So, do we think Stagger will be on the normal combat table, or, a secondary form of mitigation like Block is being moved to?
i.e. When an enemy attacks the Monk, which happens:
- A roll is made and checked against the total of Miss\Dodge\Parry\Stagger to see if it becomes one of those, or a normal hit.
- A roll is made against avoidance (Miss\Dodge\Parry) and then if is not avoided a check to see if it's Staggered (25%) or a normal hit?
As there doesn't appear to be a way to increase Stagger %, only stagger effectiveness, I could see the first as it would lead a lot to our passive mitigation if being "unhittable" is a possibility (especially when Elusive Ale is up). However, to me Stagger feels like it more of a mechanic like block, giving you a % chance to reduce an incoming hit (better than block IMO as a portion of the damage gets turned into a "DoT" rather than flat damage).