We're currently progressing on Spine10 and we're quite consistently reaching the final roll and plate - but not always cleanly getting onto that final plate and usually losing people to aggro/bursts/general crap once we're on that last plate.
We've been at that stage for a few resets now with no real progression forward, so in an attempt to be a bit radical and mix things up a bit we're proposing the following:
Swap our Enhancement shaman for Resto, and our Holy Paladin to retribution. Despite slight gear gaps with these offspecs, we should in theory gain some tendon burst and we'll ofc gain SLT for the rolls. The Shaman would be rolling alongside our Resto Druid and Holy Priest, so we'd have some nice powerful cooldowns to throw around.
I'm also considering suggesting a full potion and bloodlust zerg on the FIRST tendon in order to kill it in one sitting, but we'll only push for this if we can make some good gains on blood spawn rates for the final plate.
It's my understanding that blood spawn rate increases over time, and when each plate pops we get more potential spawn points. If the blood spawn rate is NOT tied to time, and instead just the plates popping - a BL zerg on the first plate would seem pointless.
We're normally able to get the first tendon to about 30%ish in a the first burn using trinkets and personal cooldowns - so adding bloodlust/potions and making the tanks/healers help out I think a kill is within our grasp.
My question to MMO-C is, will it be worth it?
The alternative is to save BL for the end of the fight to make the healing/DPS requirements a bit easier - but with all the distractions and tank requirements we could never hope for a single lift burn at the end of the fight.