Its outdated, but still works fine.
As with druid, its pretty simple. You will have have one extra button and you will not use it very often.
It seems symbiosis goes towards more utility based things that are situational, not key rotation abilities. I cant see it giving druids frostbolt or something like that lol.
This Is what I think the fill in the blanks are going to be for what we give to other classes. still working on what we get from everyone.
Tank-Entangling Roots (No real cc in the tree, and can spec for a lot of cds. They are prolly gonna get the tank shaft)
Dps-Wild Mushroom (Double dps are going to get the same abilities, as the blizzard post gave solar beam to both dps specs as well as enrage)
Dps -Dash (Triple dps specs get the same ability)
Dps-Healing Touch (Has no on demand or passive healing unless glyphed, or talented cauterize. Also has same cd as rejuv for locks)
Tank-Growl (Armor is lower and can hurt when hard hitting boss tank swapping occurs, plus.....its a bear.....it growls)
Healer-BarkSkin (Looking at the healer tree it has little defensive cds. A lot of things are channeled as well, so this fits right in)
Tank-Might of Ursoc (This could be swapped with survival instincts for rogues, but I think pallys will get the last stand)
Dps-Cyclone (Shadow has to talent alot of cc now, so this is the spec I think will get this coveted cc)
Healer-Tranquility (If wild growth does turn out to be a symb ability, holy will get it)
Dps-Survival Instincts (Rogues have to choose alot of their defensive cds now, so they will prolly get this or might. SI just sounds more roguish)
Healer-Prowl (Dps specs get beam this is the only other shammy symb spell)
Tank-Frenzied Regeneration (Still uses rage in symb, so only the logical place for it. Enraged regen has its own last stand effect it will make a nice last stand macro friend)
Last edited by todzilla85; 2012-03-22 at 01:36 PM.
@ Ristaccia Agree with some, disagree with some looking at the list, but agree wait for it to be confirmed
Feral: Unholy (Clearly a DPS CD)
Guardian:Anti Magic Shell/ICebound fortitude (survival CD)
Balance:Misdirection(Only spec that is left that will want to)
Feral: Play Dead
Balance:Mirror(be interesting since the link doesnt state usable in moonkin)
Guardian: Mage Ward(damage reducing)
Resto:Hand of Sacrifice
Guardian:Fear Ward(believe onlt tank so far lacking an antifear/fear break)
Feral:Redirect(CPs so feral will match)
Guardian:Cloak of Shadows?
Feral:Feral Spirit(More a DPS appearing cd)
Guardian::Lightening Shield(only one remaining)
Resto: SpiritWalkers Grave(only person who can really use it other than balance)
Balance: Soul Shatter(Threat drop, unlikely for tank and healer and feral has soul swap)
Resto: Demonic Circle(probably get more use moving to A-B quickly so less time not healing)
Balance:Recklessness(if it is this spell, only spec that benefits)
Feral:Shattering Blow(as stated)
Guardian:Spell Reflection(tanking talent seems most likely to go to a tank)
RestoApologise if these have been confirmed by time of post, and if some of the ones i changed are generally knownDK:
Blood - Might/Barkskin/SI
Frost - Wild Mushroom: Plague (DK DPS spell)
Unholy - Wild Mushroom: Plague(DK DPS spell)
Dash(have aspects for speed boosts but dazeable so alternative)
Brewmaster - Might/Barkskin/SI
Windwalker - Berserk
Holy - Rebirth
Ret - Tiger's Fury
Prot - Might(believe paladins only tanks without a health boost so may be this)/SI/Barkskin(Survival CDS)
Disc - Tranquility(seems confirmed)
Holy - Wild Growth (seems confirmed since requires spirit which i assume will change to be CD or onlt gain spell when dead)
Shadow - Roots (one of the few ranged lacking a root effect)
Growl(on of the few melee without a taunt move), Dash(unsure it they will give rogues another sprint)
Ele - Solar Beam
Enhance - Solar Beam
Resto - Prowl
Arms - Enrage(rage based DPS effect)
Fury - Enrage(rage with DPS effect
Prot - Frenzied Regen (Rage based heal)
Last edited by Madkitty; 2012-03-22 at 01:50 PM. Reason: Completely forgot that some of them are already been announced
unless i missed something or theres a skill not listed on the preview, i dont see monks having any armor increasing skills. thus if they have none of those they will be on the lower end of armor not using plate or shields. as far as i can tell they are about consistant dmg intake with stagger, avoidence and shields. and what would a rogue need with a taunt?
And madkitty....thats not it at all.....
Last edited by todzilla85; 2012-03-22 at 01:34 PM.
Also growl is a 3 minutes cd with the 330% armour, seems slightly to lng to make up for monks having low armour overall, more likely they will get another typical tank based CD.
Having looked at the Blue post that ended up mentioning some i am truely suprised at some of them
Warlocks getting Rejuv for example, when their first row of talents are passive self healing.
Shamans getting solar beam when they have a fairly good interrupt now (where other classes have long cd/no interruprts)
Last edited by Madkitty; 2012-03-22 at 01:59 PM.
Balance druids are going to get fuc**d up again this expansion from the lvl 90 spell (and the sucking talents)
from shaman there are
spirit walker grace to cast while moving
feral spirit to boost your dps and provide passive healing
lighting shield to deal some passive damage to attackers
and purge, the useless one
Guess what the boomkin get ? PURGE and not Feral Spirit for dps boost and passi healing
from priest there are
leap of faith to grip allies
mass dispell to remove magical effects
levitate to increase run speed by 30% and 25% when the effect ends
dispersion to reduce all damages by a ton
Guess what the boomkin get? MASS DISPELL and not dispersion for a real defensive cooldown
from warlock there are
Demonic Circle Teleport to escape fast from the enemy
Soul Shatter to reduce threat
Soul swap to move dots around
Guess what the boomkin get? i bet SOUL SHATTER because teleport will go the healers
from rogue there are
Redirect to move combo points
Evasion to dodge 50% of incoming attacks and reduce dmg taken by 25%
Cloak of shadows to remove dots
Guess what the boomkin get? CLOAK OF SHADOWS? nope they will for sure add smoke bomb :ahahah:
should i go on ? i hate Blizzard and hate GhostCrawler when he said "Symbiosis is AWESOME it's super fun!"
nope GC, Symbiosis is not fun and gives to other dps DPS cooldowns, to tanks tank cooldows and to healers all our raid utilities. In exchange tanks get tanking cooldowns, healers get healing utilities, ferals get dps cooldowns and Balance druids get f**ed up.
Last edited by todzilla85; 2012-03-22 at 02:07 PM.
The point is that EVERY other class in the game has a level 90 DMG cooldown or a lvl 90 DMG Talent.
Druids got a lvl 90 stupid, useless, boring, reliant on player's failure talent
and this useless symbios that buff other players and fu** up only one spec BALANCE.
I'm sick of being treated like that from the devs every damned expansion.
If playing a balance druid = taking the worst spells every expansion I'm going to reroll another DPS class.
Am i the only one out there that noticed that we are lacking an execute phase dmg boost ?
That what we got as a talent (incarnation) is baseline for shamans ?
That every other class is full of CC and defensive abilities both in their spellbook and talent pane while druids got Ursol's Vortex, a disengage that can be prevented anytime with a gap closer, a bugged typhoon/redundant slow/uselss 2min cd root ?
Have anyone else noticed that our lvl 90 spell can be used ONLY if you have someone in your party and not while you are solo? The lvl 90 talent still relies on friends failure FFS !
I want something fun and usable, not something that relies on other people.
Last edited by Meldon; 2012-03-22 at 02:18 PM.
This looks sooo aewsome! Cannt wait to stealth on my shaman!
For the first time I was considering not to level my main (feral) to level my alt (destro) and make it my main... I have completely scrapped that idea out...
I can't help but smiling from ear to ear while reading this
THIS IS FREAKING AWESOME! XD
Okay I'll go ahead and say it: This isn't overpowered to anyone else? Honestly? Rogues get group stealth, paladins get a blind that won't matter because of debuffs on targets anyway... I mean seriously?
Edit: i'll add to this because it's rather vague. A druid can essentially cast this ability on people and give/get a new ability. Ret Paladin gettng Tigers fury with wings? Okay. Why bother when you can take a DK's unholy frenzy and give someone even more damage? It seems like all the druids are going to get are glorified buffs for others in their group. For everyone whining they get nothing to help their DPS, neither do rogues, neither do pallies, neither do warlocks, etc etc. You instead get the ability to gain a new ability (oh, need an extra purge for an encounter? Cool, done. Need an additional soaker? No problem, we have a druid). Every 25 raid now is going to have at least 4 or 5 druids in a NON stacking environment (meaning 16 rogues/mages on Heroic Spine stacking). At least. Everyone else gets "Cool guys, I can stealth us in this group!.... so we can... so we can skip this ONE trash pack, awesome!"
Last edited by Solmyr13; 2012-03-22 at 02:23 PM.
The talent "Heart of the Wild" the one that relies on players failure has been criticized for ages and people told that it's a bad talent for the tier6 because of the long cooldown, the very low chance to use it and the lack of the basic tools to cover the other roles.
Do you think that blizz changed it with something else? nope they added crit immunity if you want to mimic a tank.....
Assuming stuff will stay like they are are still way to early.
Plus, you cannot get everything you want and i am in general happy about the changes to druids and balance.