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  1. #21
    The Patient Flitter's Avatar
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    Quote Originally Posted by Mempha View Post
    I think the BIGGEST reason they didnt do the item squish yet is because tank hp probably wont break 1 mil this xpac. Probably going to wait until it gets into the millions, because right now they know how their system can handle 6 digit numbers, but 7 digit numbers is essentially making everything require more processing.
    This is just ridiculous. And I have read this argument several times now.

    Even if they would use "unsigned int" (32 bit) as their number format, since damage is more or less always positive (maybe negative damage could be a heal but I doubt it), you could process numbers from 0 - 4.294.967.295 without any downside whatsoever. A simple zero would take the exact same space in memory as 4.294.967.295, 4 bytes to be exact. I'm not sure right now, but I believe that the damage displayed is in fact a rounded number, implying that at least a "float" is used for the internal number format.

    Now, with today's CPU architecture, remember, the NES or SNES times are long gone, there really isn't that much of a downside anymore by using floating point arithmetic. With 32 bit floats, numbers can go as high as 3,4·10^38 - with 64 bit doubles, it's 1,7·10^308 (that is quite huge) - without any performance loss.

    Long story short: there will never be an item squish because of performance issues.
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  2. #22
    If you look on the stats of a druid, you see his Staff already boosts HP by 15.100. I would say that 18 pieces would bring an avarage of 19.000 stamina, which I think would result in druids having base 110.000 + 190.000 + 15.000 = 315.000 in full epics and not even in bear form

    I think as soon as you are full first tier you will be over 300k... which is... sad

  3. #23
    Field Marshal Zanju's Avatar
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    end game would be around 1 mil :P

  4. #24
    Quote Originally Posted by Zanju View Post
    end game would be around 1 mil :P
    I'm inclined to believe so too seeing as mostly all the stamina is at least multiplied by 10 on endgame L90 blues.

    For example right now we've got belts that might give around 300 stamina. At L90 they seem to give +3000 stamina.

  5. #25
    they should color the numbers.

    1000000
    would look like
    1000000
    that way you don't need to add commas
    1,000,000
    They really need to update the combat logs with those mega numbers.
    Last edited by Kryos; 2012-03-24 at 01:06 PM.


  6. #26
    I am Murloc! Treelife's Avatar
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    If I heard right, bandages will be healing 123k? And if they are using the same thing as they did in Cata, making them heal approx 1/4 of your HP, that means they will have AT LEAST 500k. D:

  7. #27
    Scarab Lord Gallahadd's Avatar
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    well going on... nearly nothing, as that's what we have to work with right now I'm guessing by end game, fully raid buffed we'll be seeing hp close to 1mil.

    imaginary math time!
    So going from the base health calculations we have on the first page, as I'm inclined to agree with his train of thought, we'll have base of 210000
    THEN, going by the gear that was shown a few days ago, we see level 90 BLUE bracers with 1800 stam on, so it's logical to assume that by the time we reach the last heroic teir of gear, 2500 will probably be a reasonable amount of stam to expect, for a heroic epic.

    Now we have 17 gear slots, but discount, rings, trinkets, weapon and shield, as they tend to have lower stats than actual armor, that gives us 11 slots we can assume will have more or less 2500 stam, for a total of 385000 (assuming 14 health per point of stam), then add in the other slots, assuming ~1500 stam for rings, weapon and shield, and one stam trinket for ~2000, so that's another 112000, for a total of 497000, add in the 210000 base and we get 707000, and that's before enchants, gems or buffs...

    Assuming an average of 2 gems sockets per piece ~100 stam per gem, that's a further 2200 stam, add in another 500 for enchants (head, shoulder and chest) that gives us 37800 more health for 744800.

    At this point I apply the 15% stamina buff that all tanks get, so you take the 38200 stamina we've amassed by this point and increase that 15%, that's 43930, or 615020, add the 210000 base health back in and we have 825020

    Then we get to buffs, Kings no longer effects stamina, so the only stam buffs are Flask's, Feasts and Fortitude.

    in Wrath feasts gave 40, in Cata 90, I think we can assume ~180 will be a reasonable figure for whatever the MoP raid feast will be (please no more fish..) assuming Flasks get a similar increase, the 450 of flasks now becomes around 900, so that's another 1080 stamina, or 15120 health, for a total of 840140.
    Next we add in Fortitude, Fort has recieved a small change/buff in MoP, and is now a flat 10% increase to stamina, so if we take our stamina of 45010 and increase it by 10% we get 49511, or 693154 add back base health and we get 903154.

    so using some REALLY ropey logic, gleaned from 0 beta access, and far too much coffee in far to short a time, multiplied by my highschool level maths, I've worked out beyond a shadow of a doubt we'll have around 900k health, as tanks by the end of the expac

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  8. #28
    Well doing all the math for stamina on items currently.
    (based on datamined objects from MMO-C's list here http://www.mmo-champion.com/content/...-Epic-and-Rare!)
    (im sure all you math experts could figure out epic items based on what epic items are available.)

    Rings, Necks, Bracers, Cloaks all share same stamina cap so in MoP all 5 of those have 752 Stamina x 5 is 3760 stamina from those 5 judging from the blue 463 ilvl

    Gloves, Belts, Feet, Shoulders are on the next shared section and 463 has 1002 stamina on each of those so thats 4008

    Helm Chest and legs are all on next one, and they have 1349 stam, which adds up to 4047 stamina

    Weapons, a 2h staff has 1349 as well, shields have 752, 1h weapons 578, so depending on weapons 1150-1350 stam

    in the end we'll have about 12964 - 13164 stamina from full 463 ilvl blue gear.

    if 210,000 is our base health @ 90 casters with staffs will have 341,640 health, unenchanted/no food buff/no gems/no nothin

    tanks would be about that just a tad bit less w/o their spec health benefit from stamina, so add whatever ur class gives not sure about each one myself for im a shaman and am not privy to any health buffs from my specs.

    --edit--

    A lot of people here are posting about the items that are for QA combat testing. Those items ilvl are 562. They are probably what we'll see @ end tier for this expansion. 463 is going to be the dungeon item ilvl. Also if you guys remember blizzard said they are taking away the relic/ranged slot from us in MoP leaving us only 16 slots for everyone except hunters who will be limited to 15.
    Last edited by muxx; 2012-03-24 at 02:13 PM.
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