Lets not forget that it is the 4pc, not the 2pc, and if you've been around early on during cata, you'll know that some people were able to get away with the 2pc set bonus, and that was just raw agil. With PvP power and a lot of other stats on the next ones, it will be very unattractive and not optimal.
Lol then lets make PvE'rs go into arena to be successful instead of PvP'rs go into raids. Lets see how you like it!
"Druid must be boss, Hunter is just Drain-monkey.
Hunter scatter this rogue.
Hunter drain that priest.
Hunter where is frost trap. Bad Hunter! No banana!
Hunter where is flare? No flare, you get replaced by retarded warrior!"
Let me know when you can see your ranged weapon on Undead sheathed on your back.
Last edited by Goretex; 2012-06-30 at 09:13 PM.
From GC (Beta Class Balance Analysis thread page 49):
We knocked out a lot of bugs on pet scaling. You probably have some of these now and will get more updates over time.
All pets get:
-- Crit: 100% of your Crit (Melee/Ranged/Spell individually)
-- Hit: 50% of your Hit and 50% of your Exp
-- Exp: 50% of your Hit and 50% of your Exp
-- Resil: 100% of your Resil
-- PvP Power: 100% of your PvP Power
-- Haste: 100% of your Haste (Melee/Ranged/Spell/Regen individually)
-- Dodge: 100% of your Dodge
-- Parry: 100% of your Parry
-- Armor: Various %s of your Armor, based on pet
-- HP: Various %s of your HP, based on pet
Some pets get, as appropriate to the pet:
-- SP: Some % of your SP, AP, or RAP, based on pet
-- AP: Some % of your SP, AP, or RAP, based on pet
-- RAP: Some % of your RAP, based on pet
-- Mastery: Warlock and Mage pets get 100% of your Mastery
-- Mana: Mage pets get 100% of your Mana
-- Mana Regen: Mage pets get 100% of your Mana Regen
This answered a lot of questions i had.
For some reason this thread has convinced me to level my hunter a bit.
How are hunter pets looks in mists? Last time i played i only had some talent trees and had to find the fight animal for the spec. And all i had were boars and cats.
Stats show that hunters are the most played class in WoW. But i wonder if taht includes alts. I'm sure it does. I actually don't see too many hunters on my server. Still more than the other DPS classes and shamans and priests, but less than pallies, DKs, druids, and warriors. And soon to be monks.
Last edited by sergel02; 2012-07-01 at 10:23 AM.
Ha, I made a post on the US forum earlier today about Powershot.
It's not just Powershot, but the entire lvl 90 tier is garbage. I am surprised at the lack of creativity when it comes to hunter development. Barrage has no PVP use and Glaive Toss has a 30% snare that lasts 3 sec that doesn't even stack with Concussive/Ice Trap. I was really hoping to get something iconic in MoP that would make hunters desirable in rated PVP like Stampede, but even that is trash and can't be used outside of normal BGs. Every other class is getting lvl 87 and 90 abilities that are both useful in PVE and PVP, except hunters just like Camo that took an entire expansion to fix.
Last edited by aarjun; 2012-07-02 at 12:21 AM.
This beta class analysis is utter shit all dumb PvE questions
Entire Level 90 Tier of hunter talents break CC and we could honestly live without all 3 spells. Nothing innovative
Just like Cobra shot being a carbon copy of steady shot and being one of NEW EXPANSION SPELLS
Again Power shot is just aimed shot and barrage just multi-shot at their cores.
Glaive toss should be a 70% snare, shit just looks pretty.
Honestly I havent been excited about any new hunter spell introduced in any expacs since Master's Call
Hunter's have pretty much any and all spells we could need. Talents aren't meant to be things we can't live without. That's the point. THey are supposed to add fun, flavor, utility, etc to our class. One thing hunters are missing, though, are more variety with shots. Cooldowns even. Powershot and Barrage are just that. I think most people will be quite happy with them when the scaling/bugs are fixed with them and they start dealing massive omgwtf damage.
Also, some of you may like this:
"Based on feedback, we are going to try an implementation of Stampede where the pets have more uptime (some combo of lower duration and shorter cooldown) but are weaker than they would be individually." -GC