I am 100% certain things like scatter will not be dodgeable. Melee abilities that do cc's aren't. It would be too much even for Blizzard's hunter dev team (lol) to overlook this.
Also, you have intimidation baseline, so you could use that to trap as well.
Binding shot will always be a guaranteed 5 second stun. You have both powershot and explosive traps as knockbacks which will force them out of the area and trigger the stun. Every hunter will simply wait until the time is about to run out before knocking them out to make the most of it. You won't even have to use the cooldown to knockback because everyone else knows this, so the longer they wait in there for you to inevitably do it, the longer they are essentially rooted, waiting in place will not ensure them to not get stunned, it will be certain. They will go ahead and take it as soon as it is available, because it is less of a penalty.
5 second aoe stun > 3 second silence any day of the week.
Binding shot a healer -> power shot into 5 second stun -> trap off the stun, which would remove dots -> scatter shot -> Readiness + Binding shot -> power shot into a first level dr'd stun -> first level dr trap off stun -> first level dr scatter off trap -> any CC your teammates have that do not DR Fear/blind/cyclone/anything else I can't think of -> them doing it again with first level dr -> any silence/spell lock/short cc they have(gouge, second level dr main cc) -> Intimidation, stun should be off dr by now -> trap, which should be off DR and off cooldown by now -> scatter, which should be off dr/cooldown by now...
If you actually manage to do that entire chain which is entirely possible, and something DOESN'T die...
TBH... Hunter's wont go live like this, too much control.
On an unrelated note... How does the new in combat camo mechanic interact with feign death? If you feign death, and are out of combat, you normally couldn't camo because your pet was in combat. Now, will it still give you the 6 second duration, or will it only give your pet the 6 second duration?