Question with stampede and how people are using it in a raiding enviornment, the cast time kinda needs to be reduced or made an instant cast ability imo but there seems to be some false perception that due to hunters having min range removed were suddenly going to be unstoppable when we are just going to be balanced (either remove min range or give us back our extra range over caster wich made min range acceptable in the 1st place but thats another /whinge.)
So, how are people currently using stampede in raiding situations?
Pre pull so wont lose 3 secs during boss encounter
Before hero/lust/TW is used
When you have an itchy nose and need about 3 seconds to scratch it
In hindsight I should have asked that question later but I am very curious as to where this stampede fits in for a non BM hunter as thats what I personally am more likely to be raiding as.
I'm surprised that hunters in the beta forums haven't said much about Stampede. I got to level 87 a couple of days ago and thought, right lets see what our "EPIC" (Quoting GC) level 87 ability is going be like. I've never felt so underwhelmed in my WOW life at seeing how utterly disappointing Stampede is in its currents implementation. Considering we went an entire expansion with a totally useless ability in Camo, are we going to wait till the expansion after MOP to find any use of Stampede. Its basically AOD, not useable in arena, doesn't look all that great - by that i mean graphically I was hoping for some effects that gave stampede some "feeling". I want to be on even terms with other classes and use my level 87 ability in arena, on each boss pull, and not have to wait every 10 minutes to cast 10 seconds of disappointment.
I consider some of the talents choices mandatory, some are actually interesting choices ala Readiness tree. They need to make some of the newer talents such as binding shot more viable as what essentially is a cast Shadow Fury doesn't perk me with huge enthusiam for that particular talent. Level 90 talents are hit and miss. I can see barrage be the goto for PvE, Glaives seem alot more PvP viable than Powershot - I'm not a huge fan of castable shots as a hunter, I prefer the "casters" to get on with that. Again level 90 talents aren't going to be hugely interesting choices unless Blizz changes them somewhat.
What also annoys me is the volume of responces GC is giving other classes (just look at rogues for example, the most "balanced class" in GC's words) when compared to Hunters. When he does respond to hunters its usually to acknowledge some bug (like the MD one) rather than address issues accurately and concisely such as rogue/feral dodge in arena. When he did respond to that question, he went on about some bullcrap lore about people being able to dodge arrows rather than answer the question of the fact that hunters cannot get behind their target and his statement claiming that most melee don't attack in arena from behind is so much crap I wonder sometimes what game GC plays. Tell him to go watch videos of Swifty et al..., tutorials on how to play a melee class in PvP (as he obviously doesn't know it himself playing a mage) and actually see that all decent melee will attack from behind. It really surprises me at the responses we get from that guy sometimes.
Last edited by Windthorn; 2012-06-24 at 06:16 AM.
Camo is not a totally useless ability, it is a PvP ability.
Again with the hunters being dodged thing, your damage will be tuned around the idea of your attacks being dodgable, just like all melee is now.
I REALLY dont get how people thing Stampede is underwhelming. It completely baffles me. Completely. Yeah, the cooldown is long. But it is a crap ton of damage. And as SV, I just did about 1million damage with it at 88. 3 second cast time, 1 million damage. To break that down for you, 3 second cast time to boost your DPS by 100k if you're NOT BM. Bump that up a nice bit if you are BM. I dont know a single person who wouldnt spend 3 seconds to do 100k more DPS. Good luck getting that with 3 explosive shots or 2 aimed shots. And as for the animation, what do you expect? x.o Its an ability that calls out your pets to fight for you. It does just that. Calls out all 5 pets to roflpwn for 10 seconds. Sure, it doesnt have a super fancy animation. But it doesnt need it imo. Not to mention, I'd rather have Stampede then any of the other classes 87/88 abilities.
---------- Post added 2012-06-24 at 07:42 AM ----------
One question regarding the viability of Stampede in pvp (none arena that is, because of that insanely stupid 10 min cd):
if you cast it, and during those 3 seconds your target goes LoS, do the pets still spawn at him?
If usable in LoS it would be great, if not: anyone with a brain should know to run from a 3 sec cast...
Having it not usable in arena is a big slap in the face of any arena hunter, it's realy beyond comprehension for me. Why on earth create another Army of the Dead issue deliberately?
Surprised this wasn't discussed yet. It was in the warlock q&a, but it was front page, thought someone would have picked it up:
Think it'll apply to Stampede?Lastly, I think there needs to be some change to the guardian cooldowns so that we can actually use them on most attempts in raid PvE without having to worry if it will be wasted on a wipe. I won't rehash all of the proposed solutions becuase that's been done enough, but with DS teir being replaced by new gear I am worried about going back to the way things used to be.
We have new tech to reset certain long cooldowns that you’re sometimes tempted to wait around for before each pull (such as Summon Doomguard), when you wipe on an encounter. This tech hasn’t been hooked up to every encounter yet, but you should be able to see this work on some encounters (such as Stone Guard on this Friday). This won’t apply to every long cooldown. Our current rule of thumb is that it applies to cooldowns longer than 5min, but no longer than 10min, but there will be some exceptions to that. It is going to be very subjective which cooldowns are included, but again our rule of thumb is: would reasonable groups kill time waiting for this cooldown to finish before starting an encounter? Please don't lobby for every cooldown you have to be included.