1. #2321
    Quote Originally Posted by Aettis View Post
    Well its not like we have a whole lot of cooldowns. Outside of the talents, we have Bestial Wrath, Rapid Fire, and Deterrence. Rapid Fire and Deterrence would be obvious inclusions imo since they are in each spec. I'd doubt BW would be included since its a direct damage boost for BM. Then again, Rapid Fire benefits MM way more than the other specs, so ya never know.
    Actually, we have a ton, especially in MoP. TBW, RF, and signature shots for offense. Deterrence, Disengage, traps, Scatter, Silencing, Exhilaration, Intimidation, Master's Call, tier 75 and tier 90 talents for defense/utility. I can live without offensive CDs, but everything else is very essential against different classes.

  2. #2322
    Quote Originally Posted by aarjun View Post
    Actually, we have a ton, especially in MoP. TBW, RF, and signature shots for offense. Deterrence, Disengage, traps, Scatter, Silencing, Exhilaration, Intimidation, Master's Call, tier 75 and tier 90 talents for defense/utility. I can live without offensive CDs, but everything else is very essential against different classes.
    This exactly. I'm scared nutless they'll remove all the utility from Readiness and leave us with some silly dps spells that reset.

  3. #2323
    Readiness at the very least needs to restore offensive shots, traps, deterrence, disengage, master's call and rapid fire, in addition to level 90 talents and things like Silencing Shot.

  4. #2324
    Quote Originally Posted by aarjun View Post
    Actually, we have a ton, especially in MoP. TBW, RF, and signature shots for offense. Deterrence, Disengage, traps, Scatter, Silencing, Exhilaration, Intimidation, Master's Call, tier 75 and tier 90 talents for defense/utility. I can live without offensive CDs, but everything else is very essential against different classes.
    Like I said, outside of talents. I did forget about Master's Call and Intimidation, and purposefully left out traps, attacks, and disengage. *shrugs* In my book, I don't consider things under a minute a real cooldown. I assumed those things that aren't true cooldowns would be already part of Readiness.

    ---------- Post added 2012-07-13 at 08:22 PM ----------

    Quote Originally Posted by Penguintamer View Post
    Readiness at the very least needs to restore offensive shots, traps, deterrence, disengage, master's call and rapid fire, in addition to level 90 talents and things like Silencing Shot.
    This is what I'm assuming. If I had to guess, it will restore everything that isn't spec specific(excluding signature shots, of course). Not sure if I think talents would be included, but maybe.

    ---------- Post added 2012-07-13 at 10:40 PM ----------

    Whoa, some nice changes!
    -Stampede damage buffed, duration increased, instant cast, and cooldown decreased.
    -Readiness baseline, but cooldown bumped to 5 minutes
    -Binding Shot cooldown reduced to 45 seconds
    -Wyvern Sting damage removed
    Last edited by Aettis; 2012-07-13 at 10:41 PM.
    Ren of <Haven>, US Proudmoore

  5. #2325
    Quote Originally Posted by bil View Post
    A little worried about the parts bolded above. First it sounds like they are considering removing readiness entirely which would suck... Second, if it does come back I'm betting it will be more like preparation for rogues and only affect certain cooldowns, the question is which cooldowns will be affected?
    I dont understand why they would do this. Maybe because they dont want you to reset some BM abilities like BW? Just change it to not work with BW it would still be useful for back to back RF and resetting deterrence and FD or trap cds. Of course they did gut the frost mage ability that was similar - only resets defensive frost cds, which makes it worthless for dps. If they put it in as a core ability hopefully it will just be put back into MM like it is now.

    ---------- Post added 2012-07-13 at 10:44 PM ----------

    Quote Originally Posted by Aettis View Post
    -Readiness baseline, but cooldown bumped to 5 minutes
    Thats kind of annoying. Now Ill have to wait and addition 2 min to 30sec RF or just do it anyway and RF the 2nd time at 5 min. Why does BM have to ruin everything?

  6. #2326
    Quote Originally Posted by Prokne View Post
    I dont understand why they would do this. Maybe because they dont want you to reset some BM abilities like BW? Just change it to not work with BW it would still be useful for back to back RF and resetting deterrence and FD or trap cds. Of course they did gut the frost mage ability that was similar - only resets defensive frost cds, which makes it worthless for dps. If they put it in as a core ability hopefully it will just be put back into MM like it is now.

    ---------- Post added 2012-07-13 at 10:44 PM ----------



    Thats kind of annoying. Now Ill have to wait and addition 2 min to 30sec RF or just do it anyway and RF the 2nd time at 5 min. Why does BM have to ruin everything?
    I think it being baseline had to do with the cooldown being increased. Tbh, I'm 100% totally fine with the 5 minute cooldown. Now I can get Fervor AND Readiness.
    Ren of <Haven>, US Proudmoore

  7. #2327
    Mechagnome Lufi's Avatar
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    It's awesome that stampede dropped to 5m CD and it will now match RF.

  8. #2328
    mhmm, some nice changes in this build, but I was surprised that there weren't any buffs to more of our 'core' abilities as GC did mention it. I was hoping to see Arcane Shot as well as Powershot/Glaive Toss fixed up a bit.

    It could also be a little bit too early to tell as well since those notes haven't included everything just yet.

  9. #2329
    Ghostcrawler said that they will refine hunter numbers later

  10. #2330
    Stampede won't work with Readiness, it specifically says it works on abilities with a cooldown of: "less than 5 minutes"
    not 5 minutes or less

  11. #2331
    also front page says pets do 175% of normal damage for stampede. The ability in beta is saying 25%

  12. #2332
    Quote Originally Posted by stewiefied View Post
    also front page says pets do 175% of normal damage for stampede. The ability in beta is saying 25%
    I dont think the beta ability was actually 25%(I also dont remember the tooltip saying that), as the damage from Stampede was obscene. Still, a 75% damage buff per pet during Stampede for 20 seconds? I'm fairly certain this ability is going to make us a bit more wanted for PvP. That is a TON of burst.
    Ren of <Haven>, US Proudmoore

  13. #2333
    But it's not 175% though, its 25%. Guessing it's a typo on mmo-champ

  14. #2334
    Quote Originally Posted by stewiefied View Post
    But it's not 175% though, its 25%. Guessing it's a typo on mmo-champ
    OH I see. I didn't know the beta servers were up. I thought you meant in the beta pre-patch. I see. Well crap, 25%, thats depressing.
    Wowhead has it as 100% of their damage. So yeah, typos all around!
    Last edited by Aettis; 2012-07-13 at 11:43 PM.
    Ren of <Haven>, US Proudmoore

  15. #2335
    Thought i'd warn you guys before you got your hopes up!

  16. #2336
    Yep, it's 25% - just hopped on the beta and whilst stampede is definitely a lot more usable now, the damage is just low. Quite a big tradeoff.

    On a sidenote, Readiness does reset the CD of Bestial Wrath

  17. #2337
    Quote Originally Posted by Drakoes View Post
    Yep, it's 25% - just hopped on the beta and whilst stampede is definitely a lot more usable now, the damage is just low. Quite a big tradeoff.

    On a sidenote, Readiness does reset the CD of Bestial Wrath
    Well, on the possible plus side, they did say there were gonna play around with the numbers. So there still a good chance the damage will get buffed? Please? :<
    Ren of <Haven>, US Proudmoore

  18. #2338
    Quote Originally Posted by Aettis View Post
    Well, on the possible plus side, they did say there were gonna play around with the numbers. So there still a good chance the damage will get buffed? Please? :<
    Stampede: Summons all of your pets to fight your current target for 20 sec. Your pets deal 175% of their normal damage while summoned this way. Instant. 5 min cooldown. Sounds promising to me.

  19. #2339
    am not sure, but i think the 175% damage buff is a tooltip typo, according to this spell they are supposed to do 75% of their original damage :/
    http://www.wowdb.com/spells/130201-stampede

  20. #2340
    Quote Originally Posted by Darkmon View Post
    am not sure, but i think the 175% damage buff is a tooltip typo, according to this spell they are supposed to do 75% of their original damage :/
    http://www.wowdb.com/spells/130201-stampede
    That makes the most sense. 25% seemed to low to me, but I can see why the tooltip would show as 25%(supposed to be 25% off of 100%). 75% I am happy with, 25% I am not.
    Ren of <Haven>, US Proudmoore

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