Last edited by Clash1; 2012-03-22 at 08:05 AM.
Mione has confirmed that Vampiric Blood is back to being a Blood-only passive, while the new Conversion talent is its replacement in Tier 4 of talents. Also, Death Siphon is currently her hardest hitting ability at 85 due to the nerfs to strike damage, etc.
Edit: Death Siphon damage was as Blood spec. Unholy appears to be doing the same kind of damage it does on live.
Last edited by Magdalena; 2012-03-22 at 09:42 AM.
AMZ can be used anywhere on the ground and has a targeting reticle kinda like DND (range is probably around 30 yards like dnd)
Death Siphon deals great damage, as Blood it was my hardest hitting ability (alongside Heart Strike) and hit around 10k damage. Death Strike hits for like 5k, lol. Blood damage is pretty broken and absymally low, I'm not sure if this is intended to nerf all tank damage to the ground or just blood being broken. atm I simply don't see myself ever exping as blood.
Mind Freeze is the same as usual.
Vamp Blood is in blood spec.
Death Siphon generates runic power etc btw.
Last edited by Mionelol; 2012-03-22 at 09:55 AM.
I heard they would add lots of new melee animations in MoP, seen any of those yet?
want to know
1) how frost is holding up
2) is 2 hander frost viable again?
3) what about frost presence? whats the new change?
4) whats the ability instead of VB in talents?
regarding blood dps.. i am sure its the same for every meele specc due to meele strike nerfs across the board and perhaps thats why 5.0 hits only 2 weeks before main patch as it may severly nerf the dps of meele chars.
Have not seen any new melee animations yet.
I can't respec to frost, Death Gate is bugged and says "You can't use this item" (and I CBA flying to acherus) , so no idea about frost yet. I'll try on other chars, later.
Frost Presence: +100% rp generation, and increases max runic power by 30. (RPM is baked into frost presence)
Vampiric Blood is now obtained when speccing in blood, and the ability replacing it in the talent tree is Conversion. (which I didn't test yet)
Conversion: Costs 10 Runic Power, + 10 per second
Continuously converts Runic Power to Health, draining 10 runic power per 1 sec and restoring 3% of maximum health. This effect lasts until canceled, or Runic Power is exhausted.
Death Siphon has an animation similar to warlock haunt (the soul thingie going from the target to you)
Vile Spew deals pretty pitiful damage (2k5~ with unholy mastery)
Asphyxiate has the same animation as the grip Scourge Tyrannus does in pit of saron (grip+target flying in the air & gasping for air), as expected.
for funsies: the Monk class has been added to Shadowmourne
You can't target yourself with the new death coil glyph and it absorbs roughly 10-13k (depending on ap) on other ppl
bug: Unholy Blight refreshing diseases overwrites Physical Vulnerability and the debuff disappears
bug: horn of winter doesn't generate runic power
Last edited by Mionelol; 2012-03-22 at 12:02 PM.
Any changes to ToT or MotFW? I am still concerned that 2H Frost will not be able to compete with DW Frost due to the way things have been configured so far.
Does it kill the ghoul, or is it a spammable aoe ?Vile Spew deals pretty pitiful damage (2k5~ with unholy mastery)
What about Desecration?
"Vholu" in every game I play. You see a "Vholu" somewhere else, it's probably me!
What is the resource cost for Death Siphon and Soul Reaper?
Is Death's Advance passive 100% up time?
How much does Necrotic Strike absorb with your AP?
Last edited by Hartst; 2012-03-22 at 12:56 PM.
Mione are you gonna stream?
NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOO... Now every DPS DK will be forced to DC the tanks on progress fights to keep them up more. Heck if it works on self now Blood DKs will have to choose either threat or shield. This is quite possibly the worst decision. Especially considering that the AoE sward DoT on DC will be given back. I hope they either change the glyph or remove it completely.
Imo best way to do it: Glyph of Rune Strike - Every RS now places an absorption shield on the Death Knight that absorbs % amount of the damage done.
Now you'd get a nice benefit from spamming that RS.
WoWWiki & WoWPedia: "Challenging Shout is an AoE taunt shout that costs 5 rage and has a 3 minute cooldown (as of 3.0.2). It causes all nearby enemies to attack the warrior for 6 seconds."
TenTonHammer: Challenging Shout - The panic button! - Taunts everything in a small radius to attack you for a short time.
WoWHead: Buff - Challenging Shout - Taunted. - 6 seconds remaining
As always it affects PvE >_< Now we're just gonna "buff" the tanks being an extra HP trinket for them. A priest's shield is far more useful in PvP or a paladin's and those are separate abilities not something you have to choose from. It's a bad design. I'd rather be able to cast something like AMS on an ally which would be incredibly more useful than to macro DC and use it as a defensive tool.
WoWWiki & WoWPedia: "Challenging Shout is an AoE taunt shout that costs 5 rage and has a 3 minute cooldown (as of 3.0.2). It causes all nearby enemies to attack the warrior for 6 seconds."
TenTonHammer: Challenging Shout - The panic button! - Taunts everything in a small radius to attack you for a short time.
WoWHead: Buff - Challenging Shout - Taunted. - 6 seconds remaining
From Mione's youtube, posted 11h ago:
Damn didn't think about that... :/ Though in progression fights DPS does count usually and sacrificing it for tiny shield on tanks might not be rally viable.. Though serious concern >.<'Also, streaming, of course. Will update when I'll do some - for now, the launcher bugs and I can't dl, and I'm xfering my bank alts onto the beta servers.
Expect stream tomorrow (along all the other people who will also be streaming mop beta)
Well you don't see Ret Pallies wasting they Holy Power for a WoG on a tank. (not frequently anyway)
@Mione: I love you. How do you think they'll deal with the masteries of Frost and Unholy in terms of Remorseless Winter and Desecrated Ground? Do you figure they'll just keep them that way or maybe turn them both into Shadowfrost damage?
Imagine the horror of being a Frost DK having to ditch Frost Strike in order to shield the tanks with DC. Only way to be viable only for PvP would have to make the buff cancel/replace the paladin/priest shield. If it doesn't than every pro guild would want at least 1 DK regardless of spec keeping DC up on the tank. Sure as Blood you could do it at the risk of losing threat (no RS) but it's just not fun and a huge letdown being a shield vendor. That was not the future I imagined for the DK class...
WoWWiki & WoWPedia: "Challenging Shout is an AoE taunt shout that costs 5 rage and has a 3 minute cooldown (as of 3.0.2). It causes all nearby enemies to attack the warrior for 6 seconds."
TenTonHammer: Challenging Shout - The panic button! - Taunts everything in a small radius to attack you for a short time.
WoWHead: Buff - Challenging Shout - Taunted. - 6 seconds remaining
It might not necessarily be that bad. They'll definitely have to put a cap on how much you can shield a target for, otherwise it'll be blatantly overpowered.
Furthermore, they could also ensure that only one DK can shield an individual- therefore, multiple DKs spamming Death Coils on the tank wouldn't be viable because their shield would overwrite each other.
AMS soaking being back also means Blood and Frost will have more Runic Power at their disposal, and lets not forget Frost will already be generating a lot more RP in both incarnations.
I'm still hopeful that they'll provide more incentive for us to use this glyph in PvE without it being a blatant DPS loss.