity would be a lot better if it procced off of ALL damage, not just LB. That would allow Enhancement to throw up a HR off of MW5, and then do what they do best, which is melee damage. The same sort of applies to Elemental Shaman. They could cast HR, and be free to cast Shocks, LvB, and Chain Lightning.

    ---------- Post added 2012-05-02 at 11:32 AM ----------

    Quote Originally Posted by zylya View Post
    Here's hoping there's going to be another pass on Shaman talents.
    Great post, and I fully agree.

  6. #1586
    Quote Originally Posted by Teriz View Post
    How are you going to stack MW5 so quickly after you spend it to cast HR? Also, even if you are quick enough to restack MW5, how many LBs are you going to be able to instant cast to make Conductivity worthwhile as Enhance? 1? 2 maybe?

    I need to spend a GCD to cast AG. I need to cast a spell for 2 seconds (without MW5) to cast HR. Then I need to continue casting lightning bolts afterwards to make this talent worth my time. Again, we're talking about an Enhancement Shaman here, a spec that is specialized towards using melee attacks to stack instant cast spell buffs. Not hard-casting lightning bolts.

    ---------- Post added 2012-05-02 at 11:30 AM ----------



    I'm pretty sure I said that Conductivity would be a lot better if it procced off of ALL damage, not just LB. That would allow Enhancement to throw up a HR off of MW5, and then do what they do best, which is melee damage. The same sort of applies to Elemental Shaman. They could cast HR, and be free to cast Shocks, LvB, and Chain Lightning.
    All damage would be too strong, you're Healing Rain would heal for (using live numbers) 20k HPS all on its own if you were in top end DS HC gear. Thats vastly too strong to have up the entire fight (possibly). But Lightning Bolt and shocks would be okay. Atleast for Elemental their Lightning Bolt has a cast time so there is over a global breaks between the heals even if those chose to just spam LB, if it came from all damage it would be too strong, and if it didn't include melee hits to stop that from healing hugely too then that wouldn't fix the issue of it being so much better for Ele than it is for Enhance and all it would do is give it a big buff. It needs to be used by abilities Enhance uses but Ele doesn't, maybe Lava Lash and Stormstrike but not Shocks (even though I said shocks before). Though I think putting it on LL might be too powerful also.


  7. #1587
    Immortal Teriz's Avatar
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    Quote Originally Posted by Endus View Post
    They are pure healing. Stop being disingenuous. The only purpose to any of those three talents is to boost the healing you provide, they provide zero DPS benefit, and no utility. Pure healing.
    You don't consider a healing spell that allows a DPS or Tanking spec to do 100% bonus healing off of Judgements to be a utility spell? Howabout a healing spell that gives you a 30 second HoT based off of Holy Power which Paladins of any spec generate?

    And I said Sacred Shield was a healing-boosting shield. Don't pretend I said otherwise, anyone else can read my post and see that. It's still purely healing oriented.
    You just called it a "pure healing spell" in the exact same post.

    Quote Originally Posted by Endus View Post
    They are pure healing. Stop being disingenuous. The only purpose to any of those three talents is to boost the healing you provide, they provide zero DPS benefit, and no utility. Pure healing.

  8. #1588
    Quote Originally Posted by Teriz View Post
    You don't consider a healing spell that allows a DPS or Tanking spec to do 100% bonus healing off of Judgements to be a utility spell? Howabout a healing spell that gives you a 30 second HoT based off of Holy Power which Paladins of any spec generate?

    You just called it a "pure healing spell" in the exact same post.

    [/b]
    Not if you don't consider allowing a DPS to put down a totem that heals for them, or put down a HR that makes their damage do healing, or use a global that makes their damage do healing a utility spell too. And the Holy Power HoT is a direct DPS loss because Ret can't then use that for Templars Verdict and Prot can't use it for [their active defense spell I forget its name].

    As for him calling it pure healing is because ALL it does is heal. There is no damage involved. Shields still fit in the healing roll else you're saying a Disc priest isn't a healer. Dont try to twist peoples words. To even make full use of it you have to CAST heals onto the person, else all it does is a small damage absorb. Its like a weak Earth Shield, heals [absorbs] on hits and increases healing [Flash of Light] on the target its on.


  9. #1589
    Immortal Teriz's Avatar
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    Quote Originally Posted by Undefetter View Post
    Not if you don't consider allowing a DPS to put down a totem that heals for them, or put down a HR that makes their damage do healing, or use a global that makes their damage do healing a utility spell too. And the Holy Power HoT is a direct DPS loss because Ret can't then use that for Templars Verdict and Prot can't use it for [their active defense spell I forget its name].
    Please post where I said that the Shaman talents didn't provide utility...

    As for him calling it pure healing is because ALL it does is heal. There is no damage involved. Shields still fit in the healing roll else you're saying a Disc priest isn't a healer. Dont try to twist peoples words. To even make full use of it you have to CAST heals onto the person, else all it does is a small damage absorb. Its like a weak Earth Shield, heals [absorbs] on hits and increases healing [Flash of Light] on the target its on.
    So is Stone Bulwark Totem a "pure healing spell" as well? Sacred Shield doesn't heal you at all, it blocks damage primarily, and ENHANCES a heal secondarily. That is NOT a healing spell. Healing spells return HP, Shield spells SHIELD you.
    Last edited by Teriz; 2012-05-02 at 11:51 AM.

  10. #1590
    Quote Originally Posted by Teriz View Post
    Please post where I said that the Shaman talents didn't provide utility...



    So is Stone Bulwark Totem a "pure healing spell" as well?
    You're saying that the Healing tier for paladins is somehow better for DPS than the Healing tier for Shaman, yet in no way do they benefit the DPS of a Ret paladin.

    And yes, if you want to put a label on it like that SBT is a defensive talent that shields you, and shields are essentially heals (someone hits you for 50k and you have 100k health and 30k shield you still take 50k damage, they are like heals that increase you're health pool). I count Shields as healing, as do things like Recount, World of Logs and Raidbots ect ect, they do the same thing so yes SBT is a 'healing' talent.


  11. #1591
    Immortal Teriz's Avatar
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    Quote Originally Posted by Undefetter View Post
    You're saying that the Healing tier for paladins is somehow better for DPS than the Healing tier for Shaman, yet in no way do they benefit the DPS of a Ret paladin.
    The Paladin talents not only work alongside what all Paladins do during a standard rotation, but the standard effects are enhanced through the talents. Selfless Healer for example gets a 100% boost to Flash Heal's effectiveness and makes it instant cast via Judgements for example.

    BTW, every Paladin spec gets a passive ability that enhances their judgements in some way. Protection Paladins for example get an ability that allows them to generate HP from their judgements. So if I'm a protection Paladin, I have some great choices in this tier. I could take selfless healer since I'm already doing Judgements anyway for HP and other talents. SH could possibly give me a strong Flash Heal if I need to heal while tanking a boss, soloing, or dumb enough to try PvP as a Prot spec. I could go Eternal Flame since my Judgements and other spells are granting HP, and you never know when I or an ally might need a 30 second HoT. Or I could go Sacred Shield, just for extra damage mitigation. Also if I have a Paladin healer, the Flash Heals from Selfless Healer could be insane.

    That's what I'm talking about. A tier where I have plenty of choices that are determined by situation or what spec I am. It all comes down to my personal play style. You just can't say the same about HTT and Conductivity.

    And yes, if you want to put a label on it like that SBT is a defensive talent that shields you, and shields are essentially heals (someone hits you for 50k and you have 100k health and 30k shield you still take 50k damage, they are like heals that increase you're health pool). I count Shields as healing, as do things like Recount, World of Logs and Raidbots ect ect, they do the same thing so yes SBT is a 'healing' talent.
    Shields don't increase your health pool. They protect you. You can consider shields healing spells if you wish, but we both know that there's a big difference between Great Healing Wave and PW: Shield.
    Last edited by Teriz; 2012-05-02 at 12:20 PM.

  12. #1592
    Quote Originally Posted by zylya View Post
    [/COLOR]I also believe that some of the criticisms of Shaman talents as less "hybridy" than other classes hold some weight - look at Elemental Blast for example - it's only damage, whereas ALL of the T6 Priest talents do damage and healing, Chi Torpedo for Monks does both damage and healing, ALL of the T6 Paladin talents are capable of damage or healing. All of those make for interesting talents for healers of those classes. For Shaman however, our bonuses are limited to: 50% extra bonus healing on Unleashed Life (pretty boring), the ability to channel +20% healing while FE is active and +20% healing and +10% damage reduction while EE is active or some bonus haste/mastery/crit if we cast Elemental Blast. All of those are pretty boring for Resto, even if they do provide some nice bonuses.

    Why can Elemental Blast not do damage AND healing, when Priest T6/Paladin T6 talents can?

    Here's hoping there's going to be another pass on Shaman talents.
    ^^ Exactly my point, thats what makes our talents hybrid - damage AND healing, ours are one or the other.. Priests / Monks will be far in front, with Paladins continuing their niche as tank healers - Shaman and Druid will be far behind.

    I've yet to see 1 talent for shaman that is unique and really out of the box thinking, they are all dull and things we needed as base line years ago.
    Xaenicael - Marauder - Legions of Lettow
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  13. #1593
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    Quote Originally Posted by Draex View Post
    I've yet to see 1 talent for shaman that is unique and really out of the box thinking, they are all dull and things we needed as base line years ago.
    Conductivity it entirely unique, totemic restoration is unique also, they're both innovative and gameplay altering, what more are you actually looking for in an ability?

    You seem to misunderstand the whole concept of the new talent trees. Each tier has a theme, tier one is movement speed, whether reducging someone else or stopping our own from being reduced. Tier 4 is throughput, Tier 5 is bonus healing etc etc.

    We do not need talents 'Baseline' as we are given a choice between three with similar effects, allowing for the smarter players to customise character abilities to suit a fight. I understand you want to have all abilities at once but that's foolish, can you think of a single encounter where you would benefit from having both windwalk totem and frozen power?

    Things like the survivability tier I'm sure we'd all like to have access to all of them at the same time, but that's just not balanced or interesting. I cannot stress this point enough: The idea is that you pick the talent best suited to the scenario, not that you're given an 'I win' button.

  14. #1594
    As long as I have the tools to do my part in my team's raiding then I'm happy, I heal alongside a Paladin and a Druid. I don't want carbon copy spells of the other classes, otherwise I'd play that class. I dropped my Paladin healer at the end of Wrath because I felt that Shaman were more fun, and still think that.

    I'm very much looking forward to resto shaman in MoP.
    Dhozer - Tauren Resto / Ele Shaman - "Fearless Horde" - EU-Aszune

  15. #1595
    I have an innocent question about MoP Enhancement:

    How many buttons we have?
    It looks like we use almost all Elemental spells except Lava Burst, plus Enhancement spesific melee attacks. Two more buttons (Fire Nova and Chain Lightning) for AoE, plus totems. Finally, we can have 6 active abilities from talents and we have other utility spells like Bloodlust.

    Also we'll need to spend more keys for totems individually since Call of Elements are going away.

    This looks overwhelming and scary.

  16. #1596
    Immortal Teriz's Avatar
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    Quote Originally Posted by Curdle View Post
    Conductivity it entirely unique, totemic restoration is unique also, they're both innovative and gameplay altering, what more are you actually looking for in an ability?

    You seem to misunderstand the whole concept of the new talent trees. Each tier has a theme, tier one is movement speed, whether reducging someone else or stopping our own from being reduced. Tier 4 is throughput, Tier 5 is bonus healing etc etc.

    We do not need talents 'Baseline' as we are given a choice between three with similar effects, allowing for the smarter players to customise character abilities to suit a fight. I understand you want to have all abilities at once but that's foolish, can you think of a single encounter where you would benefit from having both windwalk totem and frozen power?

    Things like the survivability tier I'm sure we'd all like to have access to all of them at the same time, but that's just not balanced or interesting. I cannot stress this point enough: The idea is that you pick the talent best suited to the scenario, not that you're given an 'I win' button.
    I think you're missing his point. Why can't elemental blast also heal? Why isn't conductivity broken down based on spec? Why doesn't HTT have a damage component so that it is more enticing for dps to pick up? Why would an elemental or enhancement shaman ever pick up echo of elements? These are issues that blizzard really should address moving forward.

  17. #1597
    Moderator Endus's Avatar
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    Quote Originally Posted by Draex View Post
    Priests and Monks - the rest by the wayside.. Endus I'd love you to quantify how priests have zero pure healing tiers and all their tiers offer a proper hybrid mesh of talents?
    It's difficult to quantify, but it boils down to loose characterizations of the various classes. Shaman are, loosely-speaking, about enhancing and buffing their own abilities. That's where the weapon imbues, buffs (still more buffs than any other class, in MoP), elemental shields, and all that comes from. Priests are pure spellcasters. So, Priest talents tend to be "here's another spell with a new delivery" or "here's an improvement on a spell", and to make those useful to both healer specs and Shadow, they need to provide healing and DPS, especially because Shadow's long-term "thing" has been providing healing via DPS.

    Shaman's new spells, on the other hand, focus more on boosting the Shaman's further performance. UF enhances how we can capitalize on UE. Primal Elementalist becomes more about buffing the Shaman than the elemental itself, practically. And Elemental Blast's big "thing" isn't the damage, it's the 8s buff. Even if it did healing as well as damage, the heals you tossed over the next 8s would do more additional healing from that buff than from the initial burst. I really think people focusing on the damage portion aren't seeing the most important factor to the ability. I don't think it providing a healing burst would be "bad", but it's not that big a deal, IMO. The spell is more like a supercharged variation of Unleash Elements; you don't use UE for the instant heal, you use it for the big enhancement to your next heal.


    Quote Originally Posted by Teriz View Post
    You don't consider a healing spell that allows a DPS or Tanking spec to do 100% bonus healing off of Judgements to be a utility spell? Howabout a healing spell that gives you a 30 second HoT based off of Holy Power which Paladins of any spec generate?
    There you go, changing the terms of the discussion again.

    There is "Healing", "DPS", and "Utility". These are clearly "Healing". By the definition of "utility" that you're trying to use, Lava Burst is "utility" to Elemental, because it's useful. It renders the term meaningless, because it covers everything, which is why nobody uses it that way.

  18. #1598
    Quote Originally Posted by Teriz View Post
    I think you're missing his point. Why can't elemental blast also heal? Why isn't conductivity broken down based on spec? Why doesn't HTT have a damage component so that it is more enticing for dps to pick up? Why would an elemental or enhancement shaman ever pick up echo of elements? These are issues that blizzard really should address moving forward.
    1 - Because why does it need too? It gives you improved throughput afterwards so you can use it to 'preload' your healing for big heal phases instead

    2 - Conductivity works for all 3 specs, its in a pure healing tier so it doesn't help DPS, that tier is designed to improve healing

    3 - HTT doesn't have a damage component because its not a damage tier, its a healing tier. We don't need to be like priests, our counterparts have always been paladins and they have the same thing, a pure healing tier

    4 - Are you seriously asking why a DPS would pick up Echo? Its amazing, doesn't devalue any stat by giving you excess haste (EM) and it supplies much better burst potential than Ancestral Swiftness does

    5 - I see no issues, your just making them up because it doesn't fit how you want it to do be.


  19. #1599
    Moderator Endus's Avatar
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    Quote Originally Posted by Teriz View Post
    I think you're missing his point. Why can't elemental blast also heal? Why isn't conductivity broken down based on spec? Why doesn't HTT have a damage component so that it is more enticing for dps to pick up? Why would an elemental or enhancement shaman ever pick up echo of elements? These are issues that blizzard really should address moving forward.
    Elemental Blast does boost healing.

    Conductivity would be fine if it were tweaked a bit for Enhancement, but it's absolutely fine for Resto/Elemental.

    HTT doesn't need a damage component because none of those spells in that tier have damage components, nor do they need them.

    Echo of the Elements is a solid DPS boost and is automatic; it absolutely will get picked up by DPS Shaman. There is NO issue with this talent, and I know quite a few DPS Shaman who are eager to pick it up, I have no idea why you're suddenly dismissive of it.

  20. #1600
    Another quick question about beta. Do weapon imbues still cost a GCD?

    I gave up on the fantasy that elemental will get a defensive CD (outside t1 talent) in MoP, but if weapon imbues were off the GCD we could greatly benefit from the Unleashed Fury talent.

    This talent would provide some great utility: 50% movement speed buff, 40% damage reduction, +50% heal, or the traditional damage (+25%). I can definitely see times where I would take the damage reduction or movement speed over the +25% damage.

    I could see using macros to switch to (insert weapon imbue) then cast Unleash Weapon.

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