1. #2121
    The Patient Kluddesu's Avatar
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    Quote Originally Posted by bandet View Post
    It is very simple.

    Focus regen has to have some bonus higher in PvP only. Blizzard balances damage around PvE, not PvP. Simply by going into PvP we lose so much more damage than other classes due to focus and its various interactions in PvP, more so than any other classes resource. There needs to be something to close the gap, so to speak.


    If a focus regen bonus is both given to PvP and PvE, it doesn't solve the problem.
    Having an increased regen setbonus on the PvP parts will lead to people using PvP gear in PvE. Much like it works the reverse way in the current tier on live.
    I hunt and stuff.
    Retired Hunter

  2. #2122
    Quote Originally Posted by Kluddesu View Post
    Having an increased regen setbonus on the PvP parts will lead to people using PvP gear in PvE. Much like it works the reverse way in the current tier on live.
    Well that's not really going to happen with PvP stats such as resilience and power on it. Sure, regen is great in PvE, but the cost of a number of primary and secondary stats is going to make it much less viable.

    Lets not forget that it is the 4pc, not the 2pc, and if you've been around early on during cata, you'll know that some people were able to get away with the 2pc set bonus, and that was just raw agil. With PvP power and a lot of other stats on the next ones, it will be very unattractive and not optimal.

  3. #2123
    Quote Originally Posted by Drakoes View Post
    Well that's not really going to happen with PvP stats such as resilience and power on it. Sure, regen is great in PvE, but the cost of a number of primary and secondary stats is going to make it much less viable.

    Lets not forget that it is the 4pc, not the 2pc, and if you've been around early on during cata, you'll know that some people were able to get away with the 2pc set bonus, and that was just raw agil. With PvP power and a lot of other stats on the next ones, it will be very unattractive and not optimal.
    Actually all the new PVP gear has very similar amounts of secondary stats to the PVE gear, it's just half a tier lower than the PVE gear of the same level (PVP power/resil doesn't take the place of secondary stats like resil does now) so if the pvp 4pc bonus is really good, it will be used in raids as well (just like it was at the beginning of cata before they nerfed it)

  4. #2124
    Lol then lets make PvE'rs go into arena to be successful instead of PvP'rs go into raids. Lets see how you like it!
    "Druid must be boss, Hunter is just Drain-monkey.

    Hunter scatter this rogue.
    Hunter drain that priest.
    Hunter where is frost trap. Bad Hunter! No banana!
    Hunter where is flare? No flare, you get replaced by retarded warrior!"

    -Huainy

  5. #2125
    Quote Originally Posted by Crooklyn View Post
    whoa whoa

    i didn't say it was good or significant

    just that 15% was better than 5%
    Sorry! Didn't mean to be aggressive. Just thought I'd elaborate more on it. ^.^
    Ren of <Ruined>, US Proudmoore

  6. #2126
    Let me know when you can see your ranged weapon on Undead sheathed on your back.

  7. #2127
    Quote Originally Posted by PlentyOcool View Post
    As soon as u touch that powershot, u'll break camo, last time i checked. And with a 3sec cast u'll be better of with glyphed explo trap imo. Even good ol rhino is better, as its sorta directional, if ur purpose is to throw people off.
    Yea throwing ppl off would be my objective, the thrill and comedy of watching someone fly off and die will make my hunter experience 10x better lol. The only thing about the rhino is you would have to be in BM spec, so I'll have to see what spec I will go for pvp come MoP. And at least lumber mill in AB there is some stuff to hide behind, and when a lone person tries to capture the flag hopefully their focus will be so intent on the flag and not see me lol.
    Last edited by Goretex; 2012-06-30 at 09:13 PM.

  8. #2128
    From GC (Beta Class Balance Analysis thread page 49):

    We knocked out a lot of bugs on pet scaling. You probably have some of these now and will get more updates over time.

    All pets get:
    -- Crit: 100% of your Crit (Melee/Ranged/Spell individually)
    -- Hit: 50% of your Hit and 50% of your Exp
    -- Exp: 50% of your Hit and 50% of your Exp
    -- Resil: 100% of your Resil
    -- PvP Power: 100% of your PvP Power
    -- Haste: 100% of your Haste (Melee/Ranged/Spell/Regen individually)
    -- Dodge: 100% of your Dodge
    -- Parry: 100% of your Parry
    -- Armor: Various %s of your Armor, based on pet
    -- HP: Various %s of your HP, based on pet

    Some pets get, as appropriate to the pet:
    -- SP: Some % of your SP, AP, or RAP, based on pet
    -- AP: Some % of your SP, AP, or RAP, based on pet
    -- RAP: Some % of your RAP, based on pet
    -- Mastery: Warlock and Mage pets get 100% of your Mastery
    -- Mana: Mage pets get 100% of your Mana
    -- Mana Regen: Mage pets get 100% of your Mana Regen

  9. #2129
    ^
    This answered a lot of questions i had.

    For some reason this thread has convinced me to level my hunter a bit.

    How are hunter pets looks in mists? Last time i played i only had some talent trees and had to find the fight animal for the spec. And all i had were boars and cats.

    Stats show that hunters are the most played class in WoW. But i wonder if taht includes alts. I'm sure it does. I actually don't see too many hunters on my server. Still more than the other DPS classes and shamans and priests, but less than pallies, DKs, druids, and warriors. And soon to be monks.
    Last edited by sergel02; 2012-07-01 at 10:23 AM.

  10. #2130
    Quote Originally Posted by Baergrillz View Post
    Yea throwing ppl off would be my objective, the thrill and comedy of watching someone fly off and die will make my hunter experience 10x better lol. The only thing about the rhino is you would have to be in BM spec, so I'll have to see what spec I will go for pvp come MoP. And at least lumber mill in AB there is some stuff to hide behind, and when a lone person tries to capture the flag hopefully their focus will be so intent on the flag and not see me lol.
    Powershot has a pathetic knockback

    http://youtu.be/R_skqYiXt1o

  11. #2131
    Ha, I made a post on the US forum earlier today about Powershot.

    http://us.battle.net/wow/en/forum/topic/5979220243

    It's not just Powershot, but the entire lvl 90 tier is garbage. I am surprised at the lack of creativity when it comes to hunter development. Barrage has no PVP use and Glaive Toss has a 30% snare that lasts 3 sec that doesn't even stack with Concussive/Ice Trap. I was really hoping to get something iconic in MoP that would make hunters desirable in rated PVP like Stampede, but even that is trash and can't be used outside of normal BGs. Every other class is getting lvl 87 and 90 abilities that are both useful in PVE and PVP, except hunters just like Camo that took an entire expansion to fix.

    Edit:
    Quote Originally Posted by Attahnimo View Post
    Powershot has a pathetic knockback

    http://youtu.be/R_skqYiXt1o
    I added your video to the thread if you don't mind.
    Last edited by aarjun; 2012-07-02 at 12:21 AM.

  12. #2132
    Quote Originally Posted by aarjun View Post
    except hunters just like Camo that took an entire expansion to fix.
    It's not even *really* that fixed either, because it costs a glyph, so there's a catch of some sort. Sure, the capability is there, but still, there's a small price to it too

  13. #2133
    Quote Originally Posted by Shonvel View Post
    From GC (Beta Class Balance Analysis thread page 49):

    We knocked out a lot of bugs on pet scaling. You probably have some of these now and will get more updates over time.

    All pets get:
    -- Crit: 100% of your Crit (Melee/Ranged/Spell individually)
    -- Hit: 50% of your Hit and 50% of your Exp
    -- Exp: 50% of your Hit and 50% of your Exp
    -- Resil: 100% of your Resil
    -- PvP Power: 100% of your PvP Power
    -- Haste: 100% of your Haste (Melee/Ranged/Spell/Regen individually)
    -- Dodge: 100% of your Dodge
    -- Parry: 100% of your Parry
    -- Armor: Various %s of your Armor, based on pet
    -- HP: Various %s of your HP, based on pet

    Some pets get, as appropriate to the pet:
    -- SP: Some % of your SP, AP, or RAP, based on pet
    -- AP: Some % of your SP, AP, or RAP, based on pet
    -- RAP: Some % of your RAP, based on pet
    -- Mastery: Warlock and Mage pets get 100% of your Mastery
    -- Mana: Mage pets get 100% of your Mana
    -- Mana Regen: Mage pets get 100% of your Mana Regen
    Anyone else notice that some encounter specific buffs that increase hunter damage doesn't effect the pet on live? Is there any word on if that's gonna change?

  14. #2134
    This beta class analysis is utter shit all dumb PvE questions

    Entire Level 90 Tier of hunter talents break CC and we could honestly live without all 3 spells. Nothing innovative

    Just like Cobra shot being a carbon copy of steady shot and being one of NEW EXPANSION SPELLS

    Again Power shot is just aimed shot and barrage just multi-shot at their cores.

    Glaive toss should be a 70% snare, shit just looks pretty.

    Honestly I havent been excited about any new hunter spell introduced in any expacs since Master's Call

  15. #2135
    Mechagnome Arhippa's Avatar
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    Quote Originally Posted by Attahnimo View Post
    Honestly I havent been excited about any new hunter spell introduced in any expacs since Master's Call
    As someone who doesn't pvp, I wasn't excited about even MC. Apart from that though, I agree with you on all of our new spells.
    In Soviet Russia, you loot to raid.

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  16. #2136
    Quote Originally Posted by Drakoes View Post
    It's not even *really* that fixed either, because it costs a glyph, so there's a catch of some sort. Sure, the capability is there, but still, there's a small price to it too
    I think he/she was referring to Camo being usable in combat now.

    Quote Originally Posted by Attahnimo View Post
    This beta class analysis is utter shit all dumb PvE questions

    Entire Level 90 Tier of hunter talents break CC and we could honestly live without all 3 spells. Nothing innovative

    Just like Cobra shot being a carbon copy of steady shot and being one of NEW EXPANSION SPELLS

    Again Power shot is just aimed shot and barrage just multi-shot at their cores.

    Glaive toss should be a 70% snare, shit just looks pretty.

    Honestly I havent been excited about any new hunter spell introduced in any expacs since Master's Call
    Well of course they break CC. They deal damage. Cobra Shot is a copy of Steady shot, except it deals nature damage and refreshes Serpent Sting. So then by that logic Fireball and Frostbolt must be the same. And don't forget about Incinerate and Shadow Bolt! But seriously, you're comparing apples to oranges. Yes, they are both fruit, but that doesn't mean they are the same. Power Shot deals massive damage and has a knock back. Aimed Shot doesn't deal massive damage and doesn't have a knockback. Barrage is a channeled single target spell that can also cleave/AoE other targets AND can be used while in Aspect of the Fox, while Multishot is just a simple AoE. But I suppose you are semi-right...at their 'core' they are the same? They all deal damage!

    Hunter's have pretty much any and all spells we could need. Talents aren't meant to be things we can't live without. That's the point. THey are supposed to add fun, flavor, utility, etc to our class. One thing hunters are missing, though, are more variety with shots. Cooldowns even. Powershot and Barrage are just that. I think most people will be quite happy with them when the scaling/bugs are fixed with them and they start dealing massive omgwtf damage.
    Ren of <Ruined>, US Proudmoore

  17. #2137
    Also, some of you may like this:

    "Based on feedback, we are going to try an implementation of Stampede where the pets have more uptime (some combo of lower duration and shorter cooldown) but are weaker than they would be individually." -GC
    Ren of <Ruined>, US Proudmoore

  18. #2138
    Quote Originally Posted by Aettis View Post
    Also, some of you may like this:

    "Based on feedback, we are going to try an implementation of Stampede where the pets have more uptime (some combo of lower duration and shorter cooldown) but are weaker than they would be individually." -GC
    Best news regarding our new toys so far. I'd be very happy if they reduced the cooldown but lowered its damage for balance. And while I don't do arenas, it feels very odd that our new baseline ability cannot be used in arenas. Hopefully the cooldown change will allow it to be used there.

  19. #2139
    Quote Originally Posted by Aettis View Post
    Well of course they break CC. They deal damage.
    He meant break CC to secondary targets since they all do damage to more than 1 target, rendering them very risky/useless in arenas.

    Quote Originally Posted by Vincent359 View Post
    10% Chimera heal is also great.
    Chimera got nerfed hard. It only heals 3% now. Chimera glyph increases it by 2% to make it 5%, same as live.

  20. #2140
    I don't know if someone mentioned it but it seems there is new look for wolfs similar to skoll

    http://i.imgur.com/l6sRA.jpg

    http://i.imgur.com/iq8a7.jpg

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